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New content for the game 7 days to die.

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New content for the game 7 days to die.

 

Add livestock to the game.

 

Grow chicken from an egg in an incubator.

 

An animal trap so that you can catch the animal, load it into the car and bring the captured animal home for breeding and rearing.

 

Rabbit or hare.

 

Wolf or panther.

 

Deer

 

Wild boar

 

Which bear can be fed with berries or faster meat, fish.

 

To breed them, you need two individuals of different sexes.

 

Catch a bird to breed.

 

You can feed them what you grow in the garden or hydroponics.

 

Add an automatic pet feeder.

 

Add a fishing rod so you can catch fish in the river.

 

Add an aquarium so that you can grow fish in this aquarium.

 

Hydroponics, so that plants can be grown underground, if there is a power grid.

 

Add a windmill generator.

 

Add a solar panel.

 

Add a water electro generator, a water mill.

 

Add a nuclear reactor and uranium ore.

 

Add an electric generator on the wood.

 

Add an electric generator on organics.

 

 

Add a steam boiler.

so that some parts such as sheets of iron can be produced in a rolling mill or press.

as well as make foil.

 

Add a shredder to recycle the blocks back into the ore.

 

A stove for burning wood into coal, which burns better, and gives higher heat.

 

Add tools to make production harder.

for example, such tools:

 

A grinder (angle grinder) for dismantling blocks without destroying them.

 

Drill for dismantling electrical appliances without destroying them.

 

Screwdriver

to configure electrical appliances.

 

Welding machine for welding steel blocks.

 

A crowbar or crowbar to remove glass without breaking them and remove doors without destroying them.

 

Add a backpack to carry more cargo.

 

Add modifiers for vehicles that you need to find and which will allow you to carry more cargo.

 

Add to the game:

 

Large cargo truck.

for example, if you need to move a large base to a new place for 1 time. Since it is tiresome to drive dozens, transporting trash hundreds of times by car.

 

A crane for construction on which you can build at a height.

 

Excavator for digging in large pits.

 

A tractor for processing large tracts of land, such as planting plants and harvesting large quantities.

 

A truck for transporting animals.

 

A drilling rig for digging ore as a quarry immediately digs all the ore in a given place.

 

Demolition machine.

 

The building disassembling machine is quickly dismantled by the entire building by marks.

 

A car for the construction of a building from a drawing, it creates a drawing by tags.

 

A machine for sawing trees, logs and transporting wood that will go to the fuel of an electric generator.

 

Add a rocket runway.

 

Add a spacesuit creation.

 

Add the ability to make a rocket and fly to the moon or Mars or asteroids space trading station in orbits.

 

On the planets, Mars, the moon, asteroids are all the same but there are none, zombies, no animals, no plants, no buildings.

 

For the furnace to work, it is necessary to produce oxygen in the form of ore.

 

In the presence of carbon dioxide in the room and the right temperature, you can grow plants.

carbon dioxide is produced by burning hydrocarbon ores,

and the furnace can run on hydrogen in the form of ore and oxygen in the form of ore.

 

Add air conditioning and heater.

 

Add pressure regulator in enclosed space.

 

Animals can be brought with them on a rocket, but they will die without oxygen and the right temperature, pressure in the built room.

 

On these planets, the enemy is asteroids and temperature.

also the enemy is solar flares.

 

Make a closed space (atmosphere) so that it does not require a lot of calculations, perhaps a special atmospheric unit that will calculate the isolation on the client so as not to load the server with complex physics. And the client will transmit few numbers to the server.

otherwise you may run into problems of productivity.

No need to make complex air masses make the atmosphere static the same. Only variable temperature, pressure. And a different atmosphere inside the enclosed space of each player’s building.

 

Also, finding rare abandoned, small buildings or space orbital stations in which there are a lot of zombies and rare precious space things (a laser rifle, an advanced spacesuit, rare plants, an unusual animal, etc.) would be super.

 

Space trading at orbital stations or through a trading station catching signals and sending capsules on small rockets.

 

Ore Required:

ice

oxygen

nitrogen

carbon dioxide

hydrogen

uranium (nuclear elements)

hydrocarbon (coal)

 

Desired Ores

chemistry periodic table.

 

Gases required:

oxygen

nitrogen

carbon dioxide

hydrogen

poisons

 

Desired Gases

chemistry periodic table.

 

Add planetary transport by analogy.

rover

cargo rover

flying ship on the planet.

 

 

Please do this in the game.

Since this will make the game even better and more beautiful, it is already good, but it will be generally super.

 

You will thus, with minimal effort, actually expand your audience of fans.

After all, you already have all the most complex and works great.

 

The space simulator is a new market and a huge number of new people who love space, but they don’t have a 7 days to die game, for example, they are not interested in this game, but you made it beautifully and you will have much more sales, simply because you add space and such planets as Mars, the moon, asteroids, the moons of Jupiter and the moon of Saturn, the lava planet.

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With a minimal effort of like 2 to 3 years of development... =P

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You will thus, with minimal effort, actually expand your audience of fans.

After all, you already have all the most complex and works great.

 

There it is... the stupidest thing said by a non-techie I'll hear all week... that includes anything said by my mother.

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I just want to fish. Not that I need to. I probably log on just to fish

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I really like some of the things on your list, but found it hard tell if it was a serious post once we got to the space stuff lol, i get what you mean about opening up to a greater audience but i just dont think this suits the game well, and if it were added I couldn't see this in the near future. I would try shorten the list a little, to try keep it nice and simple. For instance, Boars, hares and deer are already in the game and have been for years, so they don't really need to be on the list, this also raises questions about how much you have played lol.

 

But like i said, there are a few things on that list you could remove to make it less tedious and that simply don't belong.

 

Also not sure about how I feel about a nuclear reactor, refining ores ect, its a game based on the end of times and scavanging, not a game based on a 10year space program to colonise planets, and come on, having 1 guy building a nuclear reactor to provide power for an entire country so that 1 guy can boil the kettle and have a coffee before he jumps in his self made rocket and boots off to another planet seems like a far strech from where we began.

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Posted (edited)
For instance, Boars, hares and deer are already in the game and have been for years, so they don't really need to be on the list, this also raises questions about how much you have played lol.

There are animals in the game, I mean farming, mating animals to breed them to get meat and skins from the farm. And do not destroy the last animals on the planet.

Farming animals like in the game ARK SE (But easier).

So that these animals can be caught and transported to another planet for their breeding there.

 

I just want to fish. Not that I need to. I probably log on just to fish

Growing fish in an aquarium like in Subnautica.

To grow fish on another planet in an aquarium.

 

With a minimal effort of like 2 to 3 years of development... =P

There is a Voxel map, a player (character) , interface, just remove trees and animals, here you have another planet.

Add pressure to the atmosphere and the enclosed room.

 

sorry but you lost me at...

ADD A ROCKET RUNWAY!?!??!

​​​​By colonization of the planets, I understand how in the game Stationeers, but with less physics.

Rockets are only for flights from planet to planet.

 

Simply in a word. Add Stationeers to 7 Days To Die.

For example

Stationeers is very raw, but it has great potential. It is you 7DTD developers who will be able to realize this potential competently (On based on your game 7DTD.). On real planets of the solar system.

 

p.s.

Dean Hall (game designer) New Zealand; Dunedin

He created the computer game DayZ for the zombie apocalypse, but he did it poorly.

You have made 7DTD better.

 

Now he makes and recruits staff to develop the game Stationeers.

If you take it then you will do it better.

Just like you made the game 7DTD better.

 

Think about it (to create and combine space and zombie apocalypse into a single goal.)

Edited by cgw (see edit history)

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There is a Voxel map, a player (character) , interface, just remove trees and animals, here you have another planet.

 

Okay, if you can post a working algorithm in the programming language of your own choice that can pathfind over a sphere of arbitrary size I'll apologize for my earlier comment.

 

Astroneers haven't been able to crack that one yet.

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Posted (edited)
Okay, if you can post a working algorithm in the programming language of your own choice that can pathfind over a sphere of arbitrary size I'll apologize for my earlier comment.Astroneers haven't been able to crack that one yet.

But why is there a discussion of this here in this thread?

Just iterate over the array, through for. To improve, you need to look at a specific example.

Astroneers hacked throughout all time, look carefully. If you did not find it does not mean that it is not present.

This does not stop them from selling successfully.

Edited by cgw (see edit history)

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You are not in yourself. Ignore.

 

 

I'm a programmer, that's how I make a living. What you're asking for is neither simple nor easy. You're looking at rebuilding the game engine from the ground up. I'd say it would take quite a large team at least five years before you get anything close to playable.

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i thought some of my ideas where extreme...

 

with breeding animals i feel doesn't fit in this game even with chickens. i feel this game is better for hunting. could it be more dangerous? yes! but would i change? no.

 

some of the tools again really don't fit in this game, you want to build high? make scaffolding. and some of the other items seem to fit in a "building or factory sim"

 

Space....... SPACE??? i must have not inhaled enough Gas to even understand why you would want this. this is a apocalypse where people make a Turret that shoots scrap pellets, make pipe bombs, and have guns that look like some Hobo crafted them. this is not No man Sky!

 

 

 

 

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Posted (edited)
I'm a programmer, that's how I make a living. What you're asking for is neither simple nor easy. You're looking at rebuilding the game engine from the ground up. I'd say it would take quite a large team at least five years before you get anything close to playable.

Yes, I understand that this requires resources. Otherwise, I would make such a game alone, if it would be so simple. But 7DTD already has it all! It remains to change this a bit based on what is already there.

Something can be simplified than neglected (if it is expensive and difficult). And you get additional content, for example as a DLC.

 

i thought some of my ideas where extreme...

with breeding animals i feel doesn't fit in this game even with chickens. i feel this game is better for hunting. could it be more dangerous? yes! but would i change? no.

some of the tools again really don't fit in this game, you want to build high? make scaffolding. and some of the other items seem to fit in a "building or factory sim"

Space....... SPACE??? i must have not inhaled enough Gas to even understand why you would want this. this is a apocalypse where people make a Turret that shoots scrap pellets, make pipe bombs, and have guns that look like some Hobo crafted them. this is not No man Sky!

 

But space does not replace the game !!! Space expands it! After all, someone does not force you to make a rocket and fly to another planet, this is additional content for those who are interested in this. You will also do what you did in the game earlier. No one forces you to raise animals.

Personally, I love this game as construction, farming, survival and craft. I’m not even interested in zombies. Just 7DTD did it very well.

Edited by cgw (see edit history)

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Yes, I understand that this requires resources. Otherwise, I would make such a game alone, if it would be so simple. But 7DTD already has it all! it remains to change this a bit based on what is already there.

 

7dtd most certainly does _not_ have most of this implemented. The current map is flat, changing that to spherical alone requires a complete rewrite of the terrain engine. The current map is limited to 8km due to the way it's implemented, I've been pushing for larger maps for quite some time now but it's unlikely to ever get to 16k and you're asking for something the size of a planet?

 

It's nothing to do with system resources, Space Engineers has voxel planets. The game engine as it stands is simply incapable of doing what you ask of it.

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Posted (edited)

7dtd most certainly does _not_ have most of this implemented. The current map is flat, changing that to spherical alone requires a complete rewrite of the terrain engine. The current map is limited to 8km due to the way it's implemented, I've been pushing for larger maps for quite some time now but it's unlikely to ever get to 16k and you're asking for something the size of a planet?

It's nothing to do with system resources, Space Engineers has voxel planets. The game engine as it stands is simply incapable of doing what you ask of it.

 

Look at a game like Empyrion - Galactic Survival (on Voxel map)

example

They made an exit to the atmosphere on the same Unity engine. The bottom line is that you fly to the top, and the top Voxel Map is removed from RAM (OZU). and the sphere (s) is loaded into RAM. You fly to another planet, enter the atmosphere, the space map is deleted from RAM, the voxel map loading to RAM of another planet is loaded, you find yourself at the top of the voxel map. When you approach the border of the map, then you go to the coordinates on the other (back) side. Yes, there is a small load of the world during transitions, but this is not critical.

Edited by cgw (see edit history)

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Yes, I understand that this requires resources. Otherwise, I would make such a game alone, if it would be so simple. But 7DTD already has it all! It remains to change this a bit based on what is already there.

Something can be simplified than neglected (if it is expensive and difficult). And you get additional content, for example as a DLC.

 

 

 

But space does not replace the game !!! Space expands it! After all, someone does not force you to make a rocket and fly to another planet, this is additional content for those who are interested in this. You will also do what you did in the game earlier. No one forces you to raise animals.

Personally, I love this game as construction, farming, survival and craft. I’m not even interested in zombies. Just 7DTD did it very well.

 

"Just Because You Can Doesn’t Mean You Should"- ian malcolm

 

7DTD has a Theme, a Post apocalyptic World where a Nuclear war and a Zombie Virus has Strikes the earth. if 7dtd did do it. that would put the ton and theme into a blender. and the game Sense DAY 1 is about Zombie survival. and like THE GRONK said it would be super stressful on the engine. and plus you need to also think of people with lower computers. my PC can run 7dtd on Simi low to mid settings, but i need to cut alot of stuff out in order to play. if your 7dtd would be on my Pc. that would almost be unplayable..

 

 

 

 

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Look at a game like Empyrion - Galactic Survival (on Voxel map)

example

They made an exit to the atmosphere on the same Unity engine. The bottom line is that you fly to the top, and the top Voxel Map is removed from RAM (OZU). and the sphere (s) is loaded into RAM. You fly to another planet, enter the atmosphere, the space map is deleted from RAM, the voxel map loading to RAM of another planet is loaded, you find yourself at the top of the voxel map. When you approach the border of the map, then you go to the coordinates on the other (back) side. Yes, there is a small load of the world during transitions, but this is not critical.

 

I never said it was impossible, I said it would require a complete rewrite of the TERRAIN engine.

 

I've written a system that does one trillion square kilometres of wrappable terrain in unity, I know exactly how far you can push it.

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Posted (edited)

The problem is that games like:

-----------------------

Not realistic (a lot of mysticism).

Astroneer

No Man’s Sky

Satisfactory

Occupy Mars: The Game

MEMORIES OF MARS

ARK: Survival Evolved

Subnautica

lot of fiction of inappropriate reality. On other planets, fictional animals and plants, this is complete nonsense (this is not interesting!).

-----------------------

But there are realistic games.

Made more realistic, production process, craft, construction.

 

7DTD (except for zombies)

Stationeers (there are real planets Moon, Mars, Europe, Asteroids)

 

If you make 7DTD + Stationeers, it will be a masterpiece.

see for example:

-----------------------

 

good trailer for 7DTD

Landing on Moon or Europa

 

Landing on Mars

 

Landing on Asteroid

 

Docking Space Station

Edited by cgw (see edit history)

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Posted (edited)
I said it would require a complete rewrite of the TERRAIN engine.

But in Empyrion - Galactic Survival, the same map as in 7 Days to Die. What for (for what) in 7 Days to Die something rewrite ?

Just on other planet remove grass, trees and NPCs. And that’s all!

When you get to the edge of the map you will go to the beginning (the other side) of the map.

Edited by cgw (see edit history)

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Personally I'd feel ashamed to have my name on a map generator as small as vanilla 7dtd. It's not my decision though. Short answer? For some reason known only to the Gods themselves TFP have implemented a system where the entire map is generated as a texture splat before you start playing. It's the main reason map generation takes an aeon. Why isn't it wrappable? No idea, it's not that hard to do.

 

I've tried to explain as best I can without getting technical, at this point if you want to know why the limitations are in place the best advice I can give is to learn to code, decompile the binaries, and have a look at it yourself. After a few years you may realize why things have been implemented the way they have. On the plus side, you'll then have the skill to implement any damn system you want for yourself.

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Posted (edited)
Personally I'd feel ashamed to have my name on a map generator as small as vanilla 7dtd. It's not my decision though. Short answer? For some reason known only to the Gods themselves TFP have implemented a system where the entire map is generated as a texture splat before you start playing. It's the main reason map generation takes an aeon. Why isn't it wrappable? No idea, it's not that hard to do.

 

See there is a map of Navezgane.

DzyIJWGUUAAdkP6.jpg.f99428a3465caa93798a45e9ab6ee75c.jpg

You fly away loading.

and you see a planet from far away, that's it!

52c7627c.jpg.403dd5116075c2042a48a9b359d5d8ac.jpg

You fly to the Mars

mars.jpg.3af4991d3aa43c28602726d38e2d7f83.jpg

Arriving at the moon is loading.

The Lunar Terrain Map is loading.

maxresdefault.thumb.jpg.54eb17598f54f3895561d4aa42dfa27b.jpg

I do not see a problem.

 

for example c 00:00 - 04:00, see carefully from 3:30-3:41

 

 

Edited by cgw (see edit history)

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Haha, I do really like some of the ideas but also felt... was this really serious? It was like... Can you add... farming-simulator-platinum-edition-cd-keys-discount.jpg.c6c1416ff3b6c118c2f0b45e844c6c2f.jpgforestry-2017-the-simulation-dvdrom-464733_11.jpg.cf13524728ce17c3cd5f54c159fdd1f1.jpg300px-Ultimate_Fishing_cover.jpg.fbb2036f4a4ac75f7112a84e3f60afc2.jpg3de567a9e5958b4a5813613605908a54.jpg.26b41bd34026d8db04d1c641e65bff2f.jpg2585460-3030871-forside.thumb.jpg.23f0b5e65db0dca9a3b57d9b9bb37650.jpgchemistry-games-hololab_resize_md.jpg.8f6d135f0715cba54646184129dc9e1f.jpg

Oooooo.....

and while you are add it.... add...

 

179400-master-of-orion-macintosh-front-cover.jpg.94a0046c1179dc0695cea98c155dc668.jpg

and...

2216149-nes_mule.jpg.fa9bcb4f9fc6aedc8c60ed25bf4e804e.jpg.

and...

DOOM-Eternal.jpg.d886a4027f683c0e931558cdeaaaa31e.jpg

Just for a little... umph!

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Haha, I do really like some of the ideas but also felt... was this really serious?

Just for a little... umph!

But 90% of the game is already done, it all takes only 10% of the game. Because the hardest part of the game is, it's all like a mod. (Correct if I'm wrong.)

Minecraft is not loved because it is Minecraft. Minecraft Love for the fact that there is everything and everything can be done thanks to the mods.

 

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Dude, it is a game about scavenging and survive in a post apocalipse world. It is not like Fallout where you need help ppl rebuild the civilization. In 7d7 you need survive trough rummage in trash cans, you need collect even rotten flash to feed yourself, you need smelt trash and craft ammo with that. It is not a game about animal breeding and happy farm. Zombies should eat all your animals along with you!

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