Vampirenostra Posted March 21, 2020 Share Posted March 21, 2020 Hi guys, I'm trying to mod the crossbow to an automatic version of itself, so you've got like 5 bolts charged in it and add a possibility to auto fire with certain fire rate. Here is the DOM for Compound crossbow I've found that affect: magazine size/fire rate / quantity of bolts fired at once, but I couldn't manage to find the automatic fire mode anywhere in the DOM <effect_group name="gunCrossbowCompound"> <passive_effect name="MagazineSize" operation="base_set" value="1"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="75"/> <passive_effect name="BurstRoundCount" operation="base_set" value="1"/> </effect_group> any help would be appreciated. Link to comment Share on other sites More sharing options...
Vampirenostra Posted March 21, 2020 Author Share Posted March 21, 2020 checking item_modofiers.xml I've managed to find that BurstRoundCount is actually responsible for single/semi/automatic firing but still can't understand why then it shoots all 10 bolts at once... Link to comment Share on other sites More sharing options...
Vampirenostra Posted March 21, 2020 Author Share Posted March 21, 2020 ok it is working now with <property class="Action0"> <property name="Class" value="Ranged"/> </property> Link to comment Share on other sites More sharing options...
Vampirenostra Posted March 21, 2020 Author Share Posted March 21, 2020 The only problem is it fires bullets now, not bolts... Link to comment Share on other sites More sharing options...
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