Jump to content
Snufkin

Snukfin's Server Side Z(S)ombies

Recommended Posts

Posted (edited)

Hi, first post here and I'd like to thank everyone for the amazing job on creating many wonderful mods for this game. Special thanks to Robeloto, who with his custom zombie pack inspired me to create my own.

 

Note: Recently I became friends with the admin of the server where I play, so all the mods I have created have been exclusive to our server. Now I decided to share with the community, so what I will post from now on is actually the work of many months and have been tested by several people.

 

Note for modders?: Take a look at the xmls, I have been exploiting many underused functions that don't require code and may circumvent the necessity of using custom resources.

 

This mod adds 12 new zombies to the game, each one with a different skill and all but one with a dedicated spawn. Most of the new creatures have large HP and give a lot of XP on each kill. A few have a fixed 100% prob of dropping Boss Loot, so feel free to modify the files to your liking.

 

 

Download (BASE MOD): https://www.dropbox.com/sh/3jr3t4shj...2DlHqBR4a?dl=0

 

RESEARCH CAMERA ADDON (NEEDS BASE TO WORK): https://www.dropbox.com/sh/6rzg5q1km...ggVjt8Wea?dl=0

 

 

Adds a craftable "Research Camera" and "Photographic film". Each picture of a new zombie gives you 1% extra damage to that kind. A successful picture is indicated by an audible "click" different from the regular shoot sound. The max extra damage is 25%. There is a fanfare when you complete a zombie research.

 

INCLUDED IS THE NOBLOODMOON XML, just rename and replace the entitygroups.xml file.

 

 

Update 16/04/2020: Edited the entitygroups.xml so it doesn't overwrites the feral horde spawns. Now it should work with other mods that add new zombies to the bloodmoon horde.

 

Update 18/04/2020: Added the Archon.

Update 21/04/2020: Tweaked hitboxes on the Geist and the Scarecrow.

 

Update 04/04/2020: Went back in time to add the Scorcher. The Siren is alive in the forest.

Update 14/04/2020: Lowered Spawnrates. Added Camera addon tags.

Update 18/04/2020: Tweaked general code. Added Research Station.

 

The Zombies:

BuhiuaG.pngwAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

 

hFmKnrY.png

 

 

yqU1Gzj.png

 

uLbD5w4.png

 

ENRlPHj.png

 

XNOgzkF.png

 

JnDaFJX.png

 

BnmKWOH.png

 

aopzCbI.png

 

ZUXtrXD.png

 

v75Mc8b.png

 

NfhoilG.png

 

4jHgupg.png

 

 

 

 

 

Please leave a comment if you have any questions or if anything isn't working correctly >:3

Edited by Snufkin (see edit history)
  • Like 6

Share this post


Link to post
Share on other sites

Smart stuff. Nice.

Share this post


Link to post
Share on other sites
Just when I thought zombies with ~1000 health points are OP......

 

You can edit the entityclasses.xml and lower the HP if you like.

Share this post


Link to post
Share on other sites

 

You can edit the entityclasses.xml and lower the HP if you like.

 

I know, but I always have to wonder what kind of weapons are you guys using to kill these OP guys.

Share this post


Link to post
Share on other sites

We are on day 250, almost everyone is already pretty well stocked with weapons lvl 6. Only the Juggernaut requires a bit of planning before facing, that's why I made him quest-only.

Share this post


Link to post
Share on other sites

These are very creative looking and lots of variety! I really like how you presented each of the new threats in your origional post!

Share this post


Link to post
Share on other sites

Very nice! Definitely will have to try this out whenever I start up a new playthrough. :tickled_pink:

Share this post


Link to post
Share on other sites

friend something is wrong with the download link, when you unzip the file it comes with the shortcut of the mods folder, fix it please

Share this post


Link to post
Share on other sites
friend something is wrong with the download link, when you unzip the file it comes with the shortcut of the mods folder, fix it please

 

Fixed. Thanks for telling me :3

Share this post


Link to post
Share on other sites

Thank you. BTW, the Wrestler was meant for the admins to spawn on events, as is the most disruptive of the zombies. I may make a quest for him on the future.

Share this post


Link to post
Share on other sites

Great work. I'v been attaching prefabs to items to make some rare item loot. Its def a little time consuming getting everything in the right spots but the outcome is pretty cool. Scared to touch UMA since joel said its being worked on in the future. Don't wanna lose hours of work like all my custom biomes =( Amazing work

Share this post


Link to post
Share on other sites

Thank you. Yeah, its possible to do great things attaching prefabs to items and entities. I've made a few new vehicles without the need of downloading resources. I might post them here soon.

Share this post


Link to post
Share on other sites
Thank you. Yeah, its possible to do great things attaching prefabs to items and entities. I've made a few new vehicles without the need of downloading resources. I might post them here soon.

 

Would it be possible to create new weapons this way? Now that would be some fun!

Share this post


Link to post
Share on other sites
Posted (edited)

The day I saw the TFP update about the melee turrets I created this short range turret

 

az3Zrvd.jpg

 

 

And these are the vehicles I have made using only ingame resources. I took the xmlcode of the raft and the jetpack from other modders, so I will give credit if I post them.

w7y8veJ.png

Edited by Snufkin (see edit history)
  • Like 2

Share this post


Link to post
Share on other sites

These are friggin terrifying! EXCELLENT work and thanks!!!

Just dropped them in a new server build, and when it's day 3 and the Wendigo corners you....... I did die. :)

And to be an XML only modlet is outstanding.

Share this post


Link to post
Share on other sites
These are friggin terrifying! EXCELLENT work and thanks!!!

Just dropped them in a new server build, and when it's day 3 and the Wendigo corners you....... I did die. :)

And to be an XML only modlet is outstanding.

 

Thank you. I had my base in the snow biome and the wendigos always kicked my ass, but it was still fun. I was thinking of adding silver bullets with extra damage to wendigos

Share this post


Link to post
Share on other sites
The day I saw the TFP update about the melee turrets I created this short range turret

 

az3Zrvd.jpg

 

 

And these are the vehicles I have made using only ingame resources. I took the xmlcode of the raft and the jetpack from other modders, so I will give credit if I post them.

w7y8veJ.png

 

Wow, I would love to try some of your vehicles. Bravo!

Share this post


Link to post
Share on other sites

So I guess you could basically make any kind of vehicle. Would it be possible to get a working bus with iron spike traps mounted all around it? You know, some kind of armored vehicle like that. This possibility gives me a lot of cool ideas.

Share this post


Link to post
Share on other sites

The armored car (the one with the blue headlights) actually protects you from all damage when you are inside, but it doesn't damage the zombies. Sadly the vehicles in the game don't have an "attack" action yet, only the knockdown based on the velocity of the vehicle. I can make that the zombies that get near the vehicle get hurt, but it looks clunky :c

Share this post


Link to post
Share on other sites

Very creative!

 

I like a wolf with a trailer :)

 

Share this post


Link to post
Share on other sites
Posted (edited)

I like the cut of your jib sonny.

 

Im a challenge whore so can't wait to try this.:drunk:

 

 

Ps. Get this on the mod luncher asap!

Edited by Odetta (see edit history)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...