War3zuk Posted July 10, 2020 Share Posted July 10, 2020 Havent used that, This is from the version I had running on the Launcher.... so 18.4 zombies just updated... using the code posted... Its defo the zombies cos i retested it & got the same error & particle error..... so something is missing in the new code Link to comment Share on other sites More sharing options...
Blight Posted July 10, 2020 Share Posted July 10, 2020 taking a look into it, if im home Link to comment Share on other sites More sharing options...
Markezzz Posted July 10, 2020 Share Posted July 10, 2020 On 7/8/2020 at 11:08 AM, Slawa said: Try this version: https://bit.ly/2AFA1uf They are much more present now I get a warning all time after start: WRN Unknown element found: DMT (file C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods\Z2/ModInfo.xml, line 11) and that it spams this: (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Invalid Layer Index '1' Any solution for this? Link to comment Share on other sites More sharing options...
Colin248 Posted July 20, 2020 Share Posted July 20, 2020 ah this is the other zombie mod i was looking for! altho the news doesnt seam good about the future of this one... having new boss types to encounter at high game stages is such a neat idea. ;-; darn. Link to comment Share on other sites More sharing options...
Drinka1ity Posted July 20, 2020 Share Posted July 20, 2020 (edited) so put this v2 version on my A19 hosted server and it runs fine. i can spawn them in on f6 no problem, they appear in the game in the wild no problem. they were running fine....right up until horde night when the red text null object reference error started scrolling up the screen and locked the server. so they nearly working but something is needed for horde night. maybe a v3 version coming soon??? love these zombies. btw I wont be doing the V3 as i have no clue. lol. but who ever fixed for v2 could revisit and see whats needed? Edited July 20, 2020 by Drinka1ity (see edit history) Link to comment Share on other sites More sharing options...
Xeraphim Posted July 20, 2020 Share Posted July 20, 2020 (edited) 1 hour ago, Drinka1ity said: so put this v2 version on my A19 hosted server and it runs fine. i can spawn them in on f6 no problem, they appear in the game in the wild no problem. they were running fine....right up until horde night when the red text null object reference error started scrolling up the screen and locked the server. so they nearly working but something is needed for horde night. maybe a v3 version coming soon??? love these zombies. btw I wont be doing the V3 as i have no clue. lol. but who ever fixed for v2 could revisit and see whats needed? Sounds like you need to dig into the XML for Horde Night and fix the Spawn Script. It got overlooked and it should be an easy fix. IDK where that is yet though. Fun Pimps made it easy to edit but you have to poke around to figure out where they put everything I've done several horde nights without any problems and after the third one I started to see lots of the custom zombies because our game stage got high enough You might just need to SteamValidate your files. They get corrupted all the time. Edited July 20, 2020 by Xeraphim (see edit history) Link to comment Share on other sites More sharing options...
Blight Posted July 20, 2020 Share Posted July 20, 2020 (edited) I have a updatded version for a19 b169. will upload it in 1h, if im home. -deleted the Archon zombie, cause i cant get it to work. -added a extra BabyJuggernaut, which spawns in the world and a few changes to the Geist zombie Edited July 20, 2020 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
Xeraphim Posted July 20, 2020 Share Posted July 20, 2020 Archon worked for me but not very often, didn't try to spawn it in. It just came on horde night a few times. I couldn't get the electrical noise from the wizard projectiles to stop without a restart though, probably a duration thing. I'm looking forward to seeing what you did Link to comment Share on other sites More sharing options...
Blight Posted July 21, 2020 Share Posted July 21, 2020 (edited) 2 hours ago, Xeraphim said: Archon worked for me but not very often.... in the latest experimental version?http://prntscr.com/tll39z Edited July 21, 2020 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
Xeraphim Posted July 21, 2020 Share Posted July 21, 2020 In the one Slawa linked Link to comment Share on other sites More sharing options...
Blight Posted July 21, 2020 Share Posted July 21, 2020 (edited) V2.1 - a19 b169 -Removed zombieArchon -Added BabyJuggernaut -Fixed the Juggernaut quest -zombieGeist Projectiles overhaul Juggernaut: He has a debuff now, -50% runspeed if you wear a gun and +50% if your hands are empty (groupquest). http://bit.ly/32CTWFC Edited July 21, 2020 by Slawa (see edit history) 1 Link to comment Share on other sites More sharing options...
ApocalypseQAQ Posted July 21, 2020 Share Posted July 21, 2020 1 hour ago, Slawa said: V2.1 - a19 b169 -Removed zombieArchon -Added BabyJuggernaut -Fixed the Juggernaut quest -zombieGeist Projectiles overhaul Juggernaut: He has a debuff now, -50% runspeed if you wear a gun and +50% if your hands are empty (groupquest). http://bit.ly/32CTWFC I don't know if it was intentionally set up like this. I can see huge amount of custom zombies when blood moon comes. But if you try. You'll find the zombieBanshee affects the gaming experience too much.You can not even shoot or run. At a very low stage of the game,we can't alive with so much custom zombies...I mean the prob was not set properly. Maybe when wo go to the 200-250 stage,We can fight them using enough traps and explosives. Or maybe we need the b169 custom weapons...||admin gun... Link to comment Share on other sites More sharing options...
danielspoa Posted July 21, 2020 Share Posted July 21, 2020 hey guys, just installed it as Im choosing the ones to install in my server. I had one noted from an old version thats not there anymore, psycho. A zombie with sharp hands, is he coming back? Link to comment Share on other sites More sharing options...
Blight Posted July 21, 2020 Share Posted July 21, 2020 V2.2 - A19 B169 -Added zombiePsycho back -Balanced the HP. of every zombie -Fixed BM spawn and double entries in entitygroups 3 Link to comment Share on other sites More sharing options...
danielspoa Posted July 22, 2020 Share Posted July 22, 2020 thats quite a quick response 😛 thanks! Link to comment Share on other sites More sharing options...
TomGun42 Posted July 22, 2020 Share Posted July 22, 2020 (edited) this mode still crashes, loads of red lines and when you try to spawn the wedigo in falls into the ground and game crashes Edited July 22, 2020 by TomGun42 error (see edit history) Link to comment Share on other sites More sharing options...
Blight Posted July 22, 2020 Share Posted July 22, 2020 (edited) you do something wrong. can you post a log? sounds like you using a different game version or research-cam. mod. Edited July 22, 2020 by Slawa (see edit history) Link to comment Share on other sites More sharing options...
Onlineritter Posted July 23, 2020 Share Posted July 23, 2020 The zombies are too strong to start with, you can't make them spawn only at a certain player level Link to comment Share on other sites More sharing options...
TomGun42 Posted July 30, 2020 Share Posted July 30, 2020 tried latest patch on our server, just get red lines loading in Link to comment Share on other sites More sharing options...
TomGun42 Posted August 2, 2020 Share Posted August 2, 2020 yeay, finally working on my server, however the jug chainsaw seems to be coming out of hit foot... plus is it possible to add that they only appear when your game stage/lvl is over a certain number. New people joining my server get @%$*#! with them and its abit much. Plus if the person is reaches a certain lvl say lvl 50 - 55 can a message be sent to them saying something like "Hades is not happy with you, he has sent it demons to get you" or something like that Other than that they are looking great Link to comment Share on other sites More sharing options...
Timerman Posted August 2, 2020 Share Posted August 2, 2020 Hi there i love that you made these zombies work for alpha 19 , but is there any way to lower the damage they do ? For example both juggernaut and the baby one launches allot of rockets , is there a way to make them launch only 1 rocket ? Also i would like to lower the health because it take ages to kill them :) Link to comment Share on other sites More sharing options...
TomGun42 Posted August 7, 2020 Share Posted August 7, 2020 On 8/2/2020 at 5:38 PM, Timerman said: Hi there i love that you made these zombies work for alpha 19 , but is there any way to lower the damage they do ? For example both juggernaut and the baby one launches allot of rockets , is there a way to make them launch only 1 rocket ? Also i would like to lower the health because it take ages to kill them Look in the config files at entities, you can find "maxhealth" and change it yourself Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted August 11, 2020 Share Posted August 11, 2020 (edited) how to put the sound tic tac bomb like timer charger in a (ZombieBomber) terrorist zombie ? i put that but only beep once in a while, i sow a server that beep every time zombie appers and dont stop that tic tac sound is it possible to repeat that sound until it die, and near dead tic tac goes faster ? <property name="SoundRandom" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> <property name="SoundAlert" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> <property name="SoundAttack" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> <property name="SoundHurt" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> <property name="SoundDeath" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> <property name="SoundSense" value="Sounds/Weapons/Thrown/Charge/charge_beep"/> Edited August 11, 2020 by ArNaLdInHo (see edit history) Link to comment Share on other sites More sharing options...
Snufkin Posted August 13, 2020 Author Share Posted August 13, 2020 @SlawaI'm speechless. You made them work on A19? I had never tried it too hard to be honest. I'm trilled to test them, and I really want to pass the ownership of the mod to you, if you don't mind. I won't have time to keep updating it and I'm glad that it can see a new life on the hands of another person. Link to comment Share on other sites More sharing options...
FastBurst Posted August 13, 2020 Share Posted August 13, 2020 I have them working in A19 B178 wasn't very hard to update the project. Link to comment Share on other sites More sharing options...
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