QuakeNaked Posted March 12, 2020 Share Posted March 12, 2020 I need help understanding how this works please. I want to generate a random map, but I seem to keep getting the same map over and over again. Would someone please explain each box and what it does? Thanks in advance! This is what I see on my screen: Game Name: (Is this merely to name the server so my game can be found in the server list? Does it always have to be unique, or can I recycle names?) Game World <New Random World> (I know this is where I choose between Navazgane and RWG) Generated World Name: Voluya Territory (Why is this always changing? I can't write anything in the World Generation Seed box without this changing. Should it be the same as Game Name? Are these preset maps and not actually randomly generated?) World Generation Seed: (what is a seed exactly? how does it work? Do I need to write something here, or can it be blank?) World Size <8192> (this one is rather self explanatory so I'm good on it) Link to comment Share on other sites More sharing options...
Dethar Posted March 12, 2020 Share Posted March 12, 2020 I dont know anything, but as if i understand what i have read, it is same map. Just flip/rotated. Would need to use Nitrogen to have custom options. Link to comment Share on other sites More sharing options...
theFlu Posted March 12, 2020 Share Posted March 12, 2020 Game Name: It's the name of the save on your games list - and it is used as the random seed for Some game features (ie, same world + same game name => same 1st spawn spot every time) Game World <New Random World>: Which world will we use. Generated World Name: A "random" name given to the world, depending on the seed the world is based on. Change seed => change name. Meant to disguise the actual seed from the online players of a server. World Generation Seed: Seed is a general term about computer "randomness". Computers don't do random, so a way to do it is have a function which provides seemingly random numbers. Seed "pre-sets" the function, so it will return "different" random values. Think of the function giving you parts of PI (or any endless, non-repeating string of numbers, PI = 3.14... ). Giving a seed is like telling it "where to start".. seed 10 could mean "start from the tenth number". All in all, using the same seed for such a rnd algorith will produce the same chain of numbers every time, which in this game case allows for testing; you give the seed and the coordinates, devs can create the same map and see what you see. In a short form, every unique seed corresponds to exactly one map. The maps are different, but if you're looking only at the colors on it, yeah, they are the same. The biomes are based on a single image file rotated randomly; the roads and houses and hills and lakes and whatnot are changing seed to seed. Link to comment Share on other sites More sharing options...
ElCabong Posted March 12, 2020 Share Posted March 12, 2020 I wish I had the thing in front of me. In the upper left-hand side of the screen where you create a new world, you'll see a list of various worlds with a button that will let you scroll left or right through them. scroll through those until you get random or new, I forget exactly what it says. it saves time if you pick one of these. if you want a new one all you need to do is pick a different named one and it will look different. I believe there's four or five of them. Link to comment Share on other sites More sharing options...
Boidster Posted March 12, 2020 Share Posted March 12, 2020 I seem to keep getting the same map over and over again. ... World Generation Seed: (what is a seed exactly? how does it work? Do I need to write something here, or can it be blank?) theFlu has the deets, but it's the seed that will determine terrain, roads, POIs, and so on. Change the Seed, change the world. Do not leave it blank. I typically use the Game Name as the seed, but if you want to re-use Game Name for different worlds, you will have to change the Seed. If your Game Name is "Quake Naked" then you could use seeds of "QuakeNaked1" "QuakeNaked2" "QuakeNaked666" etc. and get different worlds with them. Or just type random characters, it really doesn't matter. There are lists of "good" seeds available - seeds with good city layouts, trader locations, and so on. Link to comment Share on other sites More sharing options...
Ti2xGr Posted March 12, 2020 Share Posted March 12, 2020 I strongly recommend trying out the Nitrogen map generator along with a compopack. I think the current version of compopack is 43 (about 300 added POI's). You can actually customize the map, picking how much of each biome you want, actual randomized biomes, how many lakes, rivers, towns, mountains, how epic you want your cities. Example - We are currently running a 12K map with few large cities, lots of rivers and lakes (because we are also playing with a boat modlet), and more outlying buildings scattered than towns, with tons of traders. We have mountains so big, flying with a helicopter or gyro-copter is recommended for travel in those biomes. We have smoother terrain so that motorcycles can blaze across the map. We have extra burnt and wasteland biomes for those that dare venture there to get quick XP. https://forums.7daystodie.com/forum/...rator-for-7dtd Link to comment Share on other sites More sharing options...
ElCabong Posted March 12, 2020 Share Posted March 12, 2020 I got it in front of me now. New Game Game name Randome Seed you enter Game world <--- Click on the left arrow and you'll get a new random world. Click on the right arrow and you'll get some other pre created ones. Link to comment Share on other sites More sharing options...
QuakeNaked Posted March 12, 2020 Author Share Posted March 12, 2020 Thank you everyone, this helps a lot! I'm going to take a look at the Nitrogen thing, but I heard you had to almost be a mod maker yourself to get a good map, so maybe I would be better off with some seed suggestions that don't require Nitrogen? I like flatter terrain, very few tall mountains, about 70% forest, 10% snow, 10% desert, 5% burnt and 5% destroyed land, and frequent but small bodies of water. Link to comment Share on other sites More sharing options...
Boidster Posted March 12, 2020 Share Posted March 12, 2020 Sounds like Nitrogen is what you want. Even "good" seeds from the vanilla game will have standard ratios of biomes and terrain types. Nitrogen lets you really fine-tune it. Link to comment Share on other sites More sharing options...
Ti2xGr Posted March 12, 2020 Share Posted March 12, 2020 The nitrogen generator is very easy to use. I think the most trouble I had was remembering to click on the "use this if you want maps 8k or larger" batch file. You can literally download Java (64 bit assuming that is your OS), download Nitrogen, run it, use sliders to ensure you get the terrain combo you want and click go. It does pretty much everything for you. Post back here with any questions you have on it (or in the thread link I gave you) and we'll help you out. If you want to see it in action, I can create a map style and run it for you to jump on and see if it is everything we tout it as being. Link to comment Share on other sites More sharing options...
QuakeNaked Posted March 13, 2020 Author Share Posted March 13, 2020 I strongly recommend trying out the Nitrogen map generator along with a compopack. I think the current version of compopack is 43 (about 300 added POI's). You can actually customize the map, picking how much of each biome you want, actual randomized biomes, how many lakes, rivers, towns, mountains, how epic you want your cities. Example - We are currently running a 12K map with few large cities, lots of rivers and lakes (because we are also playing with a boat modlet), and more outlying buildings scattered than towns, with tons of traders. We have mountains so big, flying with a helicopter or gyro-copter is recommended for travel in those biomes. We have smoother terrain so that motorcycles can blaze across the map. We have extra burnt and wasteland biomes for those that dare venture there to get quick XP. https://forums.7daystodie.com/forum/...rator-for-7dtd So I've been trying to download Nitrogen, but the file has been infected and my antivirus won't let me download it. Maybe in a few days the file host will clean up their act...literally. Link to comment Share on other sites More sharing options...
zootal Posted March 13, 2020 Share Posted March 13, 2020 I just downloaded and tested the current Nitrogen download with several different AVs, and it is clean. If your AV shows it infected, maybe your defs are out of date? The current file is clean. And like others have said - the built in RWG is pretty broken, and has been for a long time. For reasons unknown, TFP has not yet spent much time with the RWG generator. It is capable of 100 times more than what the internal game generator does with it. Nitrogen is bloody awesome. Give it a shot, play with it, try the different options. You can make huge maps, but the game itself won't work with anything bigger than 16K. I recommend 4k or 8k at first until you find a combination of settings you like. I personally run 12K maps on my server. Link to comment Share on other sites More sharing options...
Boidster Posted March 13, 2020 Share Posted March 13, 2020 So I've been trying to download Nitrogen, but the file has been infected and my antivirus won't let me download it. Maybe in a few days the file host will clean up their act...literally. Which AV and what is the exact message? File shows clean in Win10 Defender and Malwarebytes. VirusTotal also shows it clean. Link to comment Share on other sites More sharing options...
Ti2xGr Posted March 13, 2020 Share Posted March 13, 2020 I got a false positive on one of my malware scanners a while back as well. It's because of the java code I'm sure (I run an IT firm). The program is clean. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.