Umbrella Posted March 6, 2020 Share Posted March 6, 2020 Hello, I use Harmony to patch GameManager.PlayerSpawnedInWorld(). After that function call, I start a thread of mine. It happens that the thread starts twice, because the Postfix method gets called twice. (NB: I see the patch is loaded once only) I think I saw a recent post on a similar topic. If I remember well, DMT was causing this, and the solution was to use a buff to control the thread. Any thoughts on this ? Thank you Link to comment Share on other sites More sharing options...
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