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Harmony applied twice ?

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I use Harmony to patch GameManager.PlayerSpawnedInWorld(). After that function call, I start a thread of mine.

It happens that the thread starts twice, because the Postfix method gets called twice. (NB: I see the patch is loaded once only)


I think I saw a recent post on a similar topic. If I remember well, DMT was causing this, and the solution was to use a buff to control the thread.

Any thoughts on this ?


Thank you





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