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A couple of complaints I have


The Blue Fox

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I'm currently on Alpha 18.3 and here's a couple of things I've noticed about the game that I feel the need to complain about.

 

First and foremost...food poisoning...any time I get food poisoning in my game it instantly drains my hunger bar down to starving levels, draining my max stamina to only around 30 points. Is that a bug or something? Is anyone else getting that? Coz the wiki (which I think is not fully up to date, by the way) says it's supposed to only drain 10 points a second for a few seconds.

But if the way it's working in my game now is an actual feature TFP implimented recently, it's WAY too overpowered. Stupidly so. Either put it back to the way it was, a more gradual stamina drain, or impliment some anti-food poisoning perk, maybe as part of iron gut, so food poisoning chance below a certain percent doesn't give you food poisoning. Say, under 5% at level 1, 10% at level 2, 20% at level 3, and so on... or maybe even do both but the perk doesn't have such high percentages or reduces the stamina drain amount and/or duration instead for the sake of balance.

 

Second...I feel like the player character's walking speed is too...damn...slow. And yes, I do mean the unencumbered speed. Like seriously it feels like the walking speed is way slower than it should be and the player has to sprint all the time to get anywhere within the present century. If it's trying to encourage players to get vehicles as soon as possible that's a stupid way to go about things. Vehicles should be faster than any foot speed anyway without the need for walking to be as slow as molasses.

Also, is it just me or do all the land vehicles appear to have have the same exact top speed? Shouldn't the proper bike and the car have a faster top speed than the minibike, which, in turn, should have a top speed a bit faster than the top speed of the pedal bike? And there should be a gearbox system so the player can choose slower speeds for when they're navigating somewhere with a lot of obstacles like in a town so they're not crashing into everything, and then be able to gear up to top speeds for when out of town and travelling longer, open road/landscape distances.

 

Those are two complaints I have so far. I may come up with some others which I will add to this thread in the future. Feel free to add your own, guys.

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Drink red tea before you eat or drink anything. Red tea is very easy to make.

 

Red tea doesn't do anything about food poisoning. Its the vitamin pills that prevent food poisoning. (besides iron gut which does it generally)

 

@The Blue Fox : Wiki is outdated in a lot of things. Food poisoning is working as intended, it is supposed to bring you into difficult situations from time to time where you have to make difficult decisions. For example: Do I eat now and risk food poisoning or continue with low stamina?

 

Since you can simply avoid fp with a vitamin pill and the risk of getting food poisoning per meal is just 1:25, it really isn't overpowered. You can easily adapt and reduce the risk by only eating with a vitamin in the field and only eating in the base without one. And eat only the best food without vitamins because the fewer food you need to eat the less chance of getting fp

 

Walking speed: Just a guess, but walking speed doesn't look natural if you speed it up too much.

 

Speeds of vehicles are different, a minibike is much slower than a motorcycle (if you use shift for top speed at least). Nice idea with the gearbox system, but probably too complicated for too little gain, we already have two speeds on any vehicle.

By the way, I heard TFP has plans to add a damage system to vehicles so they will break down often if you drive too much or too fast cross country.

 

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Food poisoning is intended. Invest a point or two in iron gut, you should read the description before complaining. It reduces the chance of food poisoning.

 

I did have a look in the description of iron gut before posting this and I'm sure I didn't see anything about food poisoning. Maybe I didn't look at it properly. I'll have to have another read next time I play.

 

 

Wiki is outdated in a lot of things. Food poisoning is working as intended, it is supposed to bring you into difficult situations from time to time where you have to make difficult decisions. For example: Do I eat now and risk food poisoning or continue with low stamina?

 

Since you can simply avoid fp with a vitamin pill and the risk of getting food poisoning per meal is just 1:25, it really isn't overpowered. You can easily adapt and reduce the risk by only eating with a vitamin in the field and only eating in the base without one. And eat only the best food without vitamins because the fewer food you need to eat the less chance of getting fp

 

Walking speed: Just a guess, but walking speed doesn't look natural if you speed it up too much.

 

Speeds of vehicles are different, a minibike is much slower than a motorcycle (if you use shift for top speed at least). Nice idea with the gearbox system, but probably too complicated for too little gain, we already have two speeds on any vehicle.

By the way, I heard TFP has plans to add a damage system to vehicles so they will break down often if you drive too much or too fast cross country.

 

I am such a n008, I had no idea vitamins protect against food poisoning. Woulda saved me having to suicide with broken glass every time food poisoning messed me up if I knew that.

 

Walking speed doesn't have to be that much quicker. It just looks unnaturally slow to me right now.

 

Okay I admit I haven't seen much of the proper bike and the car driving around and I haven't unlocked them myself yet so I didn't know they actually were faster. Shouldn't have complained about something I didn't know much about. *facepalm*

 

By breaking down they mean the vehicles just stall or something if you drive them around too much, not they just break apart completely, right? If they just stall or something, yeah, that kinda makes sense, it's a vehicle you just threw together in the middle of a zombie apocalypse, you're no elite car manufacturer or anything, so points for realism there.

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The food loss on food poisoning is intended and makes perfect sense. It simulates you throwing up all the food in your stomach. You then need to eat to fill up again. Suiciding instead of eating is a pretty extreme reaction to a minor issue imo.

 

Yeah I had a feeling it's supposed to be the player character evacuating their digestive system one way or another.

 

I don't have a lot of good food to eat in my game at the moment. I suicide to save food resources.

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The food loss on food poisoning is intended and makes perfect sense. It simulates you throwing up all the food in your stomach. You then need to eat to fill up again. Suiciding instead of eating is a pretty extreme reaction to a minor issue imo.

 

Speaking as someone who has had food poisoning IRL it's kind of the opposite lol. The very thought of food makes you want to vomit and in this game the first instinct you have is to go stuff yourself like a turkey at thanksgiving as if you are completely famished. IMO a better option would be to make your hunger go down to like 65 or something for 30 minutes and in that time you cannot go over that cap, any extra food consumed is wasted in that time period unless you drink the tea. That way it better simulates reality and also doesn't totally screw you over if you're on the 15th floor of Dishong tower or 2km away from home with no transportation.

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I did have a look in the description of iron gut before posting this and I'm sure I didn't see anything about food poisoning. Maybe I didn't look at it properly. I'll have to have another read next time I play.

 

 

 

I am such a n008, I had no idea vitamins protect against food poisoning. Woulda saved me having to suicide with broken glass every time food poisoning messed me up if I knew that.

 

Walking speed doesn't have to be that much quicker. It just looks unnaturally slow to me right now.

 

Okay I admit I haven't seen much of the proper bike and the car driving around and I haven't unlocked them myself yet so I didn't know they actually were faster. Shouldn't have complained about something I didn't know much about. *facepalm*

 

By breaking down they mean the vehicles just stall or something if you drive them around too much, not they just break apart completely, right? If they just stall or something, yeah, that kinda makes sense, it's a vehicle you just threw together in the middle of a zombie apocalypse, you're no elite car manufacturer or anything, so points for realism there.

 

Get yourself a motorbike, you will feel like the king of the road (compared to the minibike). :fat:

 

Yes, breaking down like a weapon breaking down when durability is zero. Disclaimer: Since those are plans for A20, nothing is set in stone, it was just spitballing by MM, and I can only describe my impression of their plans after hearing about it recently. But their current ideas seem to be that the car might break in a few different ways and you need the right parts with you to repair (may misremember this part). Repairing will probably be just an option on the radial menue of the bike, you just need whatever is used for repair in your inventory. If you are unprepared you might have to walk to the next road and wrench a few cars to get the right parts. Or have to fight some nearby zombies at an inopportune time.

 

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Goldenrod tea tea or vitamins cures dysentry, or just wait it out. No need to suicide.

 

Dysentery though is as annoying but not a massive threat. NEVER drink unboiled water.. ever, you can boil water without a pot it just takes longer to boil it in a jar without a pot. You shouldn't have any issues with water from the second your char spawns, all you need is a jar or can and a water source, or snow, or make a mad dash in a poi and loot the cabinets in the kitchen, you'll usually find murky water you can boil.

 

As for food poisoning I have a few tips.

 

1: Early game: as wellness is no longer a thing, try to focus on eating canned goods for all your food whenever possible, it has 0% food poisoning chance, early game is when food poisioning is actually a threat. Once your at mid game day 4-5 you shouldn't be having any food problems really. Vending machines are your best friends early game for canned foods. If you do alot of questing the tier 1-3 poi's usually have lots of lootables that also contain canned food.

 

2: Mid game: by now you should have a stockpile of food with small chances of food poisoning, eat it, don't waste skill points in iron gut it is NOT worth it, if you get food poisoning on any cooked food your just horribly unlucky. When you get hit with food poisioning wait a few seconds then just eat more of the same food and hope your not super unlucky a second time in a row. It won't kill you just reset it back to near starving if it hits you again. At this point I usually save canned food incase food poisoning does hit while out in the field. I always carry some good stuff in my vehicle just incase.

 

3: Late game: if your having any issues at all with food by now, you've screwed up pretty massivly and should just restart.

 

I've played 7dtd for 3500+ hours and been around since a10, i've never ONCE come close to dehydration or starving until at 17/18 where food poison makes your char purge their stomach out. Even then I still didn't die for it, as I always am prepared incase it DOES hit me. If it wasn't for the food poisoning mechanic in a17/18 i'd never have come close to starving ever. I just cannot understand how people have food and water issues in 7dtd, especially in a16+ there are so many sources: looting, hunting, vending machines, traders.

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  • 2 weeks later...

 

A 4% chance seems very low, but due to the way probability works, eating two 4% foods results in an ~8% chance of getting food poisoning. Three foods: ~12%, five foods: ~18%...

 

I think its a bit lower than that, but pretty much....eat canned out and about and cooked at homebase before you leave for the day, or carry vitamins...Irongut fixes the issue if you invest enough

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A 4% chance seems very low, but due to the way probability works, eating two 4% foods results in an ~8% chance of getting food poisoning. Three foods: ~12%, five foods: ~18%...

 

Eh no. Eating 25 times 4% food doesnt give you 100% chance of foodpoisoning. Thats not how probability works.

 

-edit- easier to understand when looking at rolling a die. Chance of a 6 is 1/6 (16,667%). Now roll that die 6 times in a row. You think roll 6 will be a quaranteed 6?

 

Cheers

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Speaking as someone who has had food poisoning IRL it's kind of the opposite lol. The very thought of food makes you want to vomit and in this game the first instinct you have is to go stuff yourself like a turkey at thanksgiving as if you are completely famished. IMO a better option would be to make your hunger go down to like 65 or something for 30 minutes and in that time you cannot go over that cap, any extra food consumed is wasted in that time period unless you drink the tea. That way it better simulates reality and also doesn't totally screw you over if you're on the 15th floor of Dishong tower or 2km away from home with no transportation.

 

That’s an interesting take on it. I wonder if it’s possible to disable the ability to eat food (but still allow drinking tea) while an ‘upset stomach’ buff is active.

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Eh no. Eating 25 times 4% food doesnt give you 100% chance of foodpoisoning. Thats not how probability works.

 

-edit- easier to understand when looking at rolling a die. Chance of a 6 is 1/6 (16,667%). Now roll that die 6 times in a row. You think roll 6 will be a quaranteed 6?

 

Cheers

Nerd_Rage_FO4.png.93f37cf5d5b000acd9c05495fc79b906.png

Enemy has triggered nerd rage!

 

My numbers came from looking at the probability of a rolling a particular number in a series of dice rolls:

[TABLE=border: 1, cellpadding: 1, width: 500]

[TR]

[TD] [/TD]

[TD]Chance of not rolling a 6[/TD]

[TD]Chance of rolling a 6[/TD]

[/TR]

[TR]

[TD]in 1 roll[/TD]

[TD]5 : 6 (~83%)[/TD]

[TD]1: 6 (~17%)[/TD]

[/TR]

[TR]

[TD]in 2 rolls[/TD]

[TD]25 : 36 (~69%)[/TD]

[TD]11 : 36 (~31%)[/TD]

[/TR]

[TR]

[TD]in 3 rolls[/TD]

[TD]125 : 216 (~58%)[/TD]

[TD]91 : 216 (~42%)[/TD]

[/TR]

[TR]

[TD]in 4 rolls[/TD]

[TD]625 : 1296 (~48%)[/TD]

[TD]671 : 1296 (~52%)[/TD]

[/TR]

[TR]

[TD]in 5 rolls[/TD]

[TD]3125 : 7776 (~40%)[/TD]

[TD]4651 : 7776 (~60%)[/TD]

[/TR]

[TR]

[TD]in 6 rolls[/TD]

[TD]15625 : 46656 (~33%)[/TD]

[TD]31031 : 46656 (~67%)[/TD]

[/TR]

[/TABLE]

 

 

A formula can be derived from that data to determine the odds in n rolls:

1 - <chance of
not
rolling a 6 in
1 roll
>
n

 

Thus the chance of getting food poisoning from eating n 4% foods is:

1 - 0.96
n

 

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[ATTACH=JSON]{"data-align":"none","data-size":"custom","height":"145","title":"Nerd_Rage_FO4.png","width":"111","data-attachmentid":1720198}[/ATTACH]

Enemy has triggered nerd rage!

 

My numbers came from looking at the probability of a rolling a particular number in a series of dice rolls:

[TABLE=border: 1, cellpadding: 1, width: 500]

[TR]

[TD] [/TD]

[TD]Chance of not rolling a 6[/TD]

[TD]Chance of rolling a 6[/TD]

[/TR]

[TR]

[TD]in 1 roll[/TD]

[TD]5 : 6 (~83%)[/TD]

[TD]1: 6 (~17%)[/TD]

[/TR]

[TR]

[TD]in 2 rolls[/TD]

[TD]25 : 36 (~69%)[/TD]

[TD]11 : 36 (~31%)[/TD]

[/TR]

[TR]

[TD]in 3 rolls[/TD]

[TD]125 : 216 (~58%)[/TD]

[TD]91 : 216 (~42%)[/TD]

[/TR]

[TR]

[TD]in 4 rolls[/TD]

[TD]625 : 1296 (~48%)[/TD]

[TD]671 : 1296 (~52%)[/TD]

[/TR]

[TR]

[TD]in 5 rolls[/TD]

[TD]3125 : 7776 (~40%)[/TD]

[TD]4651 : 7776 (~60%)[/TD]

[/TR]

[TR]

[TD]in 6 rolls[/TD]

[TD]15625 : 46656 (~33%)[/TD]

[TD]31031 : 46656 (~67%)[/TD]

[/TR]

[/TABLE]

 

 

A formula can be derived from that data to determine the odds in n rolls:

1 - <chance of
not
rolling a 6 in
1 roll
>
n

 

Thus the chance of getting food poisoning from eating n 4% foods is:

1 - 0.96
n

 

Yeps. Exactly what i was saying. I just missed your ~18% in the sequence. So i thought you were simply saying every roll adds 4% chance which would lead to a 100% chance after 25 eats. We are 100% agreeing.

 

Cheers

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The funny thing about odds are that they are for future casting and somewhat helpful when making plans or comparing what might be a safer bet rather than something else. But at each event when eating that sweet charred meat it is simply a 4% chance each and every time. The feeling of "being due" is exactly what casinos bank on to keep people on the hook. Looking forward and calculating odds is helpful. But thinking that probability remembers the past is dangerous if you are prone to gambling or have vomit anxiety.

 

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