DerRadikaleRichard Posted February 26, 2020 Share Posted February 26, 2020 I just finished the resident evil 2 remake and one thing that i liked about the game is that it made "slow" zombies dangerous by giving them the ability to leap at you. so i was wondering if it is possible to use: <triggered_effect trigger="onSelfPrimaryActionStart" target="self" /> in the Zombiehand item to add a movement speed bonus whenever a zombie tries to hit you. this could propably replace the exrtreme range the zombies have so i would just reduce the range of all zombie hand items to balance things. i dont really have any example code on how to increase movement speed with this command if it is possible at all so any help is usefull. Link to comment Share on other sites More sharing options...
Roland Posted February 26, 2020 Share Posted February 26, 2020 For mod questions it really is best to ask in the mod forum under requests. I'll move this there for you. Link to comment Share on other sites More sharing options...
RipClaw Posted February 26, 2020 Share Posted February 26, 2020 The Rage mode is something similar. On the default difficulty you don't see it very often but on higher difficulty levels it kicks in a lot more often. The zombies then walk faster, sometimes they even run. Link to comment Share on other sites More sharing options...
DerRadikaleRichard Posted February 26, 2020 Author Share Posted February 26, 2020 yeah but the rage mode isnt a replacement for the extreme range the zombies have and they also wouldnt be slow zombies in that case anymore. what im asking for is that zombies close the distance to you upon attacking instead of hitting you from 2 meters distance. Link to comment Share on other sites More sharing options...
Sykriss Posted February 27, 2020 Share Posted February 27, 2020 I like this idea as I agree, I feel like zombie reach at the moment is slightly excessive (but not largely so). You'll want to make a new buff that sets self walkSpeed to a higher amount, then add that buff to meleeZombieHands and make that buff apply "onSelfDamagedOther" and last a second or two. That way, when a zombie successfully hits something, it will apply a buff to itself that increases its movement speed for just a few seconds. Seems like it would do exactly what you want, then you'd just have to reduce the range of the meleeZombieHands by however much you feel like. Link to comment Share on other sites More sharing options...
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