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Telric

Telrics Thumper 2.0

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Did you get it working on your end, devolver?

 

In the meantime I had to start a new world and I didn't get that far in this new one yet. I already dismantled one of those broken things, but I didn't get all materials that I need to craft the walkie. Also the last time I tried this, it was pretty hard, too many enemies and too small space to dodge their attacks. I'm playing with increased zombie spawns, so I guess that makes it kinda too hard to win if the only way is to stay inside the dome and kill all the enemies. If it was just the enemies spawned by the mod itself, I guess I could handle that, but there were tons of regular zombies that were near and got attracted to the sound of shooting.

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In the meantime I had to start a new world and I didn't get that far in this new one yet. I already dismantled one of those broken things, but I didn't get all materials that I need to craft the walkie. Also the last time I tried this, it was pretty hard, too many enemies and too small space to dodge their attacks. I'm playing with increased zombie spawns, so I guess that makes it kinda too hard to win if the only way is to stay inside the dome and kill all the enemies. If it was just the enemies spawned by the mod itself, I guess I could handle that, but there were tons of regular zombies that were near and got attracted to the sound of shooting.

 

I gotcha. You do have a marker for where it sends you, so you could get nearby and clear out the normal zombies before you start the Thumper. As long as the mod works, ill leave it to the player to find ways to deal with the spawns. I did make it easier than when i first started working on it... I had upwards of 25 zombies spawning at one time per wave... lol.

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The dome itself seems pretty small though, I know it's supposed to be small for bigger challenge, but with so many zombies, I would expect it to be a bit bigger, because this is so small that you can't really avoid direct hits, so getting stunned is just a matter of short time and once you get stunned, it only gets worse from there.

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Hey all! Nice work with the mod, looks really funny but we have a problem in a pve server --> We cant make it spawn, we all moved so much before install the mod and i think the world is full explored. Admin says he have a mod for memory cleaning the "invisibleAnimalEnemy". In single player it work but on this pve it never spawn, admin trying to make it spawn now changed values to 0, we are still trying to make it appear, some help? thank you so much and sorry my english

 

Hola a todos! Buen trabajo con el mod, se ve realmente divertido pero tenemos un problema en un servidor publico pve --> No podemos hacer que spawnee, nosotros hemos explorado mucho antes de instalar el mod y creo que el mapa completo ha sido explorado. El admin dijo que tiene un mod para ayudar a la memoria que limpia los "invisibleAnimalEnemy". En partidas de un jugador funciona pero en este servidor pve nunca aparece, admin esta intentando hacerlo aparecer cambiando los valores de aparicion a 0, seguimos probando para hacerlo aparecer. Alguna ayuda? gracias y lo siento por mi ingles.

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Hey all! Nice work with the mod, looks really funny but we have a problem in a pve server --> We cant make it spawn, we all moved so much before install the mod and i think the world is full explored. Admin says he have a mod for memory cleaning the "invisibleAnimalEnemy". In single player it work but on this pve it never spawn, admin trying to make it spawn now changed values to 0, we are still trying to make it appear, some help? thank you so much and sorry my english

 

Hola a todos! Buen trabajo con el mod, se ve realmente divertido pero tenemos un problema en un servidor publico pve --> No podemos hacer que spawnee, nosotros hemos explorado mucho antes de instalar el mod y creo que el mapa completo ha sido explorado. El admin dijo que tiene un mod para ayudar a la memoria que limpia los "invisibleAnimalEnemy". En partidas de un jugador funciona pero en este servidor pve nunca aparece, admin esta intentando hacerlo aparecer cambiando los valores de aparicion a 0, seguimos probando para hacerlo aparecer. Alguna ayuda? gracias y lo siento por mi ingles.

 

Make sure its installed correctly. Tell the admin to go into DM, hit f6 and type Thumper.. make sure something pops up. If it doesnt show any enemies that can be spawned, its not installed correctly.

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Man, my gaming skills suck and this helps remind me how bad I really am. Thanks for that, I think, lol:fatigue:

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Man, my gaming skills suck and this helps remind me how bad I really am. Thanks for that, I think, lol:fatigue:

 

Keep trying! You'll find some kewl ways to get through a Thumper. :D

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Make sure its installed correctly. Tell the admin to go into DM, hit f6 and type Thumper.. make sure something pops up. If it doesnt show any enemies that can be spawned, its not installed correctly.

 

Yes, admin can spawn the mod stuff but the server cant by himself. We are from 1 to 20 players in the map and server never spawn anything from the mod.

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Yes, admin can spawn the mod stuff but the server cant by himself. We are from 1 to 20 players in the map and server never spawn anything from the mod.

 

Alright ill look into it tonight after work.. I had it doing fine on a server with a friend... What kind of settings are you using for the server?

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The mods fun as hell but I ran into an issue. The drop pod landed right next to (may have been slightly inside) my perimeter wall. I got rid of it pretty quickly but now the zombies keep spawning out of it every few seconds and it has been going on for a few ingame days. I even left on a grand adventure and when I came back it just started again. I have seen this before with your mod where the zombies keep coming out of the space the pod had been but it usually stops after a few have spit out.

I am running other small mods so that may be it but I wanted to give you a heads up anyways.

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Hmm.. So the broken thumpers use a spawner block. If it landed right next to the wall, maybe it's using the stability of that wall to keep the spawner from falling. Maybe try removing the block right next to it if you know which one that is..

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Hello I noticed that there are too many jumpers on the card of an 8 k card. I enter killall in the console and he shows me several times a whole list of thumpers and that several times. This crashes the servers after a few game days. The thumper spawn is set too high. I guess if I disassemble a thumper where the land can be seen, what is left behind that could be the reason that zombies continue to spawn out of the ufo but there is no ufo.

 

I send a picture in the console you see with every killall that there is only thumper. and I can repeat it again and again killall killall and so onfeher.thumb.gif.42468cd858e0f225b218c826180e31b9.gif

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So the damaged thumpers that spawn have a spawner on top. It will constantly spawn enemies until it's destroyed. The thumpers despawn after i think 3 mins. If a thumper lands next to a wall, its possible the spawner will be glued to the wall.. Structural integrity glued. If you want less to spawn, you can change the entitygroups.xml.. Just add a few more lines of the invisible animal entry. Lemme know if this helps or not!

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Okay, das scheint nicht viel zu bringen. Vielleicht mache ich etwas falsch. Haben Sie eine bearbeitete Datei? Die Spieler sagen, dass es zu viele sind. Die XP der Zombies ist 25 xp pro Zombie. Manche finden zu wenig

 
 
What if I set <entity name = "invisibleAnimalEnemy" prob = "4" /> 4 to 1 or 2?

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That might make it spawn even more. Here, use this one.


		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="invisibleAnimalEnemy" prob="4"/>
		<entity name="zombieDamagedThumper" prob=".5" />

That should cut them back quite a bit. As for the exp, i made it that low on purpose so as to not introduce easy farms, since if you dont destroy the thumper block, they will continue to spawn until the 3 minutes is up.

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okay thank you very much I'll test it. I only see that there are far too many. If I type killall every 2 seconds I see a whole list of thumper / thumper. It's violent because he pulls the server down. But the mod is so good. Hope it will soon be available for the A19

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Do remember that when you do a kill all, it will kill them, then if you do it again, it will destroy the bodies, but still register in the console. So if it kills 5 zombies the first time and you do it again right after, it will do 5 again but only to the dead bodies to remove them. So that might contribute to somethin.

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Vanilla uses 4 for the invisible animal spawns to keep the actual animal spawns down. I just copied that over to this mod. You can do 1 or 2, but chances are that will just make it a little more common to get thumpers. I'm not sure on the weights of prob chances over 1. All i did was copy what TFP use for animals. There may or may not be a reason behind using 4, but if it works in vanilla, it'd work in a mod.

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Leider hat nichts davon funktioniert. es ist immer noch das gleiche Problem. Es gibt zu viele Laichen, auch wenn es keinen Spieler gibt

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Hmm.. If you want to try something, you can remove the spawns and see what happens.. In blocks.xml, find the ThumperHDSpawnerBlock.. then find the property called SpawnClass. Change the value from zombieThumperLab to invisibleAnimalEnemy. That will make any new ones that spawn simply not show up since they will spawn dead already. This will remove the zombies that spawn from the spawner, but not the actual thumper themselves.

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Hmm okay, but that's not part of the game. The mod is so good that it is indispensable. It only has to be set so that they do not leave any iron. When disassembling the UFO, something often falls down that usually bugs in the ground

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Es scheint funktioniert zu haben. Zombies kommen nicht mehr aus den kelinen ufos, aber es stört nicht mehr. Vielen Dank für die Hilfe. Hoffe, dass der Mod bald für A19 verfügbar sein wird?

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