Numberz Posted February 17, 2020 Share Posted February 17, 2020 At the start of blockplaceholders.xml, there is this comment: Loot placeholders do NOT use weighted probabilites like the rest of the loot system. The max that an entry can have is 1.0. That is 100%. One item is randomly picked from the list, then has it's prob rolled. If that fails, try again. Continue until an item is found. Could anyone verify if this is true? If so, would it not make the following result in exactly the same outcome? 1. <placeholder name="cntForgeBustedRandomLootHelper"> <block name="forge" prob="1"/> <block name="cntCollapsedForge" prob="10"/> </placeholder> 2. <placeholder name="cntForgeBustedRandomLootHelper"> <block name="forge" prob="1"/> <block name="cntCollapsedForge" prob="1"/> </placeholder> TIA Link to comment Share on other sites More sharing options...
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