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Headshot Only + Increased Spawns


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Inspired by JaWoodle's Doomsday series on YouTube, I've made some XML tweaks to change the 7 Days experience.

 

Changes from Vanilla:

 

- 3 times headshot damage(300%), maxed out attribute and perk increases this to 507.5% (Nomad difficulty)

Increasing the difficulty to Warrior will lower these by 17%, eg: 249% headshot damage without perks/attributes.

 

- Body and limbs take only 1 point of damage.

 

- Doubled all damages on all hostiles. This matches the damage of Survivalist difficulty. Increasing the difficulty to Warrior will make damage equal to Insane difficulty +20%. Basically triple damage of Nomad.

 

- Lowered zombie reach by about 25%

 

- Zombies and hostile animals can see you from an extra 10 metres away.

 

- Most zombies now have a 90% chance to infect you, hope you are wearing some decent armour!

 

- Increased the wilderness spawns by times 10, now there are zombies everywhere!

 

- Tripled XP required to level up, and increased the XP clamp from level 60 to 70.

 

- Removed head dismemberment from zombie dogs and bears. This way you can still harvest their corpses.

 

- Removed zombie tag from vultures. Because trying to hit them in the head is a pain, plus I was unable to harvest regular vultures while testing.

 

 

 

To install, download the zip files (sorry it wouldn't let me put them all in one zip) and replace the files located in the config folder of your 7 Days directory. (Alpha 18.3)

 

Uninstall, right-click 7 Days on steam, properties, local files, verify integrity of game files.

 

 

 

ENJOY!

 

[ATTACH]31326[/ATTACH]

[ATTACH]31327[/ATTACH]

[ATTACH]31328[/ATTACH]

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entityclasses.zip

items.zip

progression.zip

spawning.zip

Edited by FranticDan (see edit history)
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Very cool.

been enjoying his series too

But, is there anyway to just have a modlet to increase headshot damage and decrease bodyshot damage?

 

Could you just throw these into a zip?

 

"- 3 times headshot damage(300%), maxed out attribute and perk increases this to 507.5% (Nomad difficulty)

Increasing the difficulty to Warrior will lower these by 17%, eg: 249% headshot damage without perks/attributes.

 

- Body and limbs take only 1 point of damage.

 

- Doubled all damages on all hostiles. This matches the damage of Survivalist difficulty. Increasing the difficulty to Warrior will make damage equal to Insane difficulty +20%. Basically triple damage of Nomad.

 

- Lowered zombie reach by about 25%

 

- Zombies and hostile animals can see you from an extra 10 metres away.

 

- Most zombies now have a 90% chance to infect you, hope you are wearing some decent armour!"

Edited by MrSamuelAdam (see edit history)
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  • 1 month later...
Since limbs only take 1 pt of damage, does that mean dismemberment on limbs will be nearly impossible?

 

& If I just want the increased spawns, would I just download spawning.zip?

 

Thanks

 

I didn't test but I believe so yes, spike traps still do their full dmg though.

 

Yeah, you only need spawning for the increased wild spawns :)

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