deadbolt Posted February 2, 2020 Share Posted February 2, 2020 Hey guys, I've been looking all over the place for how to do this? I don't want to add a mod, I'd rather just make the adjustment myself. Any idea how to make the adjustment? If possible, I'd like dynamite to do 0 block damage, same as rockets and such. Link to comment Share on other sites More sharing options...
Guest Crystaliss Posted February 6, 2020 Share Posted February 6, 2020 Here's some code from ammoRocketHE within items.xml <property class="Action1"> <property name="Class" value="Projectile"/> <property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used --> <property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks --> <property name="Explosion.RadiusEntities" value="4"/> <!-- damage radius for entities --> <property name="Explosion.DamageBonus.water" value="0"/> <property name="Gravity" value="-6"/> <property name="FlyTime" value=".2"/> <property name="LifeTime" value="20"/> </property> <effect_group name="ammoRocketHE" tiered="false"> <passive_effect name="BlockDamage" operation="base_set" value="2500"/><display_value name="dExDamageBlock" value="2500"/> <passive_effect name="EntityDamage" operation="base_set" value="210"/><display_value name="dExDamageEntity" value="420"/> <passive_effect name="ProjectileVelocity" operation="base_set" value="50"/> <display_value name="dExRadius" value="5"/> </effect_group> I believe you'd modify the BlockDamage passive effect to 0 for such items to get the effect you're looking for. Link to comment Share on other sites More sharing options...
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