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Hated

Announcement: Welcome A18.3 to stable!

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Hello Everybody!

 

This is the announcement thread for A18.3 stable.

This patch's goal is getting localizations for several languages in, see website.

 

How do you change your language?

Easy!

First option in the launcher you used during experimental is still working.

Find the steps right here!

However, since it is now official on steam, you can use steam to do it, if you did not do that before, please have a quick look here:

 

Please do test Macs with EAC enabled again. An update to it should solve the crashing issue. Let us know, if the problem persists.

 

We are collecting feedback from the community for improvements in their language, please use this thread to participate.

 

The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon.

 

If you find non localization related bugs, please report them here.

 

For general discussions, please the dev diary.

 

For balance and performance feedback find your way to this thread, please.

 

We hope that you enjoy 7 Days to die in your native language!

 

Cheers,

Hated

 

 

Changelog:

 

Added

  • Console command wsmats has been added to allow players to modify the current amount of smelted materials in workstations for debugging
  • Bookcase is now available as a paintable texture
  • Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
  • FOV display option is reenabled and has a default button
  • Backpack friction and bounce settings
  • Backpack logging was added for better tracking
  • We added font support for all current localizations
  • Flying mode can now move faster (sprint) in all directions
  • Trader Jen now has her own unique voice

 

 

Changed

  • Bullet casings take 5 brass each to craft now instead of 2; amount of brass obtained from looted objects has been balanced to compensate for the increase
  • All electrical devices (blocks) have a minimum consumption of 1W
  • Better stat display on bandages
  • Reduced grass fade out distance so fade is visible
  • A sewing kit is now required for first aid kits
  • Renamed Tree Quality option to Object Quality
  • Renamed Grass Distance option values to Low, Medium, High and added Lowest
  • Adjusted grass distance fade to match grass distance option
  • The grass shader was optimized
  • Enabled FOV console command again
  • Adjusted video quality options UI layout to reflect recent changes
  • modArmorBandolier can be now also be installed in leg armor
  • Improved claw foot tub colliders

 

 

Fixed

  • Clients do now see an admin star for the host
  • Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
  • Removing leg collision from table custom shapes so projectiles can now pass through again
  • The wrench now plays an animation on cntMunitionsBox and decoHandTruck
  • Shotgun slugs do scrap to polymer
  • Stun Baton Schematic had an error corrected
  • Rabbits are no longer making a swinging sound when they shouldn't
  • Deer now scare easier
  • Fuel placed in any fuel slot does now allow to start crafting in workstations
  • Many grass types sway with wind and adjusted sway
  • We fixed the EndOfStreamException that results in loss of base, workstations, and items due to chunk resetting
  • There is no longer an error spam showing up in the dedi's terminal window on startup
  • Players are once again able to press W to purchase perks in the skills screen.
  • Opening the playerscreen in a vehicle no longer results in a standing character
  • The decorative car parts now have proper material and parts
  • Needle and thread vol 3 does now correctly unlock running shoes
  • Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater
  • Items in crafting queue do now survive changes to items.xml
  • The effect on modGunDrumMagazineExtender now matches description
  • Wookie suit now states correct unlock requirement
  • Cars no longer look like they were slammed in the ground in wild rotations, though some usecase still makes this happen
  • Tripwire can now be repaired
  • Armour Plating recipe values are now using the correct values
  • Terrain Quality are no longer locked, but need a restart to fully activate
  • The collider and hitbox on the swingset are way better now
  • We increased MaxSpawnedZombies default to 64 to match the BloodMoonEnemyCount
  • We updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
  • Another vehicle and junk turret dupe was fixed
  • Exploding arrows and bolt sfx now stops during SP pause
  • Fuel added to a 4x4 is now properly working for everybody
  • Item mod buffs no longer remain active if a modded item was dropped from the toolbar
  • Corrected wrong perk descriptions for master chef
  • Vehicle and players do no longer desync after jumping off and on quickly in a short amount of time
  • Players who logged in no longer witness players who were on a vehicle already in funny poses.
  • Player as passenger keep their hands off the steering wheel

Edited by Roland (see edit history)

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sweet

 

 

i smell A19 getting closer. it smells like bacon for some reason?... oh wait my bacon is done in the microwave.

 

 

 

 

 

 

Edit: Im back. and it taste crunchy , juicy , Tender and smokey. just like Alpha 19,

Edited by Adam the Waster (see edit history)

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Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?

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Guest Banished Privateer

so how do we change language in the stable version? According to previous information:

 

1. Start the game's launcher

2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language

3. Now the session will be in the selected language

 

This of couse is temporary and only until we release it to stable.

 

I haven't found it in the options of the game.

 

Thank you for the question!

The EXP way is still viable, but steam now also offers the languages.

I added a red marked section above showing both ways to do it.

-Hated

Edited by Hated (see edit history)

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will old saves still work or is it better to restart? :o

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Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?

 

See above:

 

We are collecting feedback from the community for improvements in their language, please use this thread to participate.

 

The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon.

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Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?

 

"The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon."

 

It's right in the text at the top.

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"modArmorBandolier can be now also be installed in leg armor"

 

Does the effect stack if you have a bandolier in chest + legs, or is this more of a QoL benefit for early/mid game if you have a meh chest piece but want to keep a different mod on it?

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I am possibly...probably even...quite stupid, but this does not make sense:

 

It takes more casino tokens to smelt/craft bullet casings

 

Doesn't it go tokens -> forge <brass> -> bullet casings? Which part of that chain was changed? Less brass per token (it was 1:1 so...where to go from there?) or is it more brass required per bullet casing (which affects all sources of brass, not just tokens)?

 

Or (here's my probable stupidity) - is there a way to craft tokens directly into bullet casings that I've never used?

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I was really hoping to see the sleeping bag bug fixed. People are most likely still spawning on others' beds after the owner has respawned on it a minimum of 1 time.

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Please Note:

 

Bug fixes are done in the A19 trunk and then those deemed to be "must fix" and "safe" by the developers are brought over to the A18 branch. A18.3 was primarily about localization. Nothing, no matter how important you personally feel it might be, took priority over localization for A18.3 which is why there are so few changes other than those having to do with languages.

 

We have been assured that A18.4 will get more other non-localization fixes and changes. If a bug fix doesn't ever make it into the A18 branch then it is because it was decided to not be critical and/or it was seen as too risky. Nobody wants to break A18 and then have to spend time fixing it. The future resides with A19 and so that is where most of the work is happening and only some of it will trickle back to A18.

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"Another vehicle and junk turret dupe was fixed"

 

AHHH yes! thank you guys (TFP and QA Testers, specifically schwanz9000) ;) Glad this got fixed before the other players found out about it. I'm extremely happy to see it did not take to long.

 

 

Still waiting on broken bow animation to be fixed though

I am curious why that is so hard to fix since "Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater" was fixed and I reported that bug the same day as I reported broken bow animation. :/

 

Note: That was a rhetorical question. I get the fact I have no clue what these bugs are prioritized as in house. I know the bugs will be fixed eventually :)

Edited by ZombieSurvivor
Spelling errors (see edit history)

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See above:

 

"The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon."

 

It's right in the text at the top.

 

Thanks. I didn't read that one. I jumped right to the changes and fixes. The text above is usually less interesting for me.

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will old saves still work or is it better to restart? :o

 

Just started our current A18.2 b4 server as an 18.3 server and it seems to be working just fine. We are not having any issues that we can see. In fact, the frame rates on my rig are significantly higher and seem to be much more stable.

 

Thank you Fun Pimps for whatever frame rate optimizations you have made. They have not gone unnoticed.

Edited by Ti2xGr (see edit history)

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Please Note:

 

Bug fixes are done in the A19 trunk and then those deemed to be "must fix" and "safe" by the developers are brought over to the A18 branch. A18.3 was primarily about localization. Nothing, no matter how important you personally feel it might be, took priority over localization for A18.3 which is why there are so few changes other than those having to do with languages.

 

We have been assured that A18.4 will get more other non-localization fixes and changes. If a bug fix doesn't ever make it into the A18 branch then it is because it was decided to not be critical and/or it was seen as too risky. Nobody wants to break A18 and then have to spend time fixing it. The future resides with A19 and so that is where most of the work is happening and only some of it will trickle back to A18.

 

Nicely said. Few people understand how bug fixing and stuff works in a games development cycle so this type of info will help those understand. *fist bump*

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Just started our current A18.2 b4 server as an 18.3 server and it seems to be working just fine. We are not having any issues that we can see. In fact, the frame rates on my rig are significantly higher and seem to be much more stable.

 

Thank you Fun Pimps for whatever frame rate optimizations you have made. They have not gone unnoticed.

 

Hey, I'm having some issues getting my server updated and the 18.2 b4 game world and saves. Would you mind running me through the process?

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Justed updated

 

If you find non localization related bugs, please report them here.

 

I just updated to the 18.3 and now I have no words I do see them for like the new game and quit all of them but when I click it there is no back start or any thing like that just a red block there

Edited by Roland (see edit history)

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There's a link to the bug thread in that part you quoted. QA guys aren't checking this one. This was just the announcement

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Good work on this!

 

As a long time whining player of this very unique game, Alpha 18 is the best Alpha I've played since 16.4. And I lived in that Alpha version. The optimization in Alpha 18 is very evident, the inclusion of the spear (brilliant) makes ghosting a poi very doable and enjoyable now. The beautiful textures of the new icons. And the artwork in general is really nice and detailed. Great work all round.

 

I rarely enter a poi that I don't find enjoyable. The shotgun messiah factory, is a dream run. The more gnarly, twisting, boobie-trapped large crumbling deathtrap-factories, the better : )

 

The decision to mostly take the zeds out of the rafters and closets was a good one guys. Horror is ineffective if it it served to you like cake. I think you need to utilize sound more to scratch at the subconscious of the player. In fact, some sounds in general need a little work, but I'm confident you guys have known that for a while. I mean, you only have so much time to prioritize right?

 

Very enjoyable experience. Some of it does need tweaking, but I'm sure you guys are going to do this right; and give us great things in the future also. I wish all the team, from the coders to the artists and the very important relentless testers the very best for the new year.

 

Thanks for listening Joel.

 

Thanks!

Schwanz9000

Edited by schwanz9000 (see edit history)
  • Like 1

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The client side has stable and exp at the same build, but not on the server depots.

 

I just flipped everything to non-experimental for now.

 

(and of course, will have to flip again when 18.4 exp drops)

;)

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I noticed an overall positive bump in frame rates, enough to notice it as I'm constantly monitoring my FPS live via steam tool and my monitor's native feature. Thanks for all the work!

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