SickWolf Posted January 24, 2020 Share Posted January 24, 2020 I want a block to make a hammer/cracking noise when near it, like the humming of the battery bank, but I cannot make it to work. I tried a lot of different values for different key. Here is my last try: blocks.xml <block name="oilExtractor"> <property name="CustomIcon" value="controlPanelBase01" /> <property name="Class" value="UpgradeRated" /> <property name="Material" value="Mmetal"/> <property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/> <property name="Mesh" value="models"/> <property name="Path" value="solid"/> <property name="Model" value="Industrial/control_panel_base_01" param1="main_mesh"/> <property name="DisplayType" value="blockMulti" /> <property name="MultiBlockDim" value="1,2,1"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="ImposterExchange" value="imposterBlock" param1="2"/> <property name="Weight" value="210" /> <property name="Collide" value="movement,rockets,sight,melee" /> <property name="Stacknumber" value="1"/> <property name="HeatMapStrength" value="1.5"/> <property name="HeatMapTime" value="1200"/> <property name="HeatMapFrequency" value="100"/> <property name="ImpactSound" value="oilExtractor_idle"/> <property name="StartSound" value="oilExtractor_idle"/> <property name="StopSound" value="oilExtractor_idle"/> <property name="RunningSound" value="oilExtractor_idle"/> <property name="RunningSoundBreaking" value="oilExtractor_idle"/> <property name="RunningSoundBroken" value="oilExtractor_idle"/> <property name="TakeDelay" value="1"/> <property name="UpgradeRated.ToBlock" value="OilShaleHere" /> <property name="UpgradeRated.Rate" value="1" /> <!-- Can I have a customupgradesound? <property name="CustomUpgradeSound" value="place_block_wood"/> --> </block> sounds.xml <Config> <append xpath="/Sounds"> <SoundDataNode name="oilExtractor_idle"> <AudioSource name="Sounds/AudioSource_Interact"/> <AudioClip ClipName="Sounds/Electricity/BladeTrap/bladetrap_fire_lp" Loop="true"/> <!-- <LowestPitch name="0.9"/> <HighestPitch name="1.0"/> --> <LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="18"/> <MaxRepeatRate value="0.001"/> </SoundDataNode> </append> </Config> I'll try and find the appropriate sound once I hear it working. I load my test game, place the block and nothing. I destroy it, close the game and try again. Spent the last 2 hours trying to figure this out. If someone can help me solve this I would appreciate it very much! Link to comment Share on other sites More sharing options...
convergent Posted January 24, 2020 Share Posted January 24, 2020 Just shooting from the hip here, but is it part of the object's class? Did you try adding your sound to a copy of a block that has an ambient sound? Link to comment Share on other sites More sharing options...
SickWolf Posted January 26, 2020 Author Share Posted January 26, 2020 I know nothing about that block. I don't believe there is a sound attached to it originally. Does that mean I cannot add a sound for that block? Sorry for my late reply, I thought I would get a notification when someone replies. Link to comment Share on other sites More sharing options...
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