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xxx73

xxx73

2 hours ago, xyth said:

If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would  be a built in delay between calls.  A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time.  I can drop the range from 150M to some smaller value, 100M or even less.   

Hi again, that would be great, at least for me, I love the birds and I cant play without them now. Its really nice to hear them in distant, maybe 75 meters is ok.
Another way to create pause is to put in 50% of silent sound files, I did that before in other games, that will create quite times. This combined with range reduction would be a great combination.

xxx73

xxx73

2 hours ago, xyth said:

If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would  be a built in delay between calls.  A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time.  I can drop the range from 150M to some smaller value, 100M or even less.   

Hi again, that would be great, at least for me, I love the birds and I cant play without them now. Its really nice to hear them in distant, maybe 75 meters is ok.
Another way to create pause is to put in 50% empty sound files, I did that before in other games, that way it will create quite times. This combined with range reduction would be a great combination.

xxx73

xxx73

2 hours ago, xyth said:

If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would  be a built in delay between calls.  A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time.  I can drop the range from 150M to some smaller value, 100M or even less.   

Hi again, that would be great, at least for me, I love the birds and I cant play without them now. Its really nice to hear them in distant, maybe 75 meters is ok.
Another way to create pause is to put in empty sound files, I did that before in other games, that way it will create quite times. This combined with range reduction would be a great combination.

xxx73

xxx73

2 hours ago, xyth said:

If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would  be a built in delay between calls.  A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time.  I can drop the range from 150M to some smaller value, 100M or even less.   

Hi again, that would be great, at least for me, I love the birds and I cant play without them now. Its really nice to hear them in distant, maybe 75 meters is ok.
Another way to create pause is to put in empty sound files, did that before in other games, that way it will create quite times.

xxx73

xxx73

2 hours ago, xyth said:

If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would  be a built in delay between calls.  A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time.  I can drop the range from 150M to some smaller value, 100M or even less.   

Hi again, that would be great, at least for me, I love the birds and I cant play without them now. Its really nice to hear them in distant, maybe 75 meters is ok.

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