bdubyah Posted May 8, 2021 Share Posted May 8, 2021 Yeah, maybe edit out that massive wall of txt. Lol. Easier to link to the log or just attach the file here directly. I'm gonna grab the Zed and Human packs from Git and try and load them up. Link to comment Share on other sites More sharing options...
Wycked1999 Posted May 8, 2021 Share Posted May 8, 2021 Err, I totally would..but..it doesn't let me edit them, or at least I don't know how on the forum yet. Halp! So..not sure how to remove that. *rubs nose* Link to comment Share on other sites More sharing options...
bdubyah Posted May 8, 2021 Share Posted May 8, 2021 Should be the 3 dots on the top right of your post. Link to comment Share on other sites More sharing options...
Wycked1999 Posted May 8, 2021 Share Posted May 8, 2021 Doesn't let you, the post was several merged automatically by the forum, and you can't edit those..so..can't lol Link to comment Share on other sites More sharing options...
xyth Posted May 8, 2021 Author Share Posted May 8, 2021 (edited) Where are you two getting the files? My local copys of the mods you loaded are fine. Maybe the nexus or repo copies are bad. I pushed a new copy of all 5 files you loaded to my repo, so resync with the launcher once that syncs up, or download directly from my repo and let me know if it fixes it. Your copy isn't loading the zombie bundles for some reason. Edited May 8, 2021 by xyth (see edit history) Link to comment Share on other sites More sharing options...
Noobgamer123 Posted May 10, 2021 Share Posted May 10, 2021 On 5/9/2021 at 6:54 AM, xyth said: Where are you two getting the files? My local copy's of the mods you loaded are fine. Maybe the nexus or repo copies are bad. I pushed a new copy of all 5 files you loaded to my repo, so resync with the launcher once that syncs up, or download directly from my repo and let me know if it fixes it. Your copy isn't loading the zombie bundles for some reason. creature pack in here https://7daystodiemods.com/creature-pack-a-community-entity-project/ and I installed creature pack here https://yehonal.github.io/DownGit/#/home?url=https:%2F%2Fgithub.com%2F7D2D%2FA19Mods%2Ftree%2Fmaster%2F0-CreaturePackHumans On 5/9/2021 at 6:54 AM, xyth said: Where are you two getting the files? My local copys of the mods you loaded are fine. Maybe the nexus or repo copies are bad. I pushed a new copy of all 5 files you loaded to my repo, so resync with the launcher once that syncs up, or download directly from my repo and let me know if it fixes it. Your copy isn't loading the zombie bundles for some reason. is this link when you repo the mods ? https://github.com/7D2D/A19Mods ? Link to comment Share on other sites More sharing options...
xyth Posted May 10, 2021 Author Share Posted May 10, 2021 Yes, I uploaded a refreshed version of all 5 mods you loaded and dont get any errors. I think there was an error with the whiteclown in your version Link to comment Share on other sites More sharing options...
JACKT Posted May 13, 2021 Share Posted May 13, 2021 On 5/10/2021 at 11:43 PM, xyth said: Yes, I uploaded a refreshed version of all 5 mods you loaded and dont get any errors. I think there was an error with the whiteclown in your version Where did you get AvatarZombie01Controller, can you tell me? Link to comment Share on other sites More sharing options...
xyth Posted May 14, 2021 Author Share Posted May 14, 2021 Rip it from the game using UTinyRipper. Link to comment Share on other sites More sharing options...
JACKT Posted May 14, 2021 Share Posted May 14, 2021 What folder to put in this software? Which file in the game contains this animation controller? Link to comment Share on other sites More sharing options...
JACKT Posted May 14, 2021 Share Posted May 14, 2021 6 hours ago, xyth said: Rip it from the game using UTinyRipper. How can I add my own actions to my model? Use the zombie controller to add your own bones, it seems it can't be displayed. Link to comment Share on other sites More sharing options...
Boidster Posted June 15, 2021 Share Posted June 15, 2021 We used the creature packs on my server last fall and I wanted to load them up in my latest world, but I'm getting an error. This is a 19.3 dedicated server with no other mods running (it usually does have a few of my own modlets, but I disabled them for now). https://pastebin.com/NdseA9yh The first error appears to reference DMT. Do I need to install that toolkit? I may have misread the opening post of this thread. 2021-06-14T20:52:44 0.751 WRN Unknown element found: DMT (file f:/7D2DServera19.3/7DaysToDieServer_Data/../Mods\2-CharacterEffectsPack/ModInfo.xml, line 10) Then later there's this: 2021-06-14T20:52:50 6.770 WRN XML patch for "blocks.xml" from mod "2-CharacterEffectsPack" did not apply: <set xpath="/blocks/block[@name='ConfigFeatureBlock']/property[@class='AdvancedZombieFeatures']/property[@name='RandomWalk']/@value" Now, I'm only including the CharacterEffectsPack because of the big orange text from the first post. Being proactive and whatnot. Ought I to just leave it off? Link to comment Share on other sites More sharing options...
xyth Posted June 15, 2021 Author Share Posted June 15, 2021 warnings are nothing to worry about. Thats because the effects pack is designed to work on the creature pack with or without the NPCpacks 1 Link to comment Share on other sites More sharing options...
marionettes Posted June 22, 2021 Share Posted June 22, 2021 how do you stop animals from opening doors on their own? Link to comment Share on other sites More sharing options...
xyth Posted June 22, 2021 Author Share Posted June 22, 2021 in the creaturepacks, animals are just vanilla animals, and behave like vanilla animals. Are you asking about the NPC animals? Link to comment Share on other sites More sharing options...
Noobgamer123 Posted June 22, 2021 Share Posted June 22, 2021 Hey thanks for the mods it don't cause errors now but i was curious can you recruit ? The npc ? Link to comment Share on other sites More sharing options...
xyth Posted June 22, 2021 Author Share Posted June 22, 2021 The NPC pack characters are recruitable. Coins for humans, meat for animals. 1 Link to comment Share on other sites More sharing options...
Noobgamer123 Posted June 23, 2021 Share Posted June 23, 2021 Ok thanks Link to comment Share on other sites More sharing options...
nickuk01 Posted June 28, 2021 Share Posted June 28, 2021 Hi Guys, currently using Creature pack and Zombie pack... love them. Everything seems work fine but about week into game (level 8 maybe?) and not seen any spiders yet? Are they random placed so maybe not come across their spawn area or do they only appear after my character reaches certain level? Link to comment Share on other sites More sharing options...
xyth Posted June 28, 2021 Author Share Posted June 28, 2021 Spiders are in the 0-creaturepackAnimals mod. Is that loaded? If so, spiders should spawn at any level in the desert, forest, or wasteland. Link to comment Share on other sites More sharing options...
nickuk01 Posted June 28, 2021 Share Posted June 28, 2021 2 hours ago, xyth said: Spiders are in the 0-creaturepackAnimals mod. Is that loaded? If so, spiders should spawn at any level in the desert, forest, or wasteland. Yup using that one... no sign of any spiders yet though? Link to comment Share on other sites More sharing options...
xyth Posted June 28, 2021 Author Share Posted June 28, 2021 Could just be randomness, could be the mod isnt loading., could be another mod is editing the entity groups. Hard to say without more information or logs. Link to comment Share on other sites More sharing options...
Father Posted July 3, 2021 Share Posted July 3, 2021 anyway to adjust spawns to the creature mods will spawn more then vanilla? barely seeing any the new zombies , npcs and creatures Link to comment Share on other sites More sharing options...
xyth Posted July 3, 2021 Author Share Posted July 3, 2021 yes, increase the probability values in the entitygroups.xml files in whichever packs you want to increase the spawning Link to comment Share on other sites More sharing options...
xyth Posted July 6, 2021 Author Share Posted July 6, 2021 Updated the 2-effectspack to 19.5.1 to fix vanilla zombies not having sounds. Link to comment Share on other sites More sharing options...
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