bdubyah Posted April 29, 2021 Share Posted April 29, 2021 From Steam <gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt From Mod Launcher <gamefolder>\7DaysToDie_Data\output.log From .exe %AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Link to comment Share on other sites More sharing options...
Noobgamer123 Posted April 30, 2021 Share Posted April 30, 2021 (edited) 2021-04-28T17:39:32 32.659 WRN Failed loading world header file: C:\User\USER\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game/main.ttw 2021-04-28T17:39:32 32.661 INF Trying backup header: C:\Users\User\AppData\Roaming\7DaysToDie\Saves\Navezgane\My Game/main.ttw.bak 2021-04-28T17:39:32 32.667 ERR Invalid magic bytes in world header 2021-04-28T17:39:32 32.669 ERR Failed loading backup header file! Unable to open archive file: C:/Program Files (x86)/New folder/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/0-CreaturePackHumans/Resources/RaiderGuyz.unity3d (Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587) 2021-04-28T17:40:32 91.941 ERR Loading AssetBundle "C:/Program Files (x86)/New folder/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods\0-CreaturePackHumans/Resources/RaiderGuyz.unity3d" failed! Unable to open archive file: C:/Program Files (x86)/New folder/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods/0-CreaturePackHumans/Resources/RaiderGuyz.unity3d (Filename: <8966b1f384fe4ecab81b938f521bef70> Line: 0) NullReferenceException: Object reference not set to an instance of an object at AvatarZombieController.LateUpdate () [0x00019] in <8966b1f384fe4ecab81b938f521bef70>:0 at AvatarZombie01Controller.LateUpdate () [0x00000] in <8966b1f384fe4ecab81b938f521bef70>:0 Edited April 30, 2021 by xyth too much text (see edit history) Link to comment Share on other sites More sharing options...
Noobgamer123 Posted April 30, 2021 Share Posted April 30, 2021 On 4/28/2021 at 3:15 AM, bdubyah said: Just using the 0- packs? Would help to see the output log to see the full errors. Is this the output log ? Link to comment Share on other sites More sharing options...
xyth Posted April 30, 2021 Author Share Posted April 30, 2021 You have two issues, a corrupted save (start a new game to fix) and its not finding the creaturepack mods. Did you place both mods in the Mods folder of the game install? Link to comment Share on other sites More sharing options...
Noobgamer123 Posted April 30, 2021 Share Posted April 30, 2021 3 minutes ago, xyth said: You have two issues, a corrupted save (start a new game to fix) and its not finding the creaturepack mods. Did you place both mods in the Mods folder of the game install? I've created many save and its still errors and I've put it in the folder name Mods. It shows the list of the mods in the game but then a few minutes it starts spamming Link to comment Share on other sites More sharing options...
Noobgamer123 Posted April 30, 2021 Share Posted April 30, 2021 18 minutes ago, xyth said: You have two issues, a corrupted save (start a new game to fix) and its not finding the creaturepack mods. Did you place both mods in the Mods folder of the game install? I re installed the game. Downgrade it to 19.2 Still have errors 🤷🏼♂️ Link to comment Share on other sites More sharing options...
Noobgamer123 Posted May 1, 2021 Share Posted May 1, 2021 On 4/30/2021 at 10:36 PM, xyth said: You have two issues, a corrupted save (start a new game to fix) and its not finding the creaturepack mods. Did you place both mods in the Mods folder of the game install? I've able to spawn some humans too Link to comment Share on other sites More sharing options...
bdubyah Posted May 1, 2021 Share Posted May 1, 2021 It would be better to post the whole log. Looks like at least one bundle is failing to load or missing. Probably why you get random NRE's afterwards. It's probably trying to spawn one of the missing ones into the world. Link to comment Share on other sites More sharing options...
JACKT Posted May 3, 2021 Share Posted May 3, 2021 On 4/30/2021 at 10:36 PM, xyth said: You have two issues, a corrupted save (start a new game to fix) and its not finding the creaturepack mods. Did you place both mods in the Mods folder of the game install? Hello, master. I see that the human NPC in your biological bag is doing very well. I want to replace their model, because I think their model is not attractive enough. What should I do? I made my own model. Link to comment Share on other sites More sharing options...
xyth Posted May 3, 2021 Author Share Posted May 3, 2021 Read the first post in this thread for instructions. Link to comment Share on other sites More sharing options...
Noobgamer123 Posted May 3, 2021 Share Posted May 3, 2021 Do i need the right version of 7dtd to work like A18.4 or A19,A19.1 and A.19.2 ? Link to comment Share on other sites More sharing options...
xyth Posted May 4, 2021 Author Share Posted May 4, 2021 should work on 19.2 - 19.4 Link to comment Share on other sites More sharing options...
pipermac Posted May 4, 2021 Share Posted May 4, 2021 On 5/3/2021 at 8:02 AM, JACKT said: Hello, master. I see that the human NPC in your biological bag is doing very well. I want to replace their model, because I think their model is not attractive enough. What should I do? I made my own model. Your actually asking a lot! As I have been working with Models and assets recently (With Much help from Xyth) I can honestly say that it is not a simple answer! It can be as simple as referencing the new model in the xml but most likely not. The model would have to have the identical bone structure and animations as the one it is replacing. If you have that then you are good ...other wise you have work to do in unity. Link to comment Share on other sites More sharing options...
JACKT Posted May 4, 2021 Share Posted May 4, 2021 47 minutes ago, pipermac said: Your actually asking a lot! As I have been working with Models and assets recently (With Much help from Xyth) I can honestly say that it is not a simple answer! It can be as simple as referencing the new model in the xml but most likely not. The model would have to have the identical bone structure and animations as the one it is replacing. If you have that then you are good ...other wise you have work to do in unity. I tried to replace the code, and when I put it in the game, a bunch of scarlet letter appeared. Link to comment Share on other sites More sharing options...
pipermac Posted May 4, 2021 Share Posted May 4, 2021 6 minutes ago, JACKT said: Previous Page Next Page Previous Page Next Page I tried to replace the code, and when I put it in the game, a bunch of scarlet letter appeared. Previous Page Next Page Previous Page Next Page did you just get an asset or did you create the asset and the unity file? Link to comment Share on other sites More sharing options...
JACKT Posted May 4, 2021 Share Posted May 4, 2021 2 minutes ago, pipermac said: did you just get an asset or did you create the asset and the unity file? Yes, I thought it was just a process of changing models. I made the asset myself. I don't know how to write replacement code Link to comment Share on other sites More sharing options...
pipermac Posted May 4, 2021 Share Posted May 4, 2021 4 minutes ago, JACKT said: Yes, I thought it was just a process of changing models. I made the asset myself. I don't know how to write replacement code check these out by the Master.......they may not show exactly what you need to do but should be close enough to help you figure it out. These I what I have used to learn (723) (723) Character Creation - TFP Style - YouTube Link to comment Share on other sites More sharing options...
JACKT Posted May 4, 2021 Share Posted May 4, 2021 17 minutes ago, pipermac said: check these out by the Master.......they may not show exactly what you need to do but should be close enough to help you figure it out. These I what I have used to learn (723) (723) Character Creation - TFP Style - YouTube I'm watching this video, but I still can't understand the part of writing code. Do you know this better than I do? Link to comment Share on other sites More sharing options...
xyth Posted May 4, 2021 Author Share Posted May 4, 2021 The xml is simple if you reference the templates in this mods entityclasses.xml Link to comment Share on other sites More sharing options...
JACKT Posted May 5, 2021 Share Posted May 5, 2021 (edited) Can you use the soldier model I provided? He is totally different from the characters in other games. I created it myself. Edited May 5, 2021 by JACKT (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted May 5, 2021 Share Posted May 5, 2021 MIKE, is that you? Link to comment Share on other sites More sharing options...
JACKT Posted May 5, 2021 Share Posted May 5, 2021 19 minutes ago, bdubyah said: MIKE, is that you? Who's Mike? What do you mean? Link to comment Share on other sites More sharing options...
Noobgamer123 Posted May 8, 2021 Share Posted May 8, 2021 On 5/2/2021 at 3:09 AM, bdubyah said: It would be better to post the whole log. Looks like at least one bundle is failing to load or missing. Probably why you get random NRE's afterwards. It's probably trying to spawn one of the missing ones into the world. https://drive.google.com/file/d/1vqty13DnmL-jSup-_g9ZhaVMTMP37ZBn/view?usp=sharing here is the link on the (full) output log and question what is AvatarController.Update,LegacyAvatarController.Update,AvatarZombieController.Update,AvatarZombieController.LateUpdate and AvatarZombie01Controller.LateUpdate because I think these are the are the reasons for the problem Link to comment Share on other sites More sharing options...
Wycked1999 Posted May 8, 2021 Share Posted May 8, 2021 (edited) Hi, I'm having the null exception the same as the person above - Tried a few fixes myself. 1. Tried unistalling and reinstalling the game with a complete clean wipe 2. Installed only the mods for 0-creature pack animals for A19, creaturepack mechs for A19, Creature pack humans for A19, Creature Pack Zombies from A19 with CharacterEffectsPack for A19. 3. Still have the issue. I also deleted all my old saves, just those mods, and still happening. 4. yes, this log has the other mods in it too, but it was throwing the errors either way. posting my log in pieces as it's too big for parsing easily - please fix this - i love this mod and the cool zombies. Creature Pack Mechs and Animals is working fine though^^ Posting it in replies after this post. <snip> OH, and I also tried a new game save. Just so you know. So it's not a corrupt save Edited May 10, 2021 by meganoth implied request by user to cut out the log (see edit history) Link to comment Share on other sites More sharing options...
Wycked1999 Posted May 8, 2021 Share Posted May 8, 2021 Actually...the google drive is an excellent way to share the entire log. Here you go. https://drive.google.com/file/d/1OaN7aJW0TYbq3ad_IClTvlZZi-5WmU2C/view?usp=sharing Link to comment Share on other sites More sharing options...
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