Jump to content

Multiplayer quest item missing


toores

Recommended Posts

Are you talking about the search-and-retrieve quests in POIs? The quest owner needs to share the quest with you from their quest list, and you have to accept it.

 

If you have done that, what do you see on your compass HUD? There should be an icon for the quest item, with a little up or down arrow if it is above or below you. Your quest item might not be in the same location within the POI as your co-op partner's. I.e. his might be in the downstairs closet, whereas yours is behind a false wall upstairs.

Link to comment
Share on other sites

Turns out, I didn't accept it correctly. It was confusing because it showed up on my map and I thought I had accepted it.

 

But there is still some weir behavior:

We have a 2 player co-op.

Both pick up a quest and share it with the other player.

When I returned the quests (both completed) to the trader I could only return 1 quest. After that, I only had the regular menu.

But when I chose to take another job, I could return the 2nd quest immediately.

IDK if one job was lost or something...

 

BTW, sorry, I haven't played multiplayer until now... :)

Link to comment
Share on other sites

BTW, If anyone has good tips for MP, let me know.

 

What's the best way to play MP?

Dedi, or just connect to my game?

How to minimize lag/teleporting for for the other player?

Can we share a land claim? (as in both pick up items in one land claim)

Link to comment
Share on other sites

Turns out, I didn't accept it correctly. It was confusing because it showed up on my map and I thought I had accepted it.

The quests appear on your map as soon as you coplayer shared it. You don't need to accept it to see it on your map.

 

To be sure you accepted the quest correctly make sure to see the bouncing orange exclamation mark in the world on the start spot of the quest, before your coplayer starts the quest. If you haden't accepted the quest, you won't see it.

 

There might be bugs when you have 2 quests in the same poi, either one is your own and the other one is a shared one or you have 2 quests from 2 different traders. That might have various results. If it is you own quest, you may not be able to start it. We haven't found other solutions as rejecting the quest yet. If it is a multiplayer issue sometimes it helps to reconnect to the server, party up again, share and accept the quest again.

Link to comment
Share on other sites

Quests can be a little wonky. Note that trader-given quests can only be returned to that particular trader, but note-based quests (the little notes you find in loot saying "Hey Bastard, we've been watching you..." etc.) can be returned to any trader (and they don't have a return-point marker on the map). I went to a trader once and turned in like 4 quests in a row and I had no idea where they all came from. I thought I just had one quest, but she kept giving me rewards. I guess I had a few note-based quests in the list. It's all visible in your quest list, but of course I wasn't really paying attention to that...

 

Liesel is correct about the orange bouncing exclamation point for any POI or trigger-event quest. Make sure you can see it before your partner triggers it (and vice versa). The dig up treasure quests have the locator icon in the compass - make sure you both see that. I think you can re-share quests any time up until the trigger is activated, or until the buried supply crate is opened.

 

BTW, If anyone has good tips for MP, let me know.

 

What's the best way to play MP?

Dedi, or just connect to my game?

How to minimize lag/teleporting for for the other player?

Can we share a land claim? (as in both pick up items in one land claim)

 

Assuming you don't have any underlying network issues, if you have a separate machine with enough spare CPU to run a dedicated server, that would be best since it offloads a bunch of the work to a different machine. It doesn't take a whole lot to run a dedicated server for just a couple of people. A Core i5 or i7 in the 3.0-3.4GHz range with 16GB RAM would be plenty. Probably even 8GB is enough. (Used corporate workstations with those specs can be had on eBay for $200-250.) [EDIT: oops I see you're in Estonia; probably the eBay comment doesn't apply so much to you.] My own server (also my main home PC) is a Core-i7 3.4GHz, 32GB machine with a Radeon 560 in it. It works great and can even run the client at the same time if I want. Server process takes 2-3GB of RAM and doesn't really stress the CPU(s) too much.

 

Our usual mode is me connecting via laptop (on my own LAN) and my co-op partner connecting from his house, direct to my IP. Works great. My internet connection gets about 160Mbps down and 10MBps up, so not fiber, but not too shabby. The server should probably be wired, not wireless. Client can go either way, though we found that voice chat through Steam was very weird when I was on wireless (my laptop). You need a solid wireless connection if you don't want garbled voice and stuttering/teleportation in the game. For a while I had to run a 50' patch cable from the nearest switch over to the desk with the laptop. I have since tossed my Linksys router in favor of dedicated wireless APs upstairs and downstairs (Ubiquiti Unifi stuff). Now I can play on wireless with no issue, with speeds nearly the same as I get from my wired PC.

 

I don't know if allies can pick up objects (workstations, etc.) within your land claim. We've never tried it. I'm sure someone here knows. I did allow two LCBs per player in our game, so I could allow workstation pick up in both our main base and our crafting base (aka the Screamer beacon). One of the benefits of running a dedicated server is all the fine-tuning you can do with serveradmin.xml. Lots of things in there are not available in the UI, or you at least have a wider range of options (want 47-minute days? Sure why not!).

Link to comment
Share on other sites

Is it possible to play LAN if we are in the same network?

The game runs in LAN if you are in the same network (only the steam validation requires internet access), doesn't matter if connect to a game or a dedicated server.

 

If you are only playing together and at least the host has a computer that is capable of running the client and take the server part, connecting to just a game is fine.

The dedicated server comes more into part for larger player counts and when different players play at different times, so the server needs or should run 24/7.

 

So i usually play with 3-4 people, but we don't only play if all 4 people have time. Sometimes only 2 or 3 people play. So if i hosted the server ingame and i don't have time, the 3 other can not continue playing. That's why i host a dedicated server and this machine is running 24/7 so everybody can play whenever he wants to.

Link to comment
Share on other sites

The dedicated server comes more into part for larger player counts and when different players play at different times, so the server needs or should run 24/7. ... That's why i host a dedicated server and this machine is running 24/7 so everybody can play whenever he wants to.

 

Really good point, and our big use-case as well. I play near daily, my co-op partner jumps in a couple/few times a week. So I can go mine and work on the base solo and we can go questing/POI clearing when we're both on.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...