4sheetzngeegles Posted December 31, 2019 Share Posted December 31, 2019 Faatal Questions regarding Sound and animation. I had asked a question once before about the Vulture animation. Your answer simplified it for me. Is it possible to add a simple land sequence and allow them to peck downward like the diggers do? Prerequisite: player position -Y to vulture, player visible via ray trace, player unreachable. If all are true then it lands and uses the chicken walk ID. Pecks at the bars from above. Same as zombies digging down, once through flies and attacks. Bonus dmg to wood, and glass. Bonus for multiple entities same as bi and quadripeds. The sound would be alert to the player pointing to attack from above. From vertical a pecking animation could allow the attack of windows and vertical bars. Sort of a Hitchcock feel. Ref: The Birds. Or since they auto attack vehicles set glass blocks and bars as entities in the attack setting entityclasses.xml. If they follow similar parameters as zombies, they would flock and attack weakest points. When a Zombie kills an animal can the animation used when player is killed be added. After carcass is destroyed have it downgrade to a goreblock? What is the tag used to allow sounds on gravel or dirt, I ask because there are no zombie footsteps inside a poi, but there are footsteps on the outside of poi. Coyotes, Wolves, Mountain Cats are primarily pack hunters. Can the same audio mechanic used for the Screamer be added to them. If they are hurt but not killed within a specific period. They Alpha call and bring a Pack, (mechanic: the challenges) have them come from all directions. Visual: Velociraptor attack pattern. Other topic question: Regarding player weapons and tools. When added to carry inventory can a temporary numeric Id be assigned to them. Example if have 2 wooden spears, the first would be 01 the second 02 etc for all tools and weapons. If you place them in your belt, use them and retrieve they would return to respective slots. Presently only one will return there the other goes to backpack. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.