Wiltuschnik Posted December 20, 2019 Share Posted December 20, 2019 Don't know for powered traps, but 100% on junk turrets a bar with ammo left can help to get a vague idea of how long it can keep on shooting. Even a custom 3d model with 5 leds that shuts down (20% - 40% - 60% etc.) could be cool, like the old Fallout action points bar In the end Junk Turret is just a like a companion, you use and look at it a lot.. i think that any improvement in a "core" item like that adds a lot to the game. (just imho) Refilling turrets, in particular if you put down many, is a common thing to do. Sometimes you don't remember which one shooted most (in particular cause the active turrets auto-swaps many times) and you have to pick them up a lot of times.. freeing slots etc.. etc.. NOTE: Even a GREEN 100% > YELLOW 50% > RED 0% (ammo) led on the top of the turret can be just FANTASTIC (less is more) Link to comment Share on other sites More sharing options...
audi0slave04 Posted December 20, 2019 Share Posted December 20, 2019 Love this. I would make the Red led to turn on at about 10% though! Link to comment Share on other sites More sharing options...
TWORDY Posted December 31, 2019 Share Posted December 31, 2019 Excellent idea. Would be nice to have something like 6 leds on the turrets indicating ammo status or colors indicating the amount of projectiles. Link to comment Share on other sites More sharing options...
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