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Unnecessary but Beautiful Mod


hernanxx
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On Server Side(Nitrado) i put

 

First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file

 

Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs)

 

Does not work so far...

 

i have zero problems when playing local on my own pc as a server.

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On Server Side(Nitrado) i put

 

First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file

 

Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs)

 

Does not work so far...

 

i have zero problems when playing local on my own pc as a server.

 

Did you check the outputlog for errors regarding the prefab? Is the world new or already explored? A newly added prefab will only spawn in unexplored regions or on a freshly created map

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Its SO nice to see something not run down and grungy looking in the game!

Does this work with the sittable furniture mod and mods that make the stove and coffee makers work?

 

Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person.

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Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person.

 

Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7.

Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!.

Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos.

Feliz inicio de aٌo para todos.

 

 

Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7.

I made the mod with the coffee maker and the wall stove, they work !!!!!

It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings.

Happy start of the year for everyone.

 

A18.3_2020-01-06_18-45-53.jpg.abbbf5826a8b558e5846f49ec8665214.jpg

 

A18.3_2020-01-06_18-46-23.jpg.4e9324c388a98e7baf778f6aba3622f6.jpg

 

A18.3_2020-01-06_22-49-44.jpg.128715454f72797f77ad8be0013ff4b0.jpg

 

A18.3_2020-01-07_00-32-59.jpg.fd34ca244ef2184197f212d33deff0aa.jpg

 

Solo falta crear las recetas para los utensilios-herramientas.

 

You just need to create the recipes for the utensils-tools.

A18.3_2020-01-07_00-30-39.jpg.0a84b9bd4576de91ed30fcffac110173.jpg

Edited by Gouki (see edit history)
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Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7.

Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!.

Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos.

Feliz inicio de aٌo para todos.

 

 

Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7.

I made the mod with the coffee maker and the wall stove, they work !!!!!

It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings.

Happy start of the year for everyone.

 

[ATTACH=CONFIG]31114[/ATTACH]

 

[ATTACH=CONFIG]31115[/ATTACH]

 

[ATTACH=CONFIG]31116[/ATTACH]

 

[ATTACH=CONFIG]31118[/ATTACH]

 

Solo falta crear las recetas para los utensilios-herramientas.

 

You just need to create the recipes for the utensils-tools.

 

 

Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these.

 

 

Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!!

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Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these.

 

 

Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!!

 

Hola hernanxx,gracias,batalle pero los hice funcionar.

Espero que en la proxima actualizaciَn aٌadas una licuadora,porque no vi ninguna o estaré ciego.

 

Claro que compartire lo que tengo hasta el momento,puedes usarlo en tu mod.

Tengo pensado aٌadir la tostadora de pan,el pan tostado y la mermelada,pero si quieres lo comparto como esta.

Mas tarde lo comparto.

Saludos

 

 

Hi hernanxx, thanks, I fought but I made them work.

I hope that in the next update you will add a blender, because I did not see any or I will be blind.

 

Of course I will share what I have so far, you can use it in your mod.

I plan to add the toaster, toast and jam, but if you want I share it like this.

regards

Edited by Gouki (see edit history)
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Hola hernanxx,la tostadora funciona!!!!!

 

Hi Hernanxx, the toaster works !!!!!

 

El sonido al abrir y cerrar de los tres objetos es de la mesa de trabajo,solo se puede reparar la cafetera y el tostador y al destruir los objetos te los devuelve,si quieres cambiarlo algo,hazlo.

 

The sound when opening and closing the three objects is from the work table, you can only repair the coffee maker and the toaster and by destroying the objects you return them, if you want to change something, do it.

 

2.jpg.2a3835e2878e810b67bbd03154e45f0f.jpg

 

1.jpg.887c041173d2bfcefac7e5155e6ebf3e.jpg

 

3.jpg.bae5b627e19b615bd1f7931e162cee61.jpg

 

4.jpg.78492e0fd3e8521155e22946a230df94.jpg

 

Saludos

Edited by Gouki (see edit history)
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Hi hernanxx,This is the code

 

Blocks.xml

 

<configs>

<append xpath="/blocks" >

<block name="Coffee Maker">

<property name="Material" value="MelectricParts" />

<property name="StabilitySupport" value="false" />

<property name="CreativeMode" value="Player" />

<property name="IsTerrainDecoration" value="true" />

<property name="Collide" value="melee,bullet,arrow,rocket" />

<property name="Weight" value="7" />

<property name="Place" value="TowardsPlacerInverted" />

<property name="Shape" value="ModelEntity" />

<property name="Model" value="#@modfolder:Resources/HNCoffeeMaker.unity3d?MrCoffee.prefab" />

<property name="FilterTags" value="floot,ffurniture" />

<property name="Class" value="Workstation" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Coffee Maker" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

 

<property class="Workstation">

<property name="Modules" value="tools,output" />

<property name="CraftingAreaRecipes" value="Coffee Maker" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

 

<property class="RepairItems">

<property name="resourceForgedIron" value="1" />

<property name="resourceMechanicalParts" value="2" />

<property name="resourceElectricParts" value="2" />

</property>

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Coffee Maker" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="Coffee MakerDesc" />

<property name="EconomicValue" value="776" />

<property name="Group" value="Building,Science" />

<property name="FilterTags" value="fdecor,fother,ffurniture" />

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

 

<block name="Wall Oven">

<property name="Class" value="Campfire" />

<property name="Material" value="Mmetal_weak" />

<property name="StabilitySupport" value="true" />

<property name="Place" value="TowardsPlacerInverted"/>

<!-- build restriction -->

<property name="Shape" value="ModelEntity" />

<property name="Texture" value="293" />

<property name="Model" value="#@modfolder:Resources/HNCabinetsKB.unity3d?WallOven.prefab"/>

<property name="MultiBlockDim" value="1,1,1" />

<property name="HandleFace" value="Bottom" />

<property name="ImposterExchange" value="imposterQuarter" param1="154" />

<property name="IsTerrainDecoration" value="false" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Wall Oven" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

 

<property class="Workstation">

<property name="Modules" value="tools,output,fuel" />

<property name="CraftingAreaRecipes" value="Wall Oven" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

 

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Wall Oven" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="FilterTags" value="floot,ffurniture"/>

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="Wall OvenDesc" />

<property name="Group" value="Food/Cooking,Building"/>

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

 

<block name="Toaster">

<property name="Material" value="MelectricParts" />

<property name="StabilitySupport" value="false" />

<property name="CreativeMode" value="Player" />

<property name="IsTerrainDecoration" value="true" />

<property name="Collide" value="melee,bullet,arrow,rocket" />

<property name="Weight" value="7" />

<property name="Place" value="TowardsPlacerInverted" />

<property name="Shape" value="ModelEntity" />

<property name="Model" value="#@modfolder:Resources/HNToaster.unity3d?Toaster.prefab" />

<property name="FilterTags" value="floot,ffurniture" />

<property name="Class" value="Workstation" />

<property name="MaxDamage" value="100" />

<property name="HeatMapStrength" value="0.5" />

<property name="HeatMapTime" value="1200" />

<property name="HeatMapFrequency" value="25" />

<property name="RecipeList" value="Toaster" />

<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

<property name="Stacknumber" value="1" />

 

<property class="Workstation">

<property name="Modules" value="output" />

<property name="CraftingAreaRecipes" value="Toaster" />

</property>

<property name="OpenSound" value="open_workbench" />

<property name="CloseSound" value="close_workbench" />

<property name="WorkstationJournalTip" value="workbenchTip" />

 

<property class="RepairItems">

<property name="resourceForgedIron" value="1" />

<property name="resourceMechanicalParts" value="2" />

<property name="resourceElectricParts" value="2" />

</property>

<drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" />

<drop event="Destroy" name="Toaster" count="1" />

<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />

<property name="TakeDelay" value="15" />

<property name="DescriptionKey" value="ToasterDesc" />

<property name="EconomicValue" value="776" />

<property name="Group" value="Building,Science" />

<property name="FilterTags" value="fdecor,fother,ffurniture" />

<property name="SortOrder1" value="70i0" />

<property name="SellableToTrader" value="false" />

</block>

</append>

</configs>

 

 

Ui_display.xml

 

<configs>

 

<append xpath="/ui_display_info/crafting_category_display" >

<crafting_category_list display_type="Coffee Maker">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

 

<crafting_category_list display_type="Wall Oven">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

 

<crafting_category_list display_type="Toaster">

<crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" />

</crafting_category_list>

</append>

</configs>

 

 

XUi.xml

 

<configs>

<append xpath="/xui/ruleset" >

<window_group name="workstation_Coffee Maker" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowToolsCoffe Maker" />

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

 

<window_group name="workstation_Wall Oven" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowToolsWall Oven" />

<window name="windowFuel" />

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

 

<window_group name="workstation_Toaster" controller="XUiC_WorkstationWindowGroup">

<window name="windowCraftingList" />

<window name="craftingInfoPanel" />

<window name="windowCraftingQueue"/>

<window name="windowOutput" />

<window name="windowNonPagingHeader" />

</window_group>

</append>

</configs>

 

Windows.xml

 

<configs>

<append xpath="/windows">

<window name="windowToolsWall Oven" width="228" height="121" panel="Right" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel style="header.panel">

<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>

<label style="header.name" text="TOOLS" text_key="xuiTools" />

</panel>

 

<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

 

<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilloafPan,utensilfryingPan,utensilroastingPan" required_tools_only="true">

<required_item_stack name="0"/>

</grid>

</rect>

</window>

 

<window name="windowToolsCoffe Maker" width="228" height="121" panel="Right" cursor_area="true" >

<!--#$-IGS END.-$#-->

<panel style="header.panel">

<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>

<label style="header.name" text="TOOLS" text_key="xuiTools" />

</panel>

 

<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

 

<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilJar,utensilSpoon,utensilFilter" required_tools_only="true">

<required_item_stack name="0"/>

</grid>

</rect>

</window>

</append>

</configs>

 

 

Cualquier cosa que falte,hazmelo saber.

 

Whatever is missing, let me know.

 

Saludos

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Kool man!!! Thanks, that's great, I will try them later.

Yeah, no blender, I kinda forgot, but can add one for the next update.

 

Gracias!!!!!!

 

You're welcome hernanxx, thanks also to you for this great mod.

 

El refrigerador funciona,pero solo para rellenar frascos con agua limpia (drinkjarboiledwater) y aٌadi botella con agua fria para rellenar con su botella especifica y funciona,el refrigerador se quedo igual como estaba(class=Loot).

También se puede reparar y al destruir el objeto se lo devuelve.

 

The refrigerator works, but just to refill jars with clean water (drinkjarboiledwater) and I added bottle cold water to fill with your specific bottle and it works, the refrigerator stayed the same as it was (class = Loot).

It can also be repaired and by destroying the object it returns it to you.

 

5.jpg.be5956d3d0e936a6344b4c92ea0ede75.jpg

7.jpg.73ee643e0a4ebb3dbb60953557bab09d.jpg

 

Saludos

6.jpg.8d48a204bea6684fcc59aadd280a1cec.jpg

Edited by Gouki (see edit history)
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  • 2 weeks later...

I dont know how to do that. Although I would love to, I can think of so many textures I could make. Anyway, the game was just updated to A18.3 and there is an issue with some objects being offset. I have fixed that ans re uploaded the mod. If you experiencie that just download it again and install it the same way.

 

- - - Updated - - -

 

great Job man...:) we need to see more ...

 

Thank you

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hi there, i noticed since updating to alpha 18.3 any doors with 2 blocks wide offsets half a block to the right. its not just with doors in this mod but with other mods that have 2 blocks wide etc... like ggs windows etc... it also does it to ones that are already placed, so i guess they changed something in 7 days.... anyone have any ideas? also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload

 

cheers

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hi there, i noticed since updating to alpha 18.3 any doors with 2 blocks wide offsets half a block to the right. its not just with doors in this mod but with other mods that have 2 blocks wide etc... like ggs windows etc... it also does it to ones that are already placed, so i guess they changed something in 7 days.... anyone have any ideas? also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload

 

cheers

 

As in, we can actually craft them in game? I've been slowly grinding away at making recipes and harvest for them and trying to figure out how to get them craft/buy & sell at the trader in our Server. If you have some part of that is what you are saying, I'm definitely interested.

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  • 1 month later...

Hi

 

Please be gentle with me. I have never added a mod to my game before and I am not really clued up on these things. I have downloaded and extracted the files for this mod but I have no idea where to put them. I cannot find a readme so I would appreciate any help. Thanks :)

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