atok030 Posted December 31, 2019 Share Posted December 31, 2019 On Server Side(Nitrado) i put First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs) Does not work so far... i have zero problems when playing local on my own pc as a server. Link to comment Share on other sites More sharing options...
Puschpa Posted January 1, 2020 Share Posted January 1, 2020 On Server Side(Nitrado) i put First "UnnecessarybutBeautiful into 7daystodie/mods/ with its 3 subfolders and ModInfo.xml file Second: i put the 6 files from HNMODERNHOUSE into prefab folder(7daystodie/data/prefabs) Does not work so far... i have zero problems when playing local on my own pc as a server. Did you check the outputlog for errors regarding the prefab? Is the world new or already explored? A newly added prefab will only spawn in unexplored regions or on a freshly created map Link to comment Share on other sites More sharing options...
KhaineGB Posted January 2, 2020 Share Posted January 2, 2020 So... people keep asking me to add this to Darkness Falls. As such, may I have your permission to add it into the overhaul? Link to comment Share on other sites More sharing options...
cert Posted January 3, 2020 Share Posted January 3, 2020 That would be awesome Khaine I already added this mod to our server and its beautiful. Link to comment Share on other sites More sharing options...
hernanxx Posted January 4, 2020 Author Share Posted January 4, 2020 Hello, yes, no problem at all. Its there for everyone to use so go ahead, it would be a honor. Just let me know if you do it. Link to comment Share on other sites More sharing options...
Gareee Posted January 4, 2020 Share Posted January 4, 2020 Its SO nice to see something not run down and grungy looking in the game! Does this work with the sittable furniture mod and mods that make the stove and coffee makers work? Link to comment Share on other sites More sharing options...
hernanxx Posted January 4, 2020 Author Share Posted January 4, 2020 Its SO nice to see something not run down and grungy looking in the game! Does this work with the sittable furniture mod and mods that make the stove and coffee makers work? Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person. Link to comment Share on other sites More sharing options...
Gouki Posted January 6, 2020 Share Posted January 6, 2020 Hello and thank you for your comments. Im afraid you cant use the chairs to sit, I dont know how do those work but my guess is that they are made as vehicles so you can sit. I need to try one of those mods. As for the oven an coffee maker I think you can change that in the mod's config.xml file. If you know how to do it or someone else now let me know that I may add that to the mod and credit the person. Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7. Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!. Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos. Feliz inicio de aٌo para todos. Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7. I made the mod with the coffee maker and the wall stove, they work !!!!! It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings. Happy start of the year for everyone. Solo falta crear las recetas para los utensilios-herramientas. You just need to create the recipes for the utensils-tools. Link to comment Share on other sites More sharing options...
hernanxx Posted January 7, 2020 Author Share Posted January 7, 2020 Hola hernanxx,antes que nada gracias por compartir este gran mod,los objetos son hermosos y mas en un mundo devastado como 7dt7. Hice el mod con la cafetera y la estufa de pared,funcionan!!!!!. Solo falta aٌadirle los herramientas-utensilios como los tiene la forja,sino seria solo asi en version bلsica,saludos. Feliz inicio de aٌo para todos. Hi hernanxx, first of all thanks for sharing this great mod, the objects are beautiful and more in a devastated world like 7dt7. I made the mod with the coffee maker and the wall stove, they work !!!!! It only remains to add the tools-utensils as the forge has them, but it would only be so in basic version, greetings. Happy start of the year for everyone. [ATTACH=CONFIG]31114[/ATTACH] [ATTACH=CONFIG]31115[/ATTACH] [ATTACH=CONFIG]31116[/ATTACH] [ATTACH=CONFIG]31118[/ATTACH] Solo falta crear las recetas para los utensilios-herramientas. You just need to create the recipes for the utensils-tools. Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these. Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!! Link to comment Share on other sites More sharing options...
Gouki Posted January 7, 2020 Share Posted January 7, 2020 Hola!!1 Hey, that's great, thank you for you efforts and I'm glad you like the mod. I'm not good at recipies either, but if you don't mind, I will add this to the mod, and for a next update I will release them being usable, and of course credit you. If you just want to share the config code for these. Me alegra que te haya gustado el mod!!!! Fue un montَn de trabajo y hay mas por venir!!! Hola hernanxx,gracias,batalle pero los hice funcionar. Espero que en la proxima actualizaciَn aٌadas una licuadora,porque no vi ninguna o estaré ciego. Claro que compartire lo que tengo hasta el momento,puedes usarlo en tu mod. Tengo pensado aٌadir la tostadora de pan,el pan tostado y la mermelada,pero si quieres lo comparto como esta. Mas tarde lo comparto. Saludos Hi hernanxx, thanks, I fought but I made them work. I hope that in the next update you will add a blender, because I did not see any or I will be blind. Of course I will share what I have so far, you can use it in your mod. I plan to add the toaster, toast and jam, but if you want I share it like this. regards Link to comment Share on other sites More sharing options...
Gouki Posted January 7, 2020 Share Posted January 7, 2020 Hola hernanxx,la tostadora funciona!!!!! Hi Hernanxx, the toaster works !!!!! El sonido al abrir y cerrar de los tres objetos es de la mesa de trabajo,solo se puede reparar la cafetera y el tostador y al destruir los objetos te los devuelve,si quieres cambiarlo algo,hazlo. The sound when opening and closing the three objects is from the work table, you can only repair the coffee maker and the toaster and by destroying the objects you return them, if you want to change something, do it. Saludos Link to comment Share on other sites More sharing options...
Gouki Posted January 7, 2020 Share Posted January 7, 2020 Hi hernanxx,This is the code Blocks.xml <configs> <append xpath="/blocks" > <block name="Coffee Maker"> <property name="Material" value="MelectricParts" /> <property name="StabilitySupport" value="false" /> <property name="CreativeMode" value="Player" /> <property name="IsTerrainDecoration" value="true" /> <property name="Collide" value="melee,bullet,arrow,rocket" /> <property name="Weight" value="7" /> <property name="Place" value="TowardsPlacerInverted" /> <property name="Shape" value="ModelEntity" /> <property name="Model" value="#@modfolder:Resources/HNCoffeeMaker.unity3d?MrCoffee.prefab" /> <property name="FilterTags" value="floot,ffurniture" /> <property name="Class" value="Workstation" /> <property name="MaxDamage" value="100" /> <property name="HeatMapStrength" value="0.5" /> <property name="HeatMapTime" value="1200" /> <property name="HeatMapFrequency" value="25" /> <property name="RecipeList" value="Coffee Maker" /> <!--<property name="CraftTimeMultiplier" value="0.5,1"/>--> <property name="Stacknumber" value="1" /> <property class="Workstation"> <property name="Modules" value="tools,output" /> <property name="CraftingAreaRecipes" value="Coffee Maker" /> </property> <property name="OpenSound" value="open_workbench" /> <property name="CloseSound" value="close_workbench" /> <property name="WorkstationJournalTip" value="workbenchTip" /> <property class="RepairItems"> <property name="resourceForgedIron" value="1" /> <property name="resourceMechanicalParts" value="2" /> <property name="resourceElectricParts" value="2" /> </property> <drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" /> <drop event="Destroy" name="Coffee Maker" count="1" /> <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" /> <property name="TakeDelay" value="15" /> <property name="DescriptionKey" value="Coffee MakerDesc" /> <property name="EconomicValue" value="776" /> <property name="Group" value="Building,Science" /> <property name="FilterTags" value="fdecor,fother,ffurniture" /> <property name="SortOrder1" value="70i0" /> <property name="SellableToTrader" value="false" /> </block> <block name="Wall Oven"> <property name="Class" value="Campfire" /> <property name="Material" value="Mmetal_weak" /> <property name="StabilitySupport" value="true" /> <property name="Place" value="TowardsPlacerInverted"/> <!-- build restriction --> <property name="Shape" value="ModelEntity" /> <property name="Texture" value="293" /> <property name="Model" value="#@modfolder:Resources/HNCabinetsKB.unity3d?WallOven.prefab"/> <property name="MultiBlockDim" value="1,1,1" /> <property name="HandleFace" value="Bottom" /> <property name="ImposterExchange" value="imposterQuarter" param1="154" /> <property name="IsTerrainDecoration" value="false" /> <property name="MaxDamage" value="100" /> <property name="HeatMapStrength" value="0.5" /> <property name="HeatMapTime" value="1200" /> <property name="HeatMapFrequency" value="25" /> <property name="RecipeList" value="Wall Oven" /> <!--<property name="CraftTimeMultiplier" value="0.5,1"/>--> <property name="Stacknumber" value="1" /> <property class="Workstation"> <property name="Modules" value="tools,output,fuel" /> <property name="CraftingAreaRecipes" value="Wall Oven" /> </property> <property name="OpenSound" value="open_workbench" /> <property name="CloseSound" value="close_workbench" /> <property name="WorkstationJournalTip" value="workbenchTip" /> <drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" /> <drop event="Destroy" name="Wall Oven" count="1" /> <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" /> <property name="FilterTags" value="floot,ffurniture"/> <property name="TakeDelay" value="15" /> <property name="DescriptionKey" value="Wall OvenDesc" /> <property name="Group" value="Food/Cooking,Building"/> <property name="SortOrder1" value="70i0" /> <property name="SellableToTrader" value="false" /> </block> <block name="Toaster"> <property name="Material" value="MelectricParts" /> <property name="StabilitySupport" value="false" /> <property name="CreativeMode" value="Player" /> <property name="IsTerrainDecoration" value="true" /> <property name="Collide" value="melee,bullet,arrow,rocket" /> <property name="Weight" value="7" /> <property name="Place" value="TowardsPlacerInverted" /> <property name="Shape" value="ModelEntity" /> <property name="Model" value="#@modfolder:Resources/HNToaster.unity3d?Toaster.prefab" /> <property name="FilterTags" value="floot,ffurniture" /> <property name="Class" value="Workstation" /> <property name="MaxDamage" value="100" /> <property name="HeatMapStrength" value="0.5" /> <property name="HeatMapTime" value="1200" /> <property name="HeatMapFrequency" value="25" /> <property name="RecipeList" value="Toaster" /> <!--<property name="CraftTimeMultiplier" value="0.5,1"/>--> <property name="Stacknumber" value="1" /> <property class="Workstation"> <property name="Modules" value="output" /> <property name="CraftingAreaRecipes" value="Toaster" /> </property> <property name="OpenSound" value="open_workbench" /> <property name="CloseSound" value="close_workbench" /> <property name="WorkstationJournalTip" value="workbenchTip" /> <property class="RepairItems"> <property name="resourceForgedIron" value="1" /> <property name="resourceMechanicalParts" value="2" /> <property name="resourceElectricParts" value="2" /> </property> <drop event="Harvest" name="resourceScrapIron" count="0" tag="allHarvest" /> <drop event="Destroy" name="Toaster" count="1" /> <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" /> <property name="TakeDelay" value="15" /> <property name="DescriptionKey" value="ToasterDesc" /> <property name="EconomicValue" value="776" /> <property name="Group" value="Building,Science" /> <property name="FilterTags" value="fdecor,fother,ffurniture" /> <property name="SortOrder1" value="70i0" /> <property name="SellableToTrader" value="false" /> </block> </append> </configs> Ui_display.xml <configs> <append xpath="/ui_display_info/crafting_category_display" > <crafting_category_list display_type="Coffee Maker"> <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" /> </crafting_category_list> <crafting_category_list display_type="Wall Oven"> <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" /> </crafting_category_list> <crafting_category_list display_type="Toaster"> <crafting_category name="Food/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFoodCooking" /> </crafting_category_list> </append> </configs> XUi.xml <configs> <append xpath="/xui/ruleset" > <window_group name="workstation_Coffee Maker" controller="XUiC_WorkstationWindowGroup"> <window name="windowCraftingList" /> <window name="craftingInfoPanel" /> <window name="windowCraftingQueue"/> <window name="windowToolsCoffe Maker" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Wall Oven" controller="XUiC_WorkstationWindowGroup"> <window name="windowCraftingList" /> <window name="craftingInfoPanel" /> <window name="windowCraftingQueue"/> <window name="windowToolsWall Oven" /> <window name="windowFuel" /> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> <window_group name="workstation_Toaster" controller="XUiC_WorkstationWindowGroup"> <window name="windowCraftingList" /> <window name="craftingInfoPanel" /> <window name="windowCraftingQueue"/> <window name="windowOutput" /> <window name="windowNonPagingHeader" /> </window_group> </append> </configs> Windows.xml <configs> <append xpath="/windows"> <window name="windowToolsWall Oven" width="228" height="121" panel="Right" cursor_area="true" > <!--#$-IGS END.-$#--> <panel style="header.panel"> <sprite style="header.icon" sprite="ui_game_symbol_cookware"/> <label style="header.name" text="TOOLS" text_key="xuiTools" /> </panel> <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true"> <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilloafPan,utensilfryingPan,utensilroastingPan" required_tools_only="true"> <required_item_stack name="0"/> </grid> </rect> </window> <window name="windowToolsCoffe Maker" width="228" height="121" panel="Right" cursor_area="true" > <!--#$-IGS END.-$#--> <panel style="header.panel"> <sprite style="header.icon" sprite="ui_game_symbol_cookware"/> <label style="header.name" text="TOOLS" text_key="xuiTools" /> </panel> <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true"> <grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="utensilJar,utensilSpoon,utensilFilter" required_tools_only="true"> <required_item_stack name="0"/> </grid> </rect> </window> </append> </configs> Cualquier cosa que falte,hazmelo saber. Whatever is missing, let me know. Saludos Link to comment Share on other sites More sharing options...
hernanxx Posted January 8, 2020 Author Share Posted January 8, 2020 Kool man!!! Thanks, that's great, I will try them later. Yeah, no blender, I kinda forgot, but can add one for the next update. Gracias!!!!!! Link to comment Share on other sites More sharing options...
Gouki Posted January 8, 2020 Share Posted January 8, 2020 Kool man!!! Thanks, that's great, I will try them later. Yeah, no blender, I kinda forgot, but can add one for the next update. Gracias!!!!!! You're welcome hernanxx, thanks also to you for this great mod. El refrigerador funciona,pero solo para rellenar frascos con agua limpia (drinkjarboiledwater) y aٌadi botella con agua fria para rellenar con su botella especifica y funciona,el refrigerador se quedo igual como estaba(class=Loot). También se puede reparar y al destruir el objeto se lo devuelve. The refrigerator works, but just to refill jars with clean water (drinkjarboiledwater) and I added bottle cold water to fill with your specific bottle and it works, the refrigerator stayed the same as it was (class = Loot). It can also be repaired and by destroying the object it returns it to you. Saludos Link to comment Share on other sites More sharing options...
Zyamaia Posted January 15, 2020 Share Posted January 15, 2020 Hi I want to add this to my server but want to know if it only needs to be installed on the server or on my computer too? Link to comment Share on other sites More sharing options...
madrude Posted January 16, 2020 Share Posted January 16, 2020 great Job man... we need to see more ... Link to comment Share on other sites More sharing options...
Zyamaia Posted January 24, 2020 Share Posted January 24, 2020 Well I figured out how to install the mod. It's an awesome mod. I love it. Any plans on adding new textures to the painting system? Link to comment Share on other sites More sharing options...
hernanxx Posted January 25, 2020 Author Share Posted January 25, 2020 I dont know how to do that. Although I would love to, I can think of so many textures I could make. Anyway, the game was just updated to A18.3 and there is an issue with some objects being offset. I have fixed that ans re uploaded the mod. If you experiencie that just download it again and install it the same way. - - - Updated - - - great Job man... we need to see more ... Thank you Link to comment Share on other sites More sharing options...
KINGY5891 Posted January 29, 2020 Share Posted January 29, 2020 hi there, i noticed since updating to alpha 18.3 any doors with 2 blocks wide offsets half a block to the right. its not just with doors in this mod but with other mods that have 2 blocks wide etc... like ggs windows etc... it also does it to ones that are already placed, so i guess they changed something in 7 days.... anyone have any ideas? also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload cheers Link to comment Share on other sites More sharing options...
CynicalGamer Posted January 29, 2020 Share Posted January 29, 2020 since updating to alpha 18.3 any doors with 2 blocks wide offsets half a block to the right. I have the same issue. Link to comment Share on other sites More sharing options...
Ti2xGr Posted January 30, 2020 Share Posted January 30, 2020 hi there, i noticed since updating to alpha 18.3 any doors with 2 blocks wide offsets half a block to the right. its not just with doors in this mod but with other mods that have 2 blocks wide etc... like ggs windows etc... it also does it to ones that are already placed, so i guess they changed something in 7 days.... anyone have any ideas? also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload cheers As in, we can actually craft them in game? I've been slowly grinding away at making recipes and harvest for them and trying to figure out how to get them craft/buy & sell at the trader in our Server. If you have some part of that is what you are saying, I'm definitely interested. Link to comment Share on other sites More sharing options...
Methos Posted February 1, 2020 Share Posted February 1, 2020 also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload cheers Umm yes please! Link to comment Share on other sites More sharing options...
Puschpa Posted February 2, 2020 Share Posted February 2, 2020 ... also i have made a recipe file for all the items in this mod pack if anyone wants it, i can upload cheers That would be very nice! Thanks. Link to comment Share on other sites More sharing options...
Hellsmoke Posted February 2, 2020 Share Posted February 2, 2020 Here are my recipes until someone makes better ones. Made 12 easy to use helper blocks, enjoy! https://www.filedropper.com/unnecessarybutbeautiful Edit> These were made for A18.3 Link to comment Share on other sites More sharing options...
atomhert Posted April 2, 2020 Share Posted April 2, 2020 Hi Please be gentle with me. I have never added a mod to my game before and I am not really clued up on these things. I have downloaded and extracted the files for this mod but I have no idea where to put them. I cannot find a readme so I would appreciate any help. Thanks Link to comment Share on other sites More sharing options...
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