Aerial Posted December 11, 2019 Share Posted December 11, 2019 Return to the classic 7 Days experience and say goodbye to Joel, Jen and the gang! This modlet removes traders from random world generation and deletes challenge quests since there are no traders to turn them in to. Gold and silver nuggets (useless without a trader) have been replaced by useful loot. Dropbox link: https://www.dropbox.com/s/o5ttk8da3li3733/NoTraders%20v1.0%20A18%20Modlet.zip?dl=0 This modlet requires a new game/world. It appears to break old games that have generated traders, though I am unsure why. Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted December 13, 2019 Share Posted December 13, 2019 Immediate download, thank you! Now I just need to find a minimal HUD medley. Link to comment Share on other sites More sharing options...
Greymantle Posted December 13, 2019 Share Posted December 13, 2019 I would love to see a modlet that lets you control the prices, what they stock and the quality, and how often they get new stock. Thanks for this mod the next best thing. Link to comment Share on other sites More sharing options...
SMiThaYe Posted December 14, 2019 Share Posted December 14, 2019 Great to have this modlet as traders (since 2016/A15) have had mixed opinions. It's easy to cheese the game as I much prefer the normad scrounge and survive as the true lone survivor making everything you find really count. Personally not a fan of POIs completely resetting for quests either. Just noting that Nitro generator can remove all traders for new worlds but this modlet also removes quests so it sorts that aspect. What about removing all world vending machines too which seem to magically restock? From there any Dukes you find aren't entirely useless as you'll still need brass for ammo to smelt, which I do anyway. Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted December 14, 2019 Share Posted December 14, 2019 Just noting that Nitro generator can remove all traders for new worlds but this modlet also removes quests so it sorts that aspect. What about removing all world vending machines too which seem to magically restock? From there any Dukes you find aren't entirely useless as you'll still need brass for ammo to smelt, which I do anyway. Nitrogen is amazing. Removing vending machines is an idea I've had and successfully implemented in the past (made them harvest for a small amount of tinned food or drinks as well as mech parts etc) but I've been out of modding for a while so it'd be nice to see a modlet for that. Link to comment Share on other sites More sharing options...
Aerial Posted December 15, 2019 Author Share Posted December 15, 2019 Nitrogen is amazing. Removing vending machines is an idea I've had and successfully implemented in the past (made them harvest for a small amount of tinned food or drinks as well as mech parts etc) but I've been out of modding for a while so it'd be nice to see a modlet for that. That sounds relatively easy to implement. I'll take a look! Link to comment Share on other sites More sharing options...
vedaire69 Posted December 15, 2019 Share Posted December 15, 2019 the only issue I see with this mod is no traders no completing the series of tutorial quests cause you cant go to the trader to complete the final one which is a total of 3 or 4 perk points Link to comment Share on other sites More sharing options...
Aerial Posted December 16, 2019 Author Share Posted December 16, 2019 the only issue I see with this mod is no traders no completing the series of tutorial quests cause you cant go to the trader to complete the final one which is a total of 3 or 4 perk points Actually, the skill points are awarded at the end of the crafting quest line so they are still awarded. Link to comment Share on other sites More sharing options...
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