convergent Posted December 4, 2019 Share Posted December 4, 2019 Having trouble adding decorations to sub biomes - specifically adding trees to the snow subs. Trees are present in the main biome, but won't spawn in subs on a new generation. I am confident that the xml changes are accurate as I am modifying the biomes.xml directly and seeing changes, just no trees. There must be an item in the generation code I am missing. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 4, 2019 Share Posted December 4, 2019 I think its broken still? Link to comment Share on other sites More sharing options...
convergent Posted December 4, 2019 Author Share Posted December 4, 2019 Must be... I had very realistic landscapes in a16.4 but didnt bother to try updating my biomes until now. Link to comment Share on other sites More sharing options...
convergent Posted December 4, 2019 Author Share Posted December 4, 2019 An update for other modders struggler with this - adding a tree to a primary biome fails unless you remove the "isdistantdecoration" value="false" tag. Then you may add them. Will update with sub biome solutions. Link to comment Share on other sites More sharing options...
convergent Posted December 4, 2019 Author Share Posted December 4, 2019 There are two issues with adding trees to sub biomes - "IsDistantDecoration" must be set to false, and "shape" must be set to "ModelEntity". If you create a new block extending the tree you want and add these two lines you can create or modify sub biomes. Please post if there is a better solution as this is a clunky workaround and may impact performance. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted December 4, 2019 Share Posted December 4, 2019 both lines refer to the player view ring they use. modelentity is very close to the player. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.