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Suggestions for A19 and beyond


ozzysfang

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Might we get a 'Dead is a new character / start on the same world' option?

 

I would like to see this, too. But, to the degree that it is possible, it is probably possible now through modding. For example, there's already an elixir that resets skill points, so it's probably possible to make that a "buff" on death.

 

Incidentally - is there an accepted gaming terminology for this? None of the ones I've heard fit this.

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I'd like to see the microsplat map not cause my fps to drop to half in the desert, snow biomes and around water in rwg, any mountain that is kinda rough causes it too, disabling the microsplat map with a fan made patch removes these fps issues, so its clearly that which is causing them.

 

As I said in the A18 dev thread, A18.2 has a terrain quality option, which can be used to lower the terrain object count and the terrain shader complexity, which makes it run faster.

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Apologies if this has been answered, but some time ago wolf pups pets were talked about. Is this still a possibility?

 

Not unless we can dramatically improve our 4 legged animals ability to navigate and add ik to feet. Most likely would be a human or robotic companion. Intellect might be able to craft sentry bots as their tier 3 "junk turret". Perhaps these can be pack mules with an inventory mod.

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Fairly certain bandits and npcs are Kickstarter stuff. And fairly certain they have to be implemented before gold. Or those who backed the game for those 2 would be up in arms and possible further stuff occur

 

This is actually a topic that was talked about before, and if I recall correctly, the devs themselved stated that bandits plus NPCs would probably be implemented after the game goes gold, mainly because it doesn't make much difference. They will be added in a future version, that's a fact. Whether if said version is called A20 or V1.1 doesn't matter much.

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Well, write few lines in C# to fix a bug is same/similar as xml lines. So why it is bad thing to show off? It is a feature we should be consider. Not how they do. XML or Assembly language or rocket science. not our business. We just see feature and enjoy.

 

Number of lines changed often means little vs the time spent. Today it took me 1.5 hours debugging why some of the terrain rendered far away was turning white at half or lower texture quality. It ended up being the mipmap count needed a +1 when the lower quality texture arrays were created or the lowest texture mip level would be white.

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Number of lines changed often means little vs the time spent. Today it took me 1.5 hours debugging why some of the terrain rendered far away was turning white at half or lower texture quality. It ended up being the mipmap count needed a +1 when the lower quality texture arrays were created or the lowest texture mip level would be white.

 

mipmapCount includes the base texture

should be called mipmapAndBaseCount

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Madmole: Please give love to alchemy,

 

* New tea recipes

* Biclusive exclusive plants to prepare various positions

* New plants and liquids (plant oil)

* New alchemy station

* Positions and artisanal injection to recover life and other attributes

 

We have an "alchemy" station already in the game, it's called a chemistry station. Oh and FYI, alchemy isn't a real science.

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What I really would like to see in A19 is :

 

- Frequent random hordes, with zombies coming running. An irradiated who comes from nowhere. A demolisher approaching the base. The return of regular screamers. In short, anything to spice up life between two blood moons.

 

- A balanced loot (too many finished products now: bandages, teas, cooked food, clothes, etc... : on my last game, I didn't cook at all, nor did I pick a single aloe. I'm swimming in a painkillers sea, because healing bandages are everywhere.)

 

- An inconvenience related to the consumption of canned food.

 

- A permanent infection (the current system is perfect but absolutely not exploited).

 

Other than that, I'm waiting for the bandits who should make the game dangerous and difficult again. Take my dough and publish a DLC, it will fit me perfectly.

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Dam, everyone be making list... heck even essays on what they want to see in A19

 

It's like everyone in line for Santa lol.....HoHoHo...😁😁😁

 

- - - Updated - - -

 

I see a junkturret with a motor in a shoppingcar as a sentrybot^^

 

That actually sounds sorta cool.

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Well, write few lines in C# to fix a bug is same/similar as xml lines. So why it is bad thing to show off? It is a feature we should be consider. Not how they do. XML or Assembly language or rocket science. not our business. We just see feature and enjoy.

What are you saying?

Are you one of those people who like to say - "do not criticize-do better!" ?

Then say it to yourself when you are dissatisfied with the purchased purchased food in the store, or you do not like the car in the auto-salon...

 

Why would i write that code? I'm not a developer - i do other things.

 

I was only talking about books.

There work - it's copy-paste with some tuning. Is this seriously a significant innovation for new alpha? You that truth important how many books will, 100 or 103? Well, for that matter, he announces 3 and removes 10...

 

Finding and correcting bugs is a complex process, even if you need to change one bit. I didn't say anything about the ease of it.

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I love your work :-)

 

What will be nice?

NPC#s and bandits - roaming and bases with them

An overall goal - to find the reason for Z's or a cure

more animals - neutral ones

underwater life - fishes, snakes, gators

boats & fishing

binoculars

grills and ovens working

water from taps, bath tubes and showers

 

That's it from my side ;-)

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All I expect from a19 is improved NPCs and bandits.

 

That is funny they aren't even on the list. As I said A19 might be a 2 month mini build, it might be a 2 year mega build, in which case you could probably count on bandits. It might be a multiple point release build with 19.1 having books, 19.2 having vehicle updates, .3 legendary, .7 graphics, .9 bandits. I don't know yet but bandits are so far out I wouldn't expect them in 19.

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What are you saying?

Are you one of those people who like to say - "do not criticize-do better!" ?

Then say it to yourself when you are dissatisfied with the purchased purchased food in the store, or you do not like the car in the auto-salon...

 

Why would i write that code? I'm not a developer - i do other things.

 

I was only talking about books.

There work - it's copy-paste with some tuning. Is this seriously a significant innovation for new alpha? You that truth important how many books will, 100 or 103? Well, for that matter, he announces 3 and removes 10...

 

Finding and correcting bugs is a complex process, even if you need to change one bit. I didn't say anything about the ease of it.

 

Writing the xml is not the only work. Someone also needs to invent the content of those books so they fit the game, add useful stuff and generate fun for some people. Anyway, should MM not list those new books just because they are only XML ?

 

Which 10 books will be removed by the way?

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OvLxkCE.png

 

We need this asap!

 

How are they supposed to charge it with all the Brown outs LOL

 

- - - Updated - - -

 

Sorry but we're not shipping low quality crap bandits, we pulled them from the build once for that very reason.

 

Welllll - Quality depends on how good you are at lets say (blender)

and what kind of Plugins you have

And your attention to detail vs just putting it out to calm the masses

Just saying bro

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Writing the xml is not the only work. Someone also needs to invent the content of those books so they fit the game, add useful stuff and generate fun for some people. Anyway, should MM not list those new books just because they are only XML ?

 

Which 10 books will be removed by the way?

3 new book sets can be a significant undertaking. Design, art, wording, code for xml, new code for new functions, icons, localization, additional models if they unlock crafting something new, etc. Add to loot, traders, recipes for new unlocks. People think stuff is so easy. These are the same people who never accomplish ♥♥♥♥ with their own lives because they are too busy pointing fingers at how everyone else is doing it wrong.

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How are they supposed to charge it with all the Brown outs LOL

 

- - - Updated - - -

 

 

 

Welllll - Quality depends on how good you are at lets say (blender)

and what kind of Plugins you have

And your attention to detail vs just putting it out to calm the masses

Just saying bro

 

I don't think you know what goes into making a quality product. Just a few things with bandits:

 

Art and design, armor, how they scale in visual threat level a player can identify with. Model texture and rig, then make a prefab with ragdoll and other requirements.

AI code and behavior: Patrol, play animations at key points to look realistic when not in combat, make idle conversation, make combat barks, take cover, retreat, heal, use a variety of weapons, animate realistically, path intelligently.

Write VO lines, order VO, process vocals, tune in volumes distances, etc.

Loot drops, XP, harvest data, dead body hit points.

Leveled list integration. Getting all these elements working together and all of it feeling polished and not glitchy is a huge undertaking.

Retune stealth (these are humans not zombies)

Implement use of items, ranged weapon aiming, look up and down controllers, crouch, a whole different mechanim controller with logic for every transition.

 

Anyhow its a lot of work, not just reskin a zombie and call it done.

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