Malacay2k11 Posted November 27, 2019 Share Posted November 27, 2019 Hi Everyone, maybe someone can help me here I want to add new entitys to 7dtd and start to follow the tutorials from xyth / David Taylor on Youtube. After following the shown material i'm stucked on 2 issues now... First Issue: Animation Issues (maybe from Rigidbody!?) i show this to xyth for help and he answered me: In unity you left a ridgedbody or hinge component on a bone. Whenever it shakes like that, then thats the reason. for the simple reason, that i'm new to working with unity, his response don't lead me to the goal to fixing the issue. Thats why i made a 2nd Video to show the "Inspector" of all Bones from the Character. Second Issue if i spawn a self added Entity to the Game i got a Error Message https://prnt.sc/q2r9db followed by a "NullReferenceException" Error Spam. i used the from xyth in tutorial shown "entityclass.xml" config https://prnt.sc/q2r8dt .. Hope for some help to fix the issues as fast as possible. Ppl can add me at discord to talk with me about a solution--- Malacay2k11#3163 EDIT I got the animation right now a bit more stable: but the ingame error message is still there... Link to comment Share on other sites More sharing options...
Mumpfy Posted November 28, 2019 Share Posted November 28, 2019 boy i hated that shaking issue, did it a millon times. then i started paying attention to xyth. Link to comment Share on other sites More sharing options...
DUST2DEATH Posted November 28, 2019 Share Posted November 28, 2019 boy i hated that shaking issue, did it a millon times. then i started paying attention to xyth. the sarcasm is on fire today. god damn whats with you all. Link to comment Share on other sites More sharing options...
n2n1 Posted November 28, 2019 Share Posted November 28, 2019 the sarcasm is on fire today. god damn whats with you all. General nervous irritation When i see A17-A18 and my ass is on fire. Link to comment Share on other sites More sharing options...
xyth Posted November 28, 2019 Share Posted November 28, 2019 You can't remove a ridged body if there is a character joint also on it. You must remove the character joint first...then remove the ridged body. In Unity 2019.1 you need to unpack the object in the hierarchy to make any changes that will be automatically saved. I don't love this change, and the safest method is just to remove all the ridged bodies and character joints, then delete the previous version (not the .fbx) from the asset folder then drag that new version of the model into your folder which will force save every change. The null ref error likely related to the above, but not always. Make the above change and let us know. Link to comment Share on other sites More sharing options...
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