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Alpha 19 Dev Diary


madmole

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Perhaps in addition to this, Traders could have their own personal "loot table" in what they offer you in both their stashes and as trader quest rewards? (ie Jen could offer the player mostly medical supplies, while Rekt sells... sh*t.)

 

Yes that is totally going to happen.

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Its WAY harder than Skyrim and Fallout 4 even on survival mode.

 

It's really not. I've barely played FO4 and I have to stick it on the hardest difficulty to be a challenge.

 

Any experienced player SHOULD need mods to make it harder. That kind of stuff is great for mods but the vanilla game has to be accessible.

 

Darkest Dungeon, XCOM, FTL...

 

All rogue-like games. All punish you to hell and back as soon as you start playing. All of which have achieved critical acclaim in some way (and two of those are indie titles). Even MINECRAFT is hard to begin with if you have no-one to guide you.

 

So no. The vanilla game does not have to be accessable at all. In fact, i've been keeping an eye on twitch and folks just starting in A17/A18 are sticking it on Insane, always run, nightmare zombies just for a challenge now. Folks didn't used to do that in earlier alphas (admittedly there was no nightmare speed, but insane, always run gameplay was not as common as it is now).

 

Vanilla could do with a kick up the arse to be more challenging and more focused on the survival aspect. I feel 7DTD has lost that and become more of a looter/shooter these days, and that's quite sad.

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Entertainment value is your game.

 

Your points as a dev should be conveyed without insults.

 

Use of terms such as Rat, is an insult. Words, how do they work?

 

https://www.vocabulary.com/dictionary/rat

 

I don't view it as a derogatory thing, but it might be to some. I always thought a forum rat was someone with a lot of posts. I'm not going interacting if I can't give you guys some ♥♥♥♥. I say lighten up, its an internet forum about a zombie game.

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Madmole, as a developer and owner you have a financial obligation, which I completely understand and respect, so let me ask the other madmole, the modder, a question.

 

...what will your first mod be for the game? No troll, no bait, I'm honestly curious what you would like to mod in.

 

Also, something feels different... The forums feel... Cleaner. Less cancerous. Can't quite put my finger on it...

 

It depends how much framework is there when we're gold, and how many ideas I had that don't make it into the game. Maybe some weirdo factions you can join that have quest lines, some new items and gear, new VO, etc. Even if its just dead drop quest notes it could feel pretty cool. Maybe an npc follower as an example so other people can make more.

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I don't view it as a derogatory thing, but it might be to some. I always thought a forum rat was someone with a lot of posts. I'm not going interacting if I can't give you guys some ♥♥♥♥. I say lighten up, its an internet forum about a zombie game.

 

So I'm king rat? Cool. :)

 

...my chair needs to say that at the tfp booth.

 

- - - Updated - - -

 

It depends how much framework is there when we're gold, and how many ideas I had that don't make it into the game. Maybe some weirdo factions you can join that have quest lines, some new items and gear, new VO, etc. Even if its just dead drop quest notes it could feel pretty cool. Maybe an npc follower as an example so other people can make more.

 

Cool, so basically more content using the existing framework. I'd definitely be down for that. :)

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We're all for more procedural and random systemic design so yeah. That doesn't mean it confirmed, it just means yeah we generally like that kind of stuff.

 

Loot room overhaul, not really. We could spend a lot of hours on that, or just keep cranking out POIS. We can make a framework for mod authors to upload their pois to workshop. Then users can have 1000's of POIS. THere is no way you will remember the loot room in 1,000's of POIS. Hell the map might only load a small % of them. Then its like a new game every time, with loads of new POIS you have never seen.

 

The things I don't like about the current state of RWG is the lack of different POIS, the fact that you won't get all of the POIS in a 8k x 8k map, and also the lack of non repeating quest POIs for the same type of quest from the same tier.

spawning several cities.

 

The ideal RWG is:

 

1- Maps bigger than 4k should always have ALL of Navezgane POIS both questable and not. So when I play an 8k map I know that every single POI from Navezgane is there plus many repeating ones.

 

2-4k maps should not have any repeating POIS at all. If there's a problem with that, an option to switch to fully random might be nice, but non needed as there are lots of seeds for that.

 

2- POI repetition in quests might be unavoidable, but a procedural spawn system and quest variation will mitigate that greatly.

 

3- Colored map icons. The current icons are ok for abstract anything from. But currently, too many icons make for a glitchy compass and having colored icons might reduce the problem further.

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We've talked about it but don't have a design for it. Don't really want players making beds at pois as some kind of gaming the system trick. Maybe illnesses could go away quicker near a bed. Depends how its set up. Forcing the player to lay in it would allow us to give a better buff than simply an AOE effect.

 

The only thing that really makes sense is to use bed variants in the one thing that beds do interact with... and that is respawning after death.

 

So if we want a "bed feature" it would be a lessened death penalty or losing x% of your total penalty on respawning on a better bed variant.

 

Tying it to any kind of healing/curing feature would mean that we make "stand around doing nothing" gameplay beneficial and that is cancer. Some players may remember that we had that at one point. ;)

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Tying it to any kind of healing/curing feature would mean that we make "stand around doing nothing" gameplay beneficial and that is cancer. Some players may remember that we had that at one point. ;)

 

So the perfect mechanic for the 100% of players who go afk at night?

 

*runs away*

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We've talked about it but don't have a design for it. Don't really want players making beds at pois as some kind of gaming the system trick. Maybe illnesses could go away quicker near a bed. Depends how its set up. Forcing the player to lay in it would allow us to give a better buff than simply an AOE effect.

 

Regarding this: I always kinda thought it is too easy to exploit the Bed mechanic: Go to a Tier 5 Prefab, lay a bedrol in Front, die, spawn repeat.

 

How about make it so, that a Bed/Bedroll only can be laid on Claimed Ground? That might help a bit.

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We've talked about it but don't have a design for it. Don't really want players making beds at pois as some kind of gaming the system trick. Maybe illnesses could go away quicker near a bed. Depends how its set up. Forcing the player to lay in it would allow us to give a better buff than simply an AOE effect.

 

I remember that at one point time moved faster during night time. Could that become a bed feature? I kinda miss that one. Sit in bed = time increase speed by X if nighttime.

 

Also, I don’t see people making beds in poi’s as gaming the system, It is more like they are willing to “sleep” in an unsafe location and also it could be countered with if a bed is not close to their land claim block the buff wont apply.

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I don't view it as a derogatory thing, but it might be to some. I always thought a forum rat was someone with a lot of posts. I'm not going interacting if I can't give you guys some ♥♥♥♥. I say lighten up, its an internet forum about a zombie game.

 

Please never give in into such Political Correctness Remarks.

 

We want the team how we know 'em

Madmole: Blunt as a Club

Gazz: Sarcastic to no end

Roland: Snarky and witty

 

Faatal is the only one allowed to be in good mood 24/7^^

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Oh thank god!!!!! Flying enemy drones just.....ewww

 

I could get into them guarding military bases and perhaps the top third section of skyscrapers for example

 

Or maybe having a new, endgame military research complex with local-bound advanced stuff. You might get schematics for player endgame gear in those.

 

Like a high level dungeon that pretty much kills low level players instantly when entering them too soon?

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Wait...you don't just have the majority? You have the VAAAAAAST majority on your side?!?!!?!

 

 

It was discussed some months ago, that telemetrics would come in the game, to gather informations about player behaviour for Devs.

Is that allready in, or any news on that?

 

you guys might not be influenced by it, but i always disliked the fact that the Forum is full of negative People that give you harsh critic for Stuff, that im sure 83% of the Playerbase really like and would wish for the sake of all of us for you to have a neutral/wide Feedback area aka Telemtrics.

 

Or how about Polls with hidden outcome (so players cant nail Devs to it) for certain Topics? Might be announced via Steam-News so a wider field of Players sees it.

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MM, Gazz, or faatal... I do have a question.

 

How does onCombatEntered work? Is it when you shoot a zombie or when one "aggros" you? And when is the player considered to be "not in combat"? Obviously "when dead" is going to be one of options there (you or the zombie) but does it also happen if you run away far enough for the zombie to lose interest?

 

EDIT: To add to the paragraph above, will we be getting an onCombatLeft trigger in A19? :D

 

 

Mod Note: The remainder of this post is intact and moved to GD with the rest of the debate. I kept this part here as a direct question to the developers. --Roland

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