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Alpha 19 Dev Diary

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Because more than one hit is too slow for the top tier. Use a stone axe if its too fast for you.

 

Down the road I want to make a material you load into your gun like hold R to select ammo. Then you upgrade with that material. Then there is no accidental upgrading your r concrete to steel just because you have steel in your inventory.

 

Oh PLEASE no! Then doing multiple upgrades on a block you either have to keep circling the base like a lunatic or constantly be reloading the tool? Urgh!

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Oh PLEASE no! Then doing multiple upgrades on a block you either have to keep circling the base like a lunatic or constantly be reloading the tool? Urgh!

I'd guess the idea is an autoloader, load nothing and it'll use your inventory, load it and it'll only use that type until you reset or something.

 

Of course, I always think the idea is to maximize the difference between being bad at something and being good at it, with something primal about the skill involved. Timing, rhythm, focus, anticipation; foresight, deduction, patience, planning, tenacity, design. With good a/v rewards and as much "stuff" stuffed in everywhere as possible. Okay, that kinda got away from me there. The nail gun just needs focus and rhythm, it's a simple tool but it has its pleasures, you can get good with it. Of *course* somebody wants to take that away. It's the way of the world.

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This is a great solution, imo. Prevents unintentional upgrading and unifies the system with how firearms works.

 

There is the issue of a player who just wants to repair quickly after horde night and be done with it. Perhaps one of the "ammo" selections could be its current behaviour.

 

Repair would work like now grabbing mats from your belt. ONly upgrade uses the selected ammo. Best of both worlds.

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You have to think about how it will work for explosives. If zombies can be killed only in the head, then explosives, with this setting of game, can become almost useless, especially with regenerating zombies.

 

That is with an incorrect assumption that heads would not take damage from explosives.

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NO. This is NOT funny.

 

It is MANDATORY.

 

Please Gazz, I beg of you Madmole, if you ever cared for us your loyal customers at all, you will add a very rare lootable clothing item called "LBD". It must be hard-coded in the game, not in XML. No dye slot. When worn

 

a) the survivor appears to be wearing a LBD; all armor remains in effect, but is not visible

b) gives +25% stealth

c) (undocumented) gives 1 XP for every stone axe created

 

DO EET!

 

Na, it would be -5 to INT :D

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This is one of my favorite changes ever. It's simply brilliant to give looters a chance to get some mats whole looting.

 

Mining will still get you far more in the long run but its nice to be able to get some mats while looting.

 

Exactly. I don't think any changes are needed. This is another example where a mod would be better. You can't expect first timers to know stuff, so when a guy with 10k hours experience wants it harder for everyone you have to just roll your eyes. I do think making electricity required for the mixer and maybe scaling block damage with GS would be decent moves.

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Add to that only one headshot is needed. That would be cool.

 

That would just be a damage scaling option. I still think tougher zeds would need multiple headshots.

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Daw! Whoever's said you don't listen to the forum is clearly mistaken - obviously you were taking notes when TSBX said:

 

 

Great idea!

 

(IIRC, it was originally posted in the dev diary and shortly after that got Rolanded)

 

-A

 

I'm sure I've mentioned it some years before and he might have picked up on it. It's been in talks since the radial menu was introduced many years ago. If not great minds think alike.

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The cost of producing concrete in the early game has already been increased from Alpha 17 to Alpha 18. Without 5 points in Advanced Engineering you need 20% more stone to produce the same amount of concrete mix.

 

In addition, you need 20 concrete mix to upgrade a rebar frame in Alpha 18. So you need twice as much concrete mix to build a base out of reinforced concrete as in Alpha 17.

 

Yep, its a lot harder than it used to be IMO.

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Oh PLEASE no! Then doing multiple upgrades on a block you either have to keep circling the base like a lunatic or constantly be reloading the tool? Urgh!

 

No you would skip all the bs and upgrade everything to the selected material. If concrete is loaded, all wood blocks hit would become wet concrete, all flagstone would also become wet concrete. You set the material and upgrade to it. The only use case different would be steel, it would reject upgrading all but r concrete.

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I'm sure I've mentioned it some years before and he might have picked up on it. It's been in talks since the radial menu was introduced many years ago. If not great minds think alike.

 

It seems like 99% of the good ideas pitched by the people have already been thought of years ago and or TFP has one that is far better. Goes to show you that TFP were born to make video games. Yah just cannot go wrong placing faith in TFP. Keep up the good work Madmole and the rest of the Pimps.

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hows the Development going Madmole. is it going well?

 

Super Bowl Sunday afternoon bruh. I imagine beers are going well for most. For me I'm about to bb squat a terrifying 65 pounds (don't ask).

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Super Bowl Sunday afternoon bruh. I imagine beers are going well for most. For me I'm about to bb squat a terrifying 65 pounds (don't ask).

 

hey I don't judge.

 

and i forgot about the super bowl. lol

 

i was sleeping most of the day!

 

 

 

 

all im going to do is just play some PC 7DTD and Xbox.

Edited by Adam the Waster (see edit history)

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Super Bowl Sunday afternoon bruh. I imagine beers are going well for most. For me I'm about to bb squat a terrifying 65 pounds (don't ask).

 

What does a typical meal day look like for you when your lifting?

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That would just be a damage scaling option. I still think tougher zeds would need multiple headshots.

 

Speaking of scaling options, would a gamestage scaling option be available as a feature in the future possibly? (25%, 50%, 67%, 75%, 100%, 150%, 200%, etc.) No complaints coming from me regarding the current gamestage, just thought I'd ask. Besides, if any players were hypothetically unsure of playing a harder difficulty due to faster gamestage, this could fix this? Idk, I'm just talking out of my own hat here. :p

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Mixers definitely need power or fuel yet.

 

Concrete needs to use water somewhere imo - it's nearly end game level and i don't see the problem with some extra steps to get there.

 

Also I have fond memories as a kid using a hand operated mixer for gramps as well as mixing countless yards by hand in a wheelbarrow.

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Concrete needs to use water somewhere imo - it's nearly end game level and i don't see the problem with some extra steps to get there.

 

Also I have fond memories as a kid using a hand operated mixer for gramps as well as mixing countless yards by hand in a wheelbarrow.

 

i agree in a way.

 

 

you see i guess in this world when you uses water with anything aside from drinking. so if you cook your stew it will also have some glass in it!

 

 

so if they were going to add that i think a "Water Storage" bar kinda like the Generator but instead of Gas its water. and each jar will add 10% and each cement would cost 5% water or something.

 

 

but then again if you aren't near a water source. your screwed

 

 

It seems like 99% of the good ideas pitched by the people have already been thought of years ago and or TFP has one that is far better. Goes to show you that TFP were born to make video games. Yah just cannot go wrong placing faith in TFP. Keep up the good work Madmole and the rest of the Pimps.

 

 

 

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Edited by Adam the Waster (see edit history)

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No you would skip all the bs and upgrade everything to the selected material. If concrete is loaded, all wood blocks hit would become wet concrete, all flagstone would also become wet concrete. You set the material and upgrade to it. The only use case different would be steel, it would reject upgrading all but r concrete.

 

I'd love that, I always use my forged steel by accident XD My bad too, I shouldn't be walking with those in my pocket.

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MM, people don't want you to make concrete mixing more tedious - they want you to make it more rewarding, which is problematic if it grows on trees, and also overshadows the other materials that usually never get to be used.

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MM, people don't want you to make concrete mixing more tedious - they want you to make it more rewarding, which is problematic if it grows on trees, and also overshadows the other materials that usually never get to be used.

 

Pois have sleepers so looters still have to work for it so I dont think the problem is that severe. If anything, some incremental changes like MM mentioned may do the trick.

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MM, people don't want you to make concrete mixing more tedious - they want you to make it more rewarding, which is problematic if it grows on trees, and also overshadows the other materials that usually never get to be used.

 

agreed. its way to easy! at least for single player

 

all you need is just some brick walls that are super easy to make. and a cement mixer.

 

 

i really don't have a Answer to this but i think ether. Recipe more complex, Make building tiers longer instead just a few to get Concrete or Make bags of Concrete in POIS more rare. but i really don't know

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One feature I would love - LOVE - to have in A19 is the ability to lock signs in singleplayer so that you can't edit them unless you hold down "E" for more options. That way, you can't edit them by accident, or accidentally click on a sign and get stuck in it while a Demolisher explodes during horde night... :p Not speaking from experience of course. Haha

 

If this can be done, awesome, and if it is done, please and thank you. :)

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Pois have sleepers so looters still have to work for it so I dont think the problem is that severe. If anything, some incremental changes like MM mentioned may do the trick.

 

Wouldn't call a few sleepers work, but I wasn't only referring to that. I find myself upgrading from wood straight to concrete, in every playthrough. There are so many different materials and I think it's a shame there isn't a more gradual progression curve.

 

Recipe more complex

 

I was about to suggest the mixer working only with electricity for starters, but I hadn't noticed this line, probably because it contained the word "scaling", which I am severely allergic to:

I do think making electricity required for the mixer...

Yes please...

...and maybe scaling block damage with GS would be decent moves.

No. Gods. Just no.

Edited by RestInPieces (see edit history)

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No. Gods. Just no.

 

Don't worry, block health will also scale with player level so it will all even out :p

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