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Alpha 19 Dev Diary


madmole

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Madmole

 

Faatal stated he would work for free and Gazz said he would start wearing clothes when roaming the forums if you allowed us to have horses in the game... 😁😁😁😁.

 

That we could ride and tame maybe breed to get that perfect steed.

 

Yeah...then we need horse mods. Platinum horse shoes, diamond studded saddle, oh and extra bag storage (I'm looking at you oblivion lol)...

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Honestly I pretty much agree. All things considered the game looks really great for a voxel one, as a matter of fact it looks better than most games that don't feature voxels. Yet the zombies... well, they really stick out like a sore thumb. Always the same looks, the same animations, the colors are way too flashy for my taste, and yeah... It just doesn't feel real and immersive at all. I wish they could randomize outfits / faces / haircuts and animations, so that you don't feel like wrecking copies and copies of the same.

 

At the very least, a serious pass on the aesthetics should be made. The world, terrain, light effects look so stunning, that in comparison the zombies just look gimmicky.

 

As long as you don't simultaneously demand more zombies, that's okay. That graphics and animation bling bling on each zombies will cost GPU and even a little CPU time. Less left for actually putting more zombies in the game.

 

Yeah...then we need horse mods. Platinum horse shoes, diamond studded saddle, oh and extra bag storage (I'm looking at you oblivion lol)...

 

Well, and a name change. 7 Red Dead to Die

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Many games allow you to summon your mount, world of warcraft from example. Is it that much of a leap to allow it into your inventory instead of whistling it away into thin air?

 

That's magic tho. Mind you, I would be fun to summon a flying dragon for horde night. heh-heh.

 

*summons dragon*

"I'm hungry"

"Dinner will be here soon"

*ominious music at 10pm"

"Dinner is served!"

*nom*nom*nom*

"Hey these green ones are really tasty!"

"Look for the guys with a glowing thing on their chest. Extra fuel for your fire"

*CHOMP* rumblerumble.. *BELCH!!*

"ooohh... BBQ!"

 

heh.

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Yeh yours are in the compo pack lol. Mine is not small includes 6 triple layer car parks. My casino my hoteldestallion the airport itself which is as long as all the above put side to side lol plus a high rise office tower and a museum lol plus hangars towers runways etc.

 

Yours look great to and probably used more then mine would be haha. Of it even spawns in rwg lol... 😥😥😥

 

Nothing spawns in RWG....8k maps are too small once you have vehicles.....we need 16k at a minimum.....Maybe one day!!

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Madmole

 

Faatal stated he would work for free and Gazz said he would start wearing clothes when roaming the forums if you allowed us to have horses in the game... .

 

That we could ride and tame maybe breed to get that perfect steed.

 

I want full breeding animations along with vomit animations..otherwise the immersion is lost!!

 

 

Coughs * Airport POI * Coughs

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I read yesterday that Unity is thinking about that, but they don't know when or if they will do it.

 

I don't know much about Unity. I just started reading through some things and watching videos.

Is Unity so locked down that you can't write your own texture streaming?

I'm getting the impression that Unity isn't very flexible at all. Everything regarding limitations seems to be at the fault of this engine... but usually an engine, or even some framework of anything, can still be extended upon.

 

Yes new combat tracks are awesome and will be added to 19.

 

Can we have that listed on the front post?

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I don't know much about Unity. I just started reading through some things and watching videos.

Is Unity so locked down that you can't write your own texture streaming?

I'm getting the impression that Unity isn't very flexible at all. Everything regarding limitations seems to be at the fault of this engine... but usually an engine, or even some framework of anything, can still be extended upon.

 

 

 

Can we have that listed on the front post?

 

The problem with customization of a product (Unity) is you generally dont get support from the developer on maintaining them since its code they cant validate themselves. On the flip side developing your engine from scratch I can only imagine is extremely costly.

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The problem with customization of a product (Unity) is you generally dont get support from the developer on maintaining them since its code they cant validate themselves. On the flip side developing your engine from scratch I can only imagine is extremely costly.

 

Oh of course. It takes years just for that. It might be something for TFP to start though now that they have a good foothold in the industry and especially if they plan on franchising this game.

But, I didn't mean writing the whole engine from scratch... just extending upon it.

For instance, sometimes I have clients who demand that I develop a website or secure portal using the Ruby on Rails framework. I'll use that for building a basic template and for the ease of versioning and working with the database models, but when I need something more advanced like communication with network drives, multithreaded background tasks, database synchronizations, and a whole slew of other things that I can't think of right now, I write my own code in raw Ruby for it. As years go by, Ruby on Rails might add a new feature here and there to try to accommodate needs like these, but whenever you do that, you bloat it for everyone else who doesn't use it. I imagine for Unity, the same must apply.

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Man I hate landmines. Just died to one that was inexplicably in the paper mill, a very low-tier quest. I thought those were supposed to be gated to high-tier quests, the wasteland, and army bases?

 

How much damage do mines even do, anyway? Is there any way to meaningfully resist their one-hit-kill existence early on?

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It would be cool if we could complain about missing horses...

 

7 Days to die in the 19'th century DLC confirmed? :D

 

(not joking, that could be great)

 

- - - Updated - - -

 

Madmole

That we could ride and tame maybe breed to get that perfect steed.

 

Why did I read that as the perfect salad?

xD

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Can i just put here 3 suggestion if they are not been talked about earlier

 

PLZ PLZ PLZ bring back the iron Ore not just scrap metal ...

PLZPLZPLZ make boat!!

and plz plz plz make new traps for make our base more fun at moment we are restricted in the way to kill zombie in our base

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Nothing spawns in RWG....8k maps are too small once you have vehicles.....we need 16k at a minimum.....Maybe one day!!

 

Just use Nitrogen. I'm playing a sp 12k map with compopack, and just found both Dishon and and Hitachi Pharmacuticals across from each other and I'm not seeing any significant framerate issues, and great rwg generation.

 

What I don't get is why vanilla rwg hasn't improved on any of the point releases. I thought those guys were dedicated to the rwg work, and they must have been doing something in the last 2 months.

 

I really dislike the barren hills and mountains, making some parts of the world look like a throwback to 1995 when they couldn't add deco to games. I live in the mountains, and at 3200 feet above sea level and am surrounded by trees and bushes.

 

I hated resorting to Nitrogen to get a bigger and improved world gen because I couldn't really provide test world gen feedback anymore, but the barren slopes are just so damned ugly.

 

@Madmole Has rwg development made any progress or improvements that can be added to the release branch? Make me want to try it again.

Also, if any of the new zombie normal maps are done that would make a nice visual upgrade advert for the holiday season. Toss santa hats on them in a group pose, and your holiday advertising is done.

 

Hmm.. along those lines, for the holiday season maybe unlock the santa hat and candy cane shiv again, and maybe reskin the loot bag to look like its gift wrapped with a bow?

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I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes). Cars get stuck, and you have to dig it out. And sometimes they can not be. I have a friend that will drive the 4x4 through mountain terrain, and then when he gets stuck just pick it up and put it down and of he goes. Sorry that is BS. Terrain should be a factor, and unforgiving if abused. Will I be pissed when it happen to me... yep, but I tested fate and lost.

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I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes). Cars get stuck, and you have to dig it out. And sometimes they can not be. I have a friend that will drive the 4x4 through mountain terrain, and then when he gets stuck just pick it up and put it down and of he goes. Sorry that is BS. Terrain should be a factor, and unforgiving if abused. Will I be pissed when it happen to me... yep, but I tested fate and lost.

 

We are a rare breed of gamer. Cheers. I agree with this.

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I do not think you should be able to pickup a vehicle once it has been placed (bicycle yes). Cars get stuck, and you have to dig it out. And sometimes they can not be. I have a friend that will drive the 4x4 through mountain terrain, and then when he gets stuck just pick it up and put it down and of he goes. Sorry that is BS. Terrain should be a factor, and unforgiving if abused. Will I be pissed when it happen to me... yep, but I tested fate and lost.

 

Meh, shouldn't be able to do a lot of stuff but we can. I see the point but at the same time what does it add by not doing so vs half the other stuff in the game that you are still able to do? When the rwg can generate better so I'm able to get across mountains with a path or whatever then I might consider getting more on board with not picking them up. But as of right now the landscapes don't generate all that good for this to become a thing and don't feel it adds anything to the game at this time imo.

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