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madmole

Alpha 19 Dev Diary

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51 minutes ago, Toban said:

It looks cool. I like how you have the tower for killing linked with the bridge. Are you adding a second killing tower? 

i am, perfect spacing between to i have plates on the outside, rounded tops for walking between them so if one is going to fail i walk to the next, simple, easy to implement, can make bigger when demolishers show up

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16 hours ago, Laz Man said:

Yeah, and it looks like some new HD zeds too.  I hope Pizza the Hut made the cut. :)

 

Edit: New Business Man and Tourist Zombie HD models 🤣

 

images?q=tbn:ANd9GcRyVNzw69EfWyPNO0DYfIp

i though it was the Utility, Stipper, Business. i didn't know they added the Tourist...

 

Unless im looking into it too much!

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7 minutes ago, Adam the Waster said:

i though it was the Utility, Stipper, Business. i didn't know they added the Tourist...

 

Unless im looking into it too much!

lol...yes you are.  I just stated I hope they added him for the spaceballs/pizza the hut joke....Great movie if you haven't seen it. 🤣

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1 minute ago, Laz Man said:

lol...yes you are.  I just stated I hope they added him for the spaceballs/pizza the hut joke....Great movie if you haven't seen it. 🤣

Yogurt.....

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26 minutes ago, Phoenixshade35 said:

i am, perfect spacing between to i have plates on the outside, rounded tops for walking between them so if one is going to fail i walk to the next, simple, easy to implement, can make bigger when demolishers show up

Yeah, that's a cool idea. It should be easy too to add to it if it needs it too. It looks good so far mate.

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5 hours ago, RhinoW said:

Bring the poop reactions and call me a hater all you want, just have some arguments at least.

Nope, just another overly squeaky wheel to add to the ignore pile

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1 hour ago, Toban said:

Yeah, that's a cool idea. It should be easy too to add to it if it needs it too. It looks good so far mate.

i just need to replace the entrance lights with the blinking red ones for fun haha, and my wooden floor is being replaced with bulletproof glass as i get it

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1 hour ago, Phoenixshade35 said:

i just need to replace the entrance lights with the blinking red ones for fun haha, and my wooden floor is being replaced with bulletproof glass as i get it

You should put the blinking lights on the defense tower and put a sign about saying zombies apply here, lol. And then a shotgun turret above!

1 hour ago, Adam the Waster said:

anyone having a problem with pop in?

 

like when you turn you're head and the tree just go away? 

We have had that.

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12 minutes ago, Toban said:

You should put the blinking lights on the defense tower and put a sign about saying zombies apply here, lol. And then a shotgun turret above!

We have had that.

I would but im doing this run completely boycotting shotguns or rifles, including the turrets, machinegun turret and junk turret work still for me lol but if i can get the red blinking lights i will, i think they are only available in the cm mode

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Okay, so I saw some footage of the new zombies. They look great, but one major criticism coming from me is the "jiggle physics" on the new female zombie. Seems quite disrespectful towards women to have such a thing implemented to be honest. Oh well, better than a naked female zombie I suppose.

 

Also, the 10 slot toolbelt. Didn't see that coming, but a welcome change. Now I won't have to constantly switch between my shovel, wrench, and wood frames at the second last slot.

 

Keep up the good work, but the jiggle physics have to go, or at least be toned down. They look outright cartoony in their current state; they look like a female anime chest.

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 @madmole my congratulations to the artist that did the night club girl. I was in disbelief for a while, but the final result is incredible: focal points, cause of death with defensive wounds, level of fright, detail quality . He grew a pair and went wild with the details, which I love, unlike the work with fat mama. 

Also, despite your statement about not wanting to put screenshots of new Zds that are not inside the game on the steam page you guys did it anyway ( with the gasser) generating the expected "smartlash". Is it going in then in this alpha? 

 

Edit: My mistake, the gasser is ALREADY in the game, is just that he is replacing the fat hawaian feral model and it doesn't do the "gassy" stuff yet. Apologies.

Edited by Roland (see edit history)

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Ok... I'm worried...

TFP just did something nice!

Two more slots in my toolbelt...?

I'm keeping my eye out for falling pianos!

I just know there is something nasty coming....

 

;) Thanks TFP  as usual Love your work 

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Well, stupid stuff needs to be fixed because it makes the game look stupid. /shrug

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@madmole @faatal

Has a cause for the LOD bug been found yet? The distant terrain overiding blocks and not going away. any suggestions on how to get around it? in Sp in console pois, can turn it off for a building, but in coop, only ther server can do that, the other players cant disable theirs. had 1 player log in and out 3 times before they didnt get that bug.

 

Not reproducible on command. I know it is a known issue, but do we have any news on that front?

Edited by wolfbain5 (see edit history)

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9 hours ago, TECHMIKEMWO said:

stop fixing stupid stuff & fix issues with fps, random stupid stuff being fixed isn't  necessary. jeez

So everyone who's responsible for their own bugs should sit idle and wait for the 1-2 devs that can fix performance?

 

TBH performance is top priority. We're going to be working directly with Unity staff to optimize the game.

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51 minutes ago, madmole said:

So everyone who's responsible for their own bugs should sit idle and wait for the 1-2 devs that can fix performance?

 

TBH performance is top priority. We're going to be working directly with Unity staff to optimize the game.

In my experience directly working with a company means putting in a ticket and hearing a response back 3 weeks later that doesn't quite fit your specific implementation.  I hope you have better luck :)

Edited by SnowDog1942 (see edit history)
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6 hours ago, madmole said:

So everyone who's responsible for their own bugs should sit idle and wait for the 1-2 devs that can fix performance?

 

TBH performance is top priority. We're going to be working directly with Unity staff to optimize the game.

Yes, finally. IMO they should've contacted you sooner. 7dtd is the only game out there that is pushing the limits of that engine to a point that makes it look like garbage, when it's actually within the top 3 general-purpose engines out there. 

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@madmole Would you mind considering adding "upgrading blocks" to the description of the splinted arm, in the ways it can injure you further. Maybe I was being a muppet, but as I was upgrading my base I could not determine the cause of my rapidly deteriorating health until I was forced to connect the dots myself.

 

Don't know if this is a bug, but I also lose health if I attempt to repair a block and I don't have the necessary materials on my character.

Edited by Roland (see edit history)

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@madmole  I must say, to whoever sneakily put in the "drop all" button in the backpack whenever we open a storage : THANK YOU.

 

Even if it's a placeholder and we don't have the keybinding nor the "same type dropping" yet (Edit: but we do? awesome) , it saves a metrical ton of time for anyone anytime with just one click.

 

Edited by Blake_ (see edit history)

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After playing with the 2 additonal toolbelt slots for a while I can say with confidence that was definitely the best usability improvement I ever witnessed in this game.

While questing I now don't need to swap out tools constantly.

And in building you always need a lot of buildings materials ready for access, it seems to me that inventory access is halfed with this.

 

 

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On 9/13/2020 at 7:02 AM, wolfbain5 said:

@madmole @faatal

Has a cause for the LOD bug been found yet? The distant terrain overiding blocks and not going away. any suggestions on how to get around it? in Sp in console pois, can turn it off for a building, but in coop, only ther server can do that, the other players cant disable theirs. had 1 player log in and out 3 times before they didnt get that bug.

 

Not reproducible on command. I know it is a known issue, but do we have any news on that front?

I've not seen that bug or heard anything about it. If testers can repro, they will make a ticket.

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2 hours ago, faatal said:

I've not seen that bug or heard anything about it. If testers can repro, they will make a ticket.

What I did notice is 6,5 gb of RAM being  used after creating a new 4k*4k map UNTIL steam restart. Then it goes back to 3ish.

 

Something is wrong there with the memory clearing.I'm playing lowest settings as always.

 

Possible repro:

 

1.Deactivate gamesparks and easy anticheat

2. Create a new 4k map.

3. When playing the first time memory usage does not clear properly and you can see the console using 6,5+gb of memory (RSS) and be frozen the first seconds on start in potatoes like once upon a time from a18 to 19 b170

4.Also notice than restarting the game doesn't work :you need to restart steam.

5. On a side note, steam updates also generate wonkiness and some minor bugs on clients in multiplayer.

 

 

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