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Alpha 19 Dev Diary

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24 minutes ago, hiemfire said:

 

Whoot! Looking forwards to next stable. :D

 

Unless they nicked 2 slots from the backpack, this is 2 more slots till a lowbie gets encumbered (on top of everything else it helps out). Neat.

I love it.  Allows for more load out options.  Or a 10 magazine blunderbuss if your a blunderBOSS....😅

Edited by Laz Man (see edit history)

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10 slots on the hotbar!!!

 

That's kind of a big deal...and a nice surprise.

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26 minutes ago, Ezed said:

10 slots on the hotbar!!!

 

That's kind of a big deal...and a nice surprise.

Yeah, and it looks like some new HD zeds too.  I hope Pizza the Hut made the cut. :)

 

Edit: New Business Man and Tourist Zombie HD models 🤣

 

images?q=tbn:ANd9GcRyVNzw69EfWyPNO0DYfIp

Edited by Laz Man (see edit history)

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56 minutes ago, Laz Man said:

Yeah, and it looks like some new HD zeds too.  I hope Pizza the Hut made the cut. :)

 

Edit: New Business Man and Tourist Zombie HD models 🤣

 

images?q=tbn:ANd9GcRyVNzw69EfWyPNO0DYfIp

Quote
  • New Stripper, Utility, and Business zombies

No Gasser this time it seems, though iirc there was a bit more to the re-worked tourist than just a new HD model.

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Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...

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1 hour ago, RhinoW said:

Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...

Are you kidding? Bouncing boob physics is the most important feature of ANY videogame. You can literally measure the quality of a  Square Enix title by the fluidity and size of those wespons every passing year.

 

It's also a gender neutral feature: Men are stunned by the imposible mobility of those glands and women are baffled by the ridiculous perfection and rotation of said spherical wonders that generate a displacement in the space-time continuum on a molecular level.

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2 hours ago, RhinoW said:

Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...

So...is there anything about the new update that you do like or do you like to just focus on the negative (for you)? 😅

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What is the idea of having two more slots in our belt of many things ? Hope these slots are cut from the backpack.

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2 hours ago, RhinoW said:

Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...


Some of us real men like breast jiggle physics.  Give it a few years and chest hairs.  You may learn to love it.

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Jiggling boobs, animated or real, make me smile 😁

1 hour ago, beerfly said:

What is the idea of having two more slots in our belt of many things ? Hope these slots are cut from the backpack.

Huh....dude more slots is always a good thing! Item management is a pain in the azz in this game. This is huge. 

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5 hours ago, RhinoW said:

Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...

How dare you! This is a feature Billions of Players around the globe waited for! Maybe not the feature we needed, but the feature we all wanted.

Bouncing Zombie Boobs!

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Some folks are just angry that big mama wasn't the test subject for it.

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4 hours ago, Outlaw_187 said:

Huh....dude more slots is always a good thing! Item management is a pain in the azz in this game. This is huge. 

ikr, just wonder if there is anything behind that, more place for spears or/and blunderbusses, and a beer in the belt is welcome. 

Edited by beerfly (see edit history)

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Not sure if this qualifies as a bug...more of an oversight IMO so I haven't posted a bug report.  It's just some improper text in the control bindings for the two new toolbar slots.

20200912061218_1.jpg

 


***************************************
this is reported. thanks

:)
QA Tester-unholyjoe
***************************************

Edited by unholyjoe (see edit history)

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7 hours ago, Laz Man said:

So...is there anything about the new update that you do like or do you like to just focus on the negative (for you)? 😅

I guess we are dodging the topic here. I don't want to praise any work for the bare minimum (and in fact I already said I what to say for this update multiple times), so I prefer to focus on points needed to improve.

 

Physics on anything of small scale (ex: not flags or capes) is completely useless and a waste of resources. And I was simply pointing out that out of the many things the game needs desperate improvement in (player swim mechanic since zombies have it, proper VFX for hit feedback or improved dismemberment visuals, and hey I guess with limb physics when detached), we get bouncing tiddies.

 

But nah let's keep playing defensive, dodge and avoid criticism. Praise everything they give us, because it's surely a blessing seeing that juicy discord tag.

 

Bring the poop reactions and call me a hater all you want, just have some arguments at least.

 

7 hours ago, SnowDog1942 said:


Some of us real men like breast jiggle physics.  Give it a few years and chest hairs.  You may learn to love it.

I never said I didn't like it, though I prefer the real thing.

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I love the idea of the extra 2 slots. It will really allow the player to have multiple options to deal with different situations without having to swap items out.

This is a thumbs up from me. 👍 

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Quote

* Knocked down Fat Cops play a weird ragdoll 

Why was this even counted as a bug?? I think I need to call for an option "Turn on interesting bugs". 😉

 

1 hour ago, RhinoW said:

 

I never said I didn't like it, though I prefer the real thing.

 

well, they are called The Fun Pimps, maybe you just need to contact a different department of the company 😉

 

Edited by meganoth (see edit history)
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20 minutes ago, Toban said:

I love the idea of the extra 2 slots. It will really allow the player to have multiple options to deal with different situations without having to swap items out.

This is a thumbs up from me. 👍 

Agree, first though when read about it was mixed. "Another two slots just like that ? Yeah, but in the belt! " Good addition for more stuff such as medical or food among weapons and tools. 

Edited by beerfly (see edit history)

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Can i make a request for game options? I was thinking about it and it does work to have loot abundance and loot chance tied together, but what if we had them separate?  like leave the loot abundance at 100% but we can change the chance of loot actually being in the container by a certain percent?  I'm not saying its broken, just thinking of interesting things.

 

And increased belt size, this makes me happy, now i can keep everything i want on the belt without swapping, hopefully haha

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23 minutes ago, beerfly said:

Agree, first though when read about it was mixed. "Another two slots just like that ? Yeah, but in the belt! " Good addition for more stuff such as medical or food among weapons and tools. 

Yeah. I like the idea we can have food, tools or just something, lol. It's just a really nice touch. 

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Any chance we can get simple color variations similar to this for zombies? This is how a modder, Waalx, handled adding tons of assets to the game Oblivion to add a lot of variation for little work. They made each armor/creature variant using small variations (color and complexity) of the base to create a lot of variety.

You'll see the daggers on the hip vary, the color of the armor varies, the number of pauldrons, quality of the material, etc)

With zombies that could be as simple as: (using the business Zombie as an example) having variations of the Zombie's inner business shirt color, different ties, different business jacket, different cuts locations on the jacket.

You guys probably dont have a huge team, so even simple changes like color variations could be a sufficient enough to add a ton of variation.


37594-3-1323670247.jpg
blackgoblins.jpg
Gallery (no-Comment) - RealSwords WACSHOP
ogrefamily.jpg

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1 hour ago, Phoenixshade35 said:

im no base designer, i have fun but im liking how this worked out and looked

7_days_base.wmv

sorry, its downloadable, for some reason i cant get it to load a video in that format lol

It looks cool. I like how you have the tower for killing linked with the bridge. Are you adding a second killing tower? 

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Question about "things removed from the game" and their persistence in the code base: Are there any items/game mechanics/etc that are removed from vanilla but are planned to be left in for modding/usage *in the long term*?  Like, because someone/people love the mechanic/item/thing but its not geared towards the vanilla game?

 

I know the answer is probably "no", but ... I spend too much time thinking about these things ;)

 

I'll use a specific example: I read "vomiting" was removed in a19.  As a complete outsider, this seems like a basic human and "unique" game mechanic and I thought it was cool as a way to punish players for making bad choices (eating the wrong food/water).  A bunch of "injury related" things appeared in a19 (which I love!) to make you have to take care of yourself and try to make "less bad choices" while fighting zeds.   Vomiting seems like a nice punishment for being a bad eater, but maybe it was too harsh (as implemented) for vanilla players. The code is already written (yeah, maintained, tested, etc. for something not being used isn't a good idea) but maybe some of these things do get "left in"? Maybe because...

- Its planned on being used, just reworked, so the code stays around to go through dev cycles

- Someone at TFP or a crazy band of fans, like it but its just not a mechanic for everyone

 

An aside:

The dysentery punishment persists (for punishing bad drinking). You could argue that the character doesn't (never did) stop and crap their pants mid-fight because they had severe untreated dysentery... however awesome that would be ...but .... if it *was* in the game I would argue to leave that trigger/action/code in if only for the modders/fans!  I've also been seeing several modders making mods to "put back" beloved stuff that was removed in the game.  You can put back items, blocks, etc, but a built in mechanic that involves special player movements, etc. likely can't be put back in if its taken out.

 

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