pregnable Posted August 30, 2020 Share Posted August 30, 2020 14 minutes ago, Jost Amman said: If you only consider things that make stealth more difficult (or impossible to use) then yes, you're right. But there are still more bugs in A19 that actually make stealth too easy in several situations. When I'm criticizing how stealth works in A19 at least I try to be fair, I ask they fix both exploits that give advantages to us and loopholes that make stealth unusable. Yeah, I just meant in general, cause you have someone talking about stealth having problems and then someone defending stealth, when the issues are about investing in "from the shadows" being irrelevant to stealth, but if you can not invest in stealth then it does not really matter heh. Then comes the other issue about stealth being negated too often, which I agree with. At least decrease the detection range of zombies during the day if I invest in sneaking and am in sneak mode lel. But yeah you seem to be more on point about it and seem more invested in stealth than I am. I am just a guy helping out that does not really care about stealth, lel. Link to comment Share on other sites More sharing options...
EggsAisle Posted August 30, 2020 Share Posted August 30, 2020 56 minutes ago, Jugginator said: For sure. The stun baton may be a little harder to find but it's damn powerful when specced into. You think so? I wasn't that impressed with it, honestly. Granted, I never remembered to use the candy that gives it an AoE; my opinion could well change next time I try a baton build. In my Int run through experimental A19, I felt like it was only adequate. It was a little safer than knives or fists, but also much slower, which is its own kind of risk. It's still plenty usable, I just didn't find it all that strong compared to other melee weapons except spears. Did you use any particular tactics? Also, I got really sick of the zapping particles and sound effect. Too much cartoony screen blowout on the former, and the sound overpowers everything else. I wish I could try it with 50% of the brightness/number of electrical arcs, and maybe a 25% decrease in volume on the sound. Link to comment Share on other sites More sharing options...
Jugginator Posted August 30, 2020 Share Posted August 30, 2020 54 minutes ago, EggsAisle said: You think so? I tested it on survivalist and insane just to check balance on it, perked up with just a repulsor mod and nerd tats a pack of demos get stun locked and don't stand a chance lol, if it was up to me I'd nerf it a little bit Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted August 30, 2020 Share Posted August 30, 2020 The stun baton is especially great in a team. You might not get much satisfaction from kills, but you can be a huge help for everyone else. Link to comment Share on other sites More sharing options...
Phoenixshade35 Posted August 30, 2020 Share Posted August 30, 2020 My favorite thing to do in my base, having my firepit above my door, its out of the way and looks awesome when burning hahaha Link to comment Share on other sites More sharing options...
hiemfire Posted August 30, 2020 Share Posted August 30, 2020 3 hours ago, meganoth said: The pistols, especially the Desert Vulture, are so good I don't see why you think you are forced to use aspects of another build. ... And for those who are bows and blades? Side note, why do you just keep rephrasing "You're playing it wrong." in so many of your replies to this issue? Fingers crossed for either a fix or a universal attribute suppressor aura special infected. Link to comment Share on other sites More sharing options...
Phoenixshade35 Posted August 30, 2020 Share Posted August 30, 2020 1 minute ago, hiemfire said: ... And for those who are bows and blades? Side note, why do you just keep rephrasing "You're playing it wrong." in so many of your replies to this issue? Fingers crossed for either a fix or a universal attribute suppressor aura special infected. I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 30, 2020 Share Posted August 30, 2020 11 minutes ago, Phoenixshade35 said: I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience actually, I wish they made a combat knife as an upgrade to the hunting knife. I dont like the animations of the machete. just feels off to me. more like a sabre than a machete. and yes, I know the feel of both, used both before for many years Link to comment Share on other sites More sharing options...
hiemfire Posted August 30, 2020 Share Posted August 30, 2020 15 minutes ago, Phoenixshade35 said: I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience If you have space to move, knives work beautifully against zombies. Stab, either power attack or normal, and then side step while backpedaling. If against a single zombie a sprinting power attack to the head does wonders. Against hostile wildlife.... Not so much. Link to comment Share on other sites More sharing options...
Phoenixshade35 Posted August 30, 2020 Share Posted August 30, 2020 3 minutes ago, wolfbain5 said: actually, I wish they made a combat knife as an upgrade to the hunting knife. I dont like the animations of the machete. just feels off to me. more like a sabre than a machete. and yes, I know the feel of both, used both before for many years i can agree with that, i personally think the shiv and hunting knife should get bonuses only from huntsman and combat knife paired with the machete or instead of a combat knife it could be machete then like a sword of some kind get bonuses from deep cut, but i noticed with the melee weapons with the exception of the stun baton they like to keep them in 3s, so if it was implemented i would do shiv, hunting, combat in the huntsman, then makeshift machete, machete, broadsword for deep cuts, lol 1 minute ago, hiemfire said: If you have space to move, knives work beautifully against zombies. Stab, either power attack or normal, and then side step while backpedaling. If against a single zombie a sprinting power attack to the head does wonders. Against hostile wildlife.... Not so much. i hear that, but it is rather fun none the less Link to comment Share on other sites More sharing options...
hiemfire Posted August 30, 2020 Share Posted August 30, 2020 40 minutes ago, Phoenixshade35 said: i hear that, but it is rather fun none the less Yep, knife combat in game can be. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 30, 2020 Share Posted August 30, 2020 40 minutes ago, hiemfire said: If you have space to move, knives work beautifully against zombies. Stab, either power attack or normal, and then side step while backpedaling. If against a single zombie a sprinting power attack to the head does wonders. Against hostile wildlife.... Not so much. shiv or knife + ergonomic grip + weighted head mod = quick kills even on a dire wolf, maybe 5 quick hits to the head. other than the durability mods, not much else stacks with them. Link to comment Share on other sites More sharing options...
hiemfire Posted August 30, 2020 Share Posted August 30, 2020 Just now, wolfbain5 said: shiv or knife + ergonomic grip + weighted head mod = quick kills even on a dire wolf, maybe 5 quick hits to the head. other than the durability mods, not much else stacks with them. Still looking for the schematic and haven't had ergos drop yet. The steel for them won't be an issue when/if I find the schematic, lucked out and found a crucible in Hugh's forge. To be fair, dire wolves have nothing on mountain lions (They seem to soak as much as bears and hit just as hard along with being faster and their pounce. Watching them tear up lumberjack zombies is fun). Those kitties hurt allot if you let get them too close. Link to comment Share on other sites More sharing options...
Tmodloader Posted August 30, 2020 Share Posted August 30, 2020 1 hour ago, wolfbain5 said: actually, I wish they made a combat knife as an upgrade to the hunting knife. I dont like the animations of the machete. just feels off to me. more like a sabre than a machete. and yes, I know the feel of both, used both before for many years Combat knife as T3 knife maybe To my understanding, bone shiv is primitive, machete is T2 Link to comment Share on other sites More sharing options...
Phoenixshade35 Posted August 30, 2020 Share Posted August 30, 2020 1 minute ago, Tmodloader said: Combat knife as T3 knife maybe To my understanding, bone shiv is primitive, machete is T2 machete is t3, hunting knife is t2 Link to comment Share on other sites More sharing options...
Kalen Posted August 30, 2020 Share Posted August 30, 2020 36 minutes ago, Phoenixshade35 said: machete is t3, hunting knife is t2 hunting knife is t1, machete is t2. Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 30, 2020 Share Posted August 30, 2020 Just now, Kalen said: hunting knife is t1, machete is t2. shiv t1, hunting knife t2, machete t3. Link to comment Share on other sites More sharing options...
Kalen Posted August 30, 2020 Share Posted August 30, 2020 Just now, wolfbain5 said: shiv t1, hunting knife t2, machete t3. shiv is primitive Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 30, 2020 Share Posted August 30, 2020 6 minutes ago, Kalen said: shiv is primitive primitive is t1 Link to comment Share on other sites More sharing options...
Kalen Posted August 30, 2020 Share Posted August 30, 2020 Just now, wolfbain5 said: primitive is t1 primitive is T0 https://docs.google.com/spreadsheets/d/1QdvwJZQG8RxbQi-G0fQPx5Kr3pEddBcJK2kYy86OpPk/edit#gid=120405954 Link to comment Share on other sites More sharing options...
Tmodloader Posted August 30, 2020 Share Posted August 30, 2020 49 minutes ago, Phoenixshade35 said: machete is t3, hunting knife is t2 What, knives have no t1? Read more posts after and have come to the conclusion, yes hunting knife is t1, machete is t2, could add a combat knife to fill in t3 Link to comment Share on other sites More sharing options...
wolfbain5 Posted August 30, 2020 Share Posted August 30, 2020 4 minutes ago, Kalen said: primitive is T0 https://docs.google.com/spreadsheets/d/1QdvwJZQG8RxbQi-G0fQPx5Kr3pEddBcJK2kYy86OpPk/edit#gid=120405954 the above is wrong. steel spear is t3 not t2, just as an example... dont trust 3rd party sites Link to comment Share on other sites More sharing options...
Kalen Posted August 30, 2020 Share Posted August 30, 2020 2 minutes ago, wolfbain5 said: the above is wrong. steel spear is t3 not t2, just as an example... dont trust 3rd party sites How is it wrong? It came from TFP, it's linked in loot.xml Link to comment Share on other sites More sharing options...
Tmodloader Posted August 30, 2020 Share Posted August 30, 2020 From experience I know I started seeing machete before any t3 drops as well Link to comment Share on other sites More sharing options...
MechanicalLens Posted August 30, 2020 Share Posted August 30, 2020 2 minutes ago, Tmodloader said: From experience I know I started seeing machete before any t3 drops as well Gun drops have been drastically reduced in this update. Link to comment Share on other sites More sharing options...
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