Gazz Posted January 28, 2020 Share Posted January 28, 2020 You need it to repair the dial mechanism of the broken stargate. Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 You need it to repair the dial mechanism of the broken stargate. oh ok that makes sense ill fix it with some Brass and Clay Link to comment Share on other sites More sharing options...
Laz Man Posted January 28, 2020 Share Posted January 28, 2020 MM, has released the new bandit animations on twitter!!! See below...���� Spoiler: Happy Tuesday! 😂 Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 mm, has release the new bandit animations on twitter!!! ���� Bruh now im sad Link to comment Share on other sites More sharing options...
Arma Rex Posted January 28, 2020 Share Posted January 28, 2020 boi were im on my twitter. Link??? You might want to check the spoiler... Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 You might want to check the spoiler... its not showing up. (school computer can't show gifs or images) my guess that he rick rolled me Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 Looks like it would fit right in with the Fallout games. That was not a compliment. Yeah it was. The elevator pitch for this game has always been Fallout meets The Walking dead in a destroyable/buildable world like Minecraft. Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 I hope y'all will add VA for the bandits, and them shouting lines depending on the situation (closely related to AI). Some good games use that and it sounds really cool (Half-Life, FEAR, etc.) Of course. Mute bandits would be lame. Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 It definitely has improved with a18. Bandits and more weapons will help it imo. Can we expect any other new action to combat. Something like special abilities? No. Then if it happens you can be surprised. Link to comment Share on other sites More sharing options...
Laz Man Posted January 28, 2020 Share Posted January 28, 2020 its not showing up. (school computer can't show gifs or images) my guess that he rick rolled me Yeah, sorry adam...just some tuesday morning humor...or is it? 😂 Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 Are there any features that are going to be in Alpha-19 that are not currently on your first post Madmole? Loads. Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 Yeah, sorry adam...just some tuesday morning humor...or is it? �� ill sue you for 1000 dukes! Mademole and roland will be my lawyer Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 Hey guys, any update to come on the combat system? I know it wasn't the most significant update last alpha, but the update to clubs having AOE damage was so huge for me and my friends. We are looking forward to anything that adds to and improves on the combat system. As always, thanks for all the hard work. The new additions to A19 sound great! 20 new weapons and all that other stuff wasn't significant? Tough crowd I guess. Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 20 new weapons and all that other stuff wasn't significant? Tough crowd I guess. Holy Duke riding a vulture while eating a piece of Cone bread thats ALOT! i think im going to love this update! Link to comment Share on other sites More sharing options...
madmole Posted January 28, 2020 Author Share Posted January 28, 2020 Holy Duke riding a vulture while eating a piece of Cone bread thats ALOT! i think im going to love this update! I was referring to A18. Link to comment Share on other sites More sharing options...
Adam the Waster Posted January 28, 2020 Share Posted January 28, 2020 I was referring to A18. oh Still going to like ALPHA 19 THOUGH!! I mean alot of weapons are coming in the Update! The Tactical AR , combat shotgun/origin 12 , Whatever the sniper is , Deagle. thats alot still. i still don't know where the deagle will be placed in terms of tiers for pistols cuz there's the. tier 1: Pistol , tier 2 SMG , tier 3 magnum and 4 the deagle???? Link to comment Share on other sites More sharing options...
Laz Man Posted January 28, 2020 Share Posted January 28, 2020 Holy Duke riding a vulture while eating a piece of Cone bread thats ALOT! i think im going to love this update! Mm was referring to A18...😂 Edit: MM beat me to it... - - - Updated - - - Good morning MM! What work is currently on your plate or are you still doing some balancing testing? Link to comment Share on other sites More sharing options...
SittingDuck Posted January 28, 2020 Share Posted January 28, 2020 20 new weapons and all that other stuff wasn't significant? Tough crowd I guess. I want this in 7 days: https://youtu.be/TLXUn_s8nM4?t=219 Link to comment Share on other sites More sharing options...
Trankitas Posted January 28, 2020 Share Posted January 28, 2020 Loads. Ok, I see where this is going, I'll give you 10k cash and I'll change my steam review if you give me some info. Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted January 28, 2020 Share Posted January 28, 2020 Loads. Now the itch for A19 has begun! Link to comment Share on other sites More sharing options...
CannedSmeef Posted January 28, 2020 Share Posted January 28, 2020 Hey @madmole, I am liking the direction you guys are taking the game, except for one element that has been bugging me for a long time: Zombie Vultures. Not just because they are significantly less interesting than the giant hornets, but because they are (in their current state) bad for the game in my opinion. Almost completely silent, very tiny hitboxed creatures that can fly. I understand the necessity of an aerial threat in this game to prevent easy camping from roofs and to keep people's guards up, but the way these birds have been designed is legitimately unfair. The hornets were far better designed for the game than the vultures because they game some warning to the player that they were nearby with their buzzing (although it was annoying, it's better than complete silence). If you want the vultures to be sneaky and to catch the player by surprise, that's fine, I can actually agree with that--but some noise is needed here. Maybe their wing flapping can only be heard within about 6 blocks or so, just to give the player a chance to respond instead of suddenly ♥♥♥♥ting themselves when a completely undetectable bird starts swiping away at their health. The standard zombies are much better in this aspect, I can get snuck up on by a zombie from behind while I'm looting but at least I'm able to hear some footsteps or a mumble so I at least have a chance of responding before I get hit. When I get hit by a sneaky zombie I feel stupid and try to be more aware of my surroundings. Whenever I get hit by a silent flying creature from out of nowhere, I get really mad. It's not fun. Another reason why the hornets were much better was because their hitboxes were large enough to the point where they weren't frustrating to fight. I gotta say it's really annoying to miss 3 melee attacks in a row when the point blank hitbox is so thin it just grazes right over them. This seems to be a general issue with melee attacks in the game (I'm currently using the knife in this play through, is this intentional?), but it is extremely prevalent with vultures. I have never had fun fighting a vulture in this game, but I have had enjoyment shooting down a bee from the air or beating it to death with a club because I am not cursing at my screen when my attack misses such a tiny object that is inflicting bleed and infection on me. And thematically speaking, I miss the hornets. If you guys don't want to bring them back I understand, but they were legitimately the most interesting enemies in the game, especially when you came across giant honey combs in the burnt forest and saw a whole swarm nearby. "Whoa these hornets are huge! Where did they come from? Are they even zombies? Are they experiments? There's so many of them!" Zombie vultures are just... kind of lame. "Oh, a rotten bird. Hm." Link to comment Share on other sites More sharing options...
rdunham3 Posted January 28, 2020 Share Posted January 28, 2020 Hey @madmole, I am liking the direction you guys are taking the game, except for one element that has been bugging me for a long time: Zombie Vultures. Not just because they are significantly less interesting than the giant hornets, but because they are (in their current state) bad for the game in my opinion. Almost completely silent, very tiny hitboxed creatures that can fly. I understand the necessity of an aerial threat in this game to prevent easy camping from roofs and to keep people's guards up, but the way these birds have been designed is legitimately unfair. I agree with the above but not with the remaining two paragraphs of his post. At the very least the wings should be hitboxed and a subtle sound. Many owls have near-silent flight. Most other birds make noise. Somewhat related, I also miss the old stump model. There are two similar-looking stumps IRL on my approach to work that I've had the urge to go loot ever since I saw my first 7D2D stump. The new model...not so much. Link to comment Share on other sites More sharing options...
Shin Posted January 28, 2020 Share Posted January 28, 2020 Yeah it was. The elevator pitch for this game has always been Fallout meets The Walking dead in a destroyable/buildable world like Minecraft. Always??? It has taken you guys more than a few years to end up with this decision. Everything up to A16 showed something completely different than what you say here.. So either you changed your mind or you just wasnt good enough to make what you wanted before... Then again you change your mind about what is good more often than some people here change underwear. In any case I'm not complaining, I've had more than my fair share of fun in the past. I'm sure you find new customers with your constant changes. Money talks. Link to comment Share on other sites More sharing options...
Prisma501 Posted January 28, 2020 Share Posted January 28, 2020 Always??? It has taken you guys more than a few years to end up with this decision. Everything up to A16 showed something completely different than what you say here.. So either you changed your mind or you just wasnt good enough to make what you wanted before... Then again you change your mind about what is good more often than some people here change underwear. In any case I'm not complaining, I've had more than my fair share of fun in the past. I'm sure you find new customers with your constant changes. Money talks. I know 1 person that changed his mind. https://7daystodie.com/forums/showthread.php?114413-0XP-RolMod-A18&p=1081038&viewfull=1#post1081038 Cheers Link to comment Share on other sites More sharing options...
Laz Man Posted January 28, 2020 Share Posted January 28, 2020 Hey @madmole, I am liking the direction you guys are taking the game, except for one element that has been bugging me for a long time: Zombie Vultures. Not just because they are significantly less interesting than the giant hornets, but because they are (in their current state) bad for the game in my opinion. Almost completely silent, very tiny hitboxed creatures that can fly. I understand the necessity of an aerial threat in this game to prevent easy camping from roofs and to keep people's guards up, but the way these birds have been designed is legitimately unfair. The hornets were far better designed for the game than the vultures because they game some warning to the player that they were nearby with their buzzing (although it was annoying, it's better than complete silence). If you want the vultures to be sneaky and to catch the player by surprise, that's fine, I can actually agree with that--but some noise is needed here. Maybe their wing flapping can only be heard within about 6 blocks or so, just to give the player a chance to respond instead of suddenly ♥♥♥♥ting themselves when a completely undetectable bird starts swiping away at their health. The standard zombies are much better in this aspect, I can get snuck up on by a zombie from behind while I'm looting but at least I'm able to hear some footsteps or a mumble so I at least have a chance of responding before I get hit. When I get hit by a sneaky zombie I feel stupid and try to be more aware of my surroundings. Whenever I get hit by a silent flying creature from out of nowhere, I get really mad. It's not fun. Another reason why the hornets were much better was because their hitboxes were large enough to the point where they weren't frustrating to fight. I gotta say it's really annoying to miss 3 melee attacks in a row when the point blank hitbox is so thin it just grazes right over them. This seems to be a general issue with melee attacks in the game (I'm currently using the knife in this play through, is this intentional?), but it is extremely prevalent with vultures. I have never had fun fighting a vulture in this game, but I have had enjoyment shooting down a bee from the air or beating it to death with a club because I am not cursing at my screen when my attack misses such a tiny object that is inflicting bleed and infection on me. And thematically speaking, I miss the hornets. If you guys don't want to bring them back I understand, but they were legitimately the most interesting enemies in the game, especially when you came across giant honey combs in the burnt forest and saw a whole swarm nearby. "Whoa these hornets are huge! Where did they come from? Are they even zombies? Are they experiments? There's so many of them!" Zombie vultures are just... kind of lame. "Oh, a rotten bird. Hm." I think the vultures are a better fit than the bees were. Unlike dog packs, I dont think they need a warning sound as their attacks are not as lethal. I love how they stalk the player when their health is low which ticks that realism niche for me. Link to comment Share on other sites More sharing options...
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