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Alpha 19 Dev Diary


madmole

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I can't quite remember but with the bandits coming are wandering traders/npcs/survivors also coming with it? I think I've seen you mention something like this in the past.

I think he is talking about first adding bandits, because he's recently talking about the random encounter system having NPC'S involved

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I think he is talking about first adding bandits, because he's recently talking about the random encounter system having NPC'S involved

 

Oh ya, that's right. I'd like to hear more about how the random encounter system would work, or if they already started coding it.

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I hope y'all will add VA for the bandits, and them shouting lines depending on the situation (closely related to AI). Some good games use that and it sounds really cool (Half-Life, FEAR, etc.)

They had some pretty hilarious voicelines that are still in game, but is in the code.

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I disagree. The combat has improved a ton over the years and is fun. Is it AAA quality? No. We're like Bethesda, you get a ton of moderate quality features but nothing is super polished or jaw dropping like other AAA games that have 2 features they focus on. That is the trade off when you do a wide scope game with loads of features.

 

It definitely has improved with a18. Bandits and more weapons will help it imo. Can we expect any other new action to combat. Something like special abilities?

Edited by Zombiepoptard (see edit history)
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I don't get the club hate. If I was in a garage cobbling some crap together (and if I had the strength to wield it), that looks about right.

 

The issue seems to be that it's a t2 (that we know of, right?).

 

I'd personally have it be some sort of seperate beast with high damage and high stamina usage. But that doesn't fit the pretty weapon tree tier thingie.

 

...but model wise? I think it looks tight.

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Hey guys, any update to come on the combat system? I know it wasn't the most significant update last alpha, but the update to clubs having AOE damage was so huge for me and my friends. We are looking forward to anything that adds to and improves on the combat system.

 

As always, thanks for all the hard work. The new additions to A19 sound great!

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I don't get the club hate. If I was in a garage cobbling some crap together (and if I had the strength to wield it), that looks about right.

 

The issue seems to be that it's a t2 (that we know of, right?).

 

I'd personally have it be some sort of seperate beast with high damage and high stamina usage. But that doesn't fit the pretty weapon tree tier thingie.

 

...but model wise? I think it looks tight.

 

Not sure Gupps, but this might be the first time I disagree with you. To me, that thing is hideous.

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Everything has to be redone for proper PBR and linear lighting and those beds are probably alpha 1, so that is why. A lot was redone in A17 and 18 though, but gamma lighting was killing the pixels. Everything will look amazing in 19, except whatever else needs done at that point. It will be on going for a while but 19 will start looking like a modern era game in many ways. We'll never have the organic look of a static world game, but its going to look nicer than ever.

 

Thanks for the update mate!

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I ve seen some mentions of gas masks. It would be cool if we would get some end game areas where the pois are filled with gas/radiation, but the compensation would be that there is a lot of loot, maybe even end game stuff such as tier 3 weapons or level 6 stuff.

Maybe make that radiated city in navezgane in south west required to have a gas mask maybe even a hazmat suit to explore and loot.

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Everything has to be redone for proper PBR and linear lighting and those beds are probably alpha 1, so that is why. A lot was redone in A17 and 18 though, but gamma lighting was killing the pixels. Everything will look amazing in 19, except whatever else needs done at that point. It will be on going for a while but 19 will start looking like a modern era game in many ways. We'll never have the organic look of a static world game, but its going to look nicer than ever.

 

sound really good. :)

 

any chances that the backpack buttons finally make it in vanilla too?

as far as i understood it, TFP started on it but never finished and actually added the buttons for it, even though the functions would be ingame available.

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