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3 minutes ago, Jay_ombie said:

Just found it as Loot... do not normally bother with them. I will look to find another. Thanks.

 

No one else comes in to mention then I shall denounce it as a freak error in current game and move on.

if your basically kissing the tree, engine is revving and its full of gas id call a bug, i would say spawn one in from creative of the same tier and see if it works, then if it does toss the bad one

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10 minutes ago, Phoenixshade35 said:

do u have enough parts to make another one or able to buy one from the trader? its possible the one might be bugged

if your not on a server, just press F1 type in cm and open the creative menu and get yourself another one, then type cm again into the console to get out of creative mode 

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Just now, BobbyLee298 said:

if your not on a server, just press F1 type in cm and open the creative menu and get yourself another one, then type cm again into the console to get out of creative mode 

i always forget to add that, ive only used it once myself lol, thank you

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23 minutes ago, BobbyLee298 said:

if your not on a server, just press F1 type in cm and open the creative menu and get yourself another one, then type cm again into the console to get out of creative mode 

 

22 minutes ago, Phoenixshade35 said:

i always forget to add that, ive only used it once myself lol, thank you

I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....  :mmph:

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The Sledge Turret is very useful if you place it in the right spot! :laser:

I have a BM base with a narrow entrance and I put the sledge in the middle of the path... it's so fun watching zombies being smashed back lol

Just now, Jay_ombie said:

I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....  :mmph:

ROTFL! :heh:

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13 minutes ago, Jost Amman said:

The Sledge Turret is very useful if you place it in the right spot! :laser:

I have a BM base with a narrow entrance and I put the sledge in the middle of the path... it's so fun watching zombies being smashed back lol

Actually got one myself only earlier, its going to be knocking the zombies into a kill corner where all my firepower will be aiming at come blood moon....  :tongue:

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7 minutes ago, Jay_ombie said:

 

I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....  :mmph:

No big, we all have those "derp" moments. :D 

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12 minutes ago, Phoenixshade35 said:

i now carry hatches with me, place a hatch down, wake up a house, place down hatch, raise hatch, place frame behind, place sledge on the frame, watch in laughter

Question I see a lot of players using hatches in there bases as barriers/doors when left open and I beg to wonder if they are the next loop hole as I do not think that they can be damaged by zombies when open and facing away from incoming zombies right ?

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10 minutes ago, Jay_ombie said:

 

I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....  :mmph:

lol, i wish there was a landclaim block at the traders we could turn on so we know their bonderies haha

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22 minutes ago, Jost Amman said:

The Sledge Turret is very useful if you place it in the right spot! :laser:

 

Yeah, I was doing a tier 5 quest on horde day and did not have enough time to go back to my main base, so I went to a nearby test base...

 

The thing is, I did not have a lot of ammo, but I did have 2 sledge turrets, and they did all the work, lel...

 

This screenshot is not long after the horde ended, and before any repairs...

 

 

meleeturret.jpg

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1 minute ago, Jay_ombie said:

Question I see a lot of players using hatches in there bases as barriers/doors when left open and I beg to wonder if they are the next loop hole as I do not think that they can be damaged by zombies when open and facing away from incoming zombies right ?

They CAN be damaged, but zombies are dumb and it is hard for them to hit something below their knees. 🤪

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5 hours ago, wolfbain5 said:

mainly in mp, the other 2 players barely get any conditions, but I as coop server, get them almost every fight

Probably need more info. When getting hit 1 time you NEVER get anything. Second time is a birch. Creatures that hit you several times within a few seconds ALWAYS crit you after the 2nd hit or more. It has to come from the same creature and has to be after the 2nd hit. It was designed that way. So don't get hit 2 times by the same mob and you will never get anything. 

 

That said, multiplayer ALWAYS has bugs when status ailments are first implemented, and these crits are a new system .  There's a bug with infection cure by honey (and possibly the other more effective ways) that deletes the cure when client reenters the game, for example. Little non-reported issues.

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19 minutes ago, Pegasus said:

Okay, this is off topic ... and if the moderators pull it I understand.

 

We don't want to turn this place into Covid Testimonial Time.

 

People come here to escape the world so let's leave it at this post and as long as people don't go crazy in response I won't pull it. Let's stick to pressing Madmole for future news so he gets tired of saying "That's A20" and decides to open the A20 Thread.... 

 

Like this guys:

 

Hey @madmole are the gamestage modifiers that will be added to POI's and biomes be done for like maybe A19.1 or A19.2? What about the random event manager? A19.3 perhaps?

Edited by Roland (see edit history)
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23 minutes ago, Pegasus said:

<snipped for space>

You're right, this is off topic, and the last thing that any of us want to hear right now. As Roland put it quite perfectly, this is a place for us to escape, both from the world's issues going on right now, and because this is a dev diary of a video game. If you want to put that sort of stuff out there to help yourself and only yourself, write it down on a piece of paper and then crumple it up. Years ago when I was in school, that helped me. But please, for the sake of the mods, the community here, and for newcomers, please try to stay on topic. I doubt a new forum member would want to browse this forum for the first time and then immediately come across... that.

 

Now, back to A19 chat.

 

Edit reason: Fixed a glancing spelling error.

My memory has failed me once again, but @madmole, will gamestage modifiers vary from POI to POI in a future update? (ie you have a better shot at looting better gear, even early on, in a factory vs a small rundown shack.)

That's my only criticism with the new loot progression so far, and that is looting T5 or even T4 POI's on day 1 or week 1/2/3/etc. is pretty much a waste of a loot.

Edited by MechanicalLens (see edit history)
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34 minutes ago, Roland said:

 

Like this guys:

 

Hey @madmole are the gamestage modifiers that will be added to POI's and biomes be done for like maybe A19.1 or A19.2? What about the random event manager? A19.3 perhaps?

Whos! this guy! Why is his name roland! There is only one roland! WHO ARE YOU WORKING FOR!!!!

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On 8/20/2020 at 11:37 PM, Jay_ombie said:

If you didn’t start a new map for b180 the already spawned ones will still be lootable. Any new ones that get found probably won’t be. :p

kept an old save and nothing seemed to be broken. I gotta say im not a fan of that change, they look really nice as containers in general so i liked using them around my base for aesthetics.
In general id like better variety for max sized containers, the boxes can get a little boring

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1 hour ago, Roland said:

Cops can speed...

Smelly!

only said he brought it up as an in to make a suggestion on entitygroups

 

18 minutes ago, Jost Amman said:

Ok, now to lift the spirits up: "A zombie walks into a bar..." :tongue:

"Hey barman! A beer please!" ... "The barman drinks the beer and starts punching the zombie." :peep:

now now, we all know that if a zombie stripper walked into a bar, some guys would still try to make a pass at her. <cough snowdog cough>

 

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4 hours ago, Roland said:

 

We don't want to turn this place into Covid Testimonial Time.

 

People come here to escape the world so let's leave it at this post and as long as people don't go crazy in response I won't pull it. Let's stick to pressing Madmole for future news so he gets tired of saying "That's A20" and decides to open the A20 Thread.... 

 

Like this guys:

 

Hey @madmole are the gamestage modifiers that will be added to POI's and biomes be done for like maybe A19.1 or A19.2? What about the random event manager? A19.3 perhaps?

Ooo, I have a good one.  Any more HD zeds for A19.1...2...3 or are all remaining pushed to A20?

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MadMole

 

You posted a statement regarding too many tris or or poly on screen, in relation to the unity engine.


So, I did a test, and it may only be related to my pc, a19 pre stable. I adjusted the Grass to 1.0 for
all of the the biomes except desert. The result was visually beautiful, but it would kick out in the
Pine forest mostly.

 

It gave me a thought regarding zombies.  In the future can there be 2 levels of detail type zombies
produced.  The Top billers Moe, Joe, Steve etc.  Plus a Low poly low generic color texture, Fodder set,
sort of like the single digit Alpha Z's for random roaming, roaming horde, or 7th Night.


They would have low HP, Low XP yield, that can be used as a scenery and activity filler.

 

For them just use a general controller, sort of like a swarm AI. Distance based, like a sphere of influence.

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