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Alpha 19 Dev Diary


madmole

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The meshes are probably done already. The AI and animation controllers will be harder to do, especially since the entire job appears to the responsibility of a single person.

 

We're bringing on more staff all the time. Faatal has a side kick he's worked with before we brought on and we're looking at another guy to bolster the staff for the gold push. Bandits are not coming to A19 unless we push the date. Its just not needed, there is already a ton of new content in 19, and bandits can come later. The concepts are done and we're modeling the bandits now.

 

19 will finish off guns so there will be 3 tiers of all ranged weapons, bring candy to the game, perk rebalance, loads of new art, new music and poi content, and rebalanced loot, to name a few features, plus any pre 18 weapon got redone. So brand new magnum, pistol, desert eagle, etc. Junk drone will be cool AF.

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I disagree. The combat has improved a ton over the years and is fun. Is it AAA quality? No. We're like Bethesda, you get a ton of moderate quality features but nothing is super polished or jaw dropping like other AAA games that have 2 features they focus on. That is the trade off when you do a wide scope game with loads of features.

 

most of the time you just run backwards. unless you uses a hammer that knocks them off their feet you just run back. yes it fun at times but most of the time you run back while attacking.

 

 

its not horrible but could uses some more work imp. the Heavy attack was a Big in my book!

 

- - - Updated - - -

 

We're bringing on more staff all the time. Faatal has a side kick he's worked with before we brought on and we're looking at another guy to bolster the staff for the gold push. Bandits are not coming to A19 unless we push the date. Its just not needed, there is already a ton of new content in 19, and bandits can come later. The concepts are done and we're modeling the bandits now.

 

19 will finish off guns so there will be 3 tiers of all ranged weapons, bring candy to the game, perk rebalance, loads of new art, new music and poi content, and rebalanced loot, to name a few features, plus any pre 18 weapon got redone. So brand new magnum, pistol, desert eagle, etc. Junk drone will be cool AF.

 

1: GIVE IT TO ME!

 

2: if the Desert eagle is going to be in game! what about the 44? so will it be!

 

 

1: Pistol , 2: SMG , 3: 44.mag , 4: deagle??????

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We're bringing on more staff all the time. Faatal has a side kick he's worked with before we brought on and we're looking at another guy to bolster the staff for the gold push. Bandits are not coming to A19 unless we push the date. Its just not needed, there is already a ton of new content in 19, and bandits can come later. The concepts are done and we're modeling the bandits now.

 

19 will finish off guns so there will be 3 tiers of all ranged weapons, bring candy to the game, perk rebalance, loads of new art, new music and poi content, and rebalanced loot, to name a few features, plus any pre 18 weapon got redone. So brand new magnum, pistol, desert eagle, etc. Junk drone will be cool AF.

 

With the Bandits do you have to do new mocaps for them?

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yeah.

 

 

later in game you got M60s on racks , RPGS , bombs , A car and you are fighting Armies of zombies.\

 

 

then you cook food on your campfire like some caveman (*insert joke about me*)

 

Even if he meant to cook food, I'd do with an electric stove/oven so it requires electricity. A wood burning stove is no more tech savvy than a campfire other than it has an exhaust vent outdoors.

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most of the time you just run backwards. unless you uses a hammer that knocks them off their feet you just run back. yes it fun at times but most of the time you run back while attacking.

 

Thats interesting. I run forward and hold my ground once my character is properly built.

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Technically aka nitpickery that junk-bat has not much in common with steampunk (no steam, no brass, no 19th century components) nor any lasers attached.

 

Isn't that style called "post-apocalyptic"?. And, while we're on it, 7D2D certainly is post-apocalyptic, just not yet decayed to Mad Max 2/Fallout tech level.

 

I don't know, that club screamed "steampunk" to me as well. It's because of the gears mostly belonging to last century tech, from which steampunk themes draw from, and commonly being included in steampunk designs.

 

I disagree. The combat has improved a ton over the years and is fun. Is it AAA quality? No. We're like Bethesda, you get a ton of moderate quality features but nothing is super polished or jaw dropping like other AAA games that have 2 features they focus on. That is the trade off when you do a wide scope game with loads of features.

 

MM I am afraid not even your biceps could handle those attack animations with the weapon stopping mid-air during a swing.

 

Would you at least consider improving hit feedback and hitboxes?

Edited by RestInPieces (see edit history)
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I start moving posts when people start responding to each other instead of the developer and I notice that legitimate questions directed to the developer are lost in the weeds. Your discussions with each other about the aesthetic of art styles might be tangentially "on topic" but I know Madmole is going to start skipping pages and then he might skip over an actual question directed to him. Then add in all the banter and jokes and my pruning shears come out to try and make sure that Mr Mole sees the actual questions that are asked of him.

 

If you ever feel I moved a post of yours unjustly just let me know in PM and I'll either tell you why I moved it or agree with you and move it back. Gronk did that recently and I moved his post back.

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Even if he meant to cook food, I'd do with an electric stove/oven so it requires electricity. A wood burning stove is no more tech savvy than a campfire other than it has an exhaust vent outdoors.

 

The existing wood stove would be a nice alternative to the campfire for within player bases. It already exists so all that would be needed is to make it interactive so "e" opens the same campfire-type cooking crafting menu, and of course making it player-craftable (or player scavenge-and-placeable) - pardon me if it already is, I haven't played for a couple weeks and my last game was heavily focused on antibiotic scavenging, not aesthetic base elements.

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Even if he meant to cook food, I'd do with an electric stove/oven so it requires electricity. A wood burning stove is no more tech savvy than a campfire other than it has an exhaust vent outdoors.

 

yeah true. but still there should be a stove of some kind. just IMO its just silly to be King of the wasteland and eating your nice Hobo stew with a campfire. maybe for quick cooking but for long term not so much, that's really the only thing on my wish list (seriously that's my only Wish list item)

 

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Thats interesting. I run forward and hold my ground once my character is properly built.

 

 

 

well you and me must do stuff very differently lol.

 

cuz 90% of the time i do that i get retked not even due to the rage zombies.

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We're bringing on more staff all the time. Faatal has a side kick he's worked with before we brought on and we're looking at another guy to bolster the staff for the gold push. Bandits are not coming to A19 unless we push the date. Its just not needed, there is already a ton of new content in 19, and bandits can come later. The concepts are done and we're modeling the bandits now.

 

19 will finish off guns so there will be 3 tiers of all ranged weapons, bring candy to the game, perk rebalance, loads of new art, new music and poi content, and rebalanced loot, to name a few features, plus any pre 18 weapon got redone. So brand new magnum, pistol, desert eagle, etc. Junk drone will be cool AF.

 

Are Bandits a guarantee to come before Gold? I'd hate to see them get cut. I think they will add a great new element to the game.

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most of the time you just run backwards. unless you uses a hammer that knocks them off their feet you just run back. yes it fun at times but most of the time you run back while attacking.

 

Hm, I have a safe with melee/INT hero and you just reminded me that I stopped using backwards since the new mechanics in A18 are in. And I love it.

 

Try put some points in there, the fun is amazing, seeing them fly and fall in countless ways and poses, while next one is hitting you, waiting for its turn :)

Edited by beerfly (see edit history)
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Hm, I have a safe with melee/INT hero and you just reminded me that I stopped using backwards since the new mechanics in A18 are in. And I love it.

 

Try put some points in there, the fun is amazing, seeing them fly and fall in countless ways and poses, while next one is hitting you:)

 

ill have to try that cuz i still play like i used to on Xbox

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The existing wood stove would be a nice alternative to the campfire for within player bases. It already exists so all that would be needed is to make it interactive so "e" opens the same campfire-type cooking crafting menu, and of course making it player-craftable (or player scavenge-and-placeable) - pardon me if it already is, I haven't played for a couple weeks and my last game was heavily focused on antibiotic scavenging, not aesthetic base elements.

 

The other change would be dramatically lower fuel consumption for the same effect, a good wood stove is pushing 10x more efficient.

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We're committed to adding bandits.

 

I can't quite remember but with the bandits coming are wandering traders/npcs/survivors also coming with it? I think I've seen you mention something like this in the past.

 

 

 

Also since you're going with this particular style: https://sketchfab.com/3d-models/salvaged-conrod-sword-046001b141df4b6e97fadeaa54b774db

Edited by Odetta (see edit history)
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