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8 hours ago, pregnable said:

 

Yeah, it just got to where I can kinda use melee in multiplayer now. 

 

If the range gets much shorter, and if the zombies range is not decreased a lot, I would have to go back to only using ranged in multiplayer. 

 

A while back there was just no way to melee without getting hit a lot in my multiplayer games, which is why I started liking the blunderbuss. 

The main point would be to decrease the zombies hit range a good amount. Decreasing the player's range say 10% or 20% is not going to gimp you if the zombie's was 25% less. There are incremental changes to reach a balance.

14 hours ago, SnowDog1942 said:

Any hints on what we can expect in the .1 and .2 patches for A19?    Only reason I ask is that I still may hold off on starting a game for a bit if the .2 patch as a semi big feature like the junk drone or a big balance change.    I am in no rush, I don't care... I just would rather start a real game when the big things are more set in stone.  Like if the .X patches will just be various small bug fixes and optimizations (which im fine with) I'll start a new game up today.  

Sooner than later???

 

Today I fixed the bug I hated most in the game! I like 2m high "jump" ladders and this would get me quite often.

 

Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block (and then have to release jump before you fell out of block).

 

These are nice too:


Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down to ground while in a ladder block would keep you attached (slow).
Added player side stepping while on ladders.
Increased player horizontal move speed on ladders and running boosts.

Edited by faatal (see edit history)
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The new melee range feels a lot better than previously while crits make the game significantly harder. Really great work.

Seeing a visual bug where sometimes blocks don't change visually when upgraded and sometimes bushes don't disappear when picked, ect. Not sure if I can send logs or something

Edited by Tmodloader (see edit history)
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5 minutes ago, Phoenixshade35 said:

in some senses i wish there was a perk that could increase your attack speed with the sledgehammer, but as a result you do not hit as hard with it

I wish there was a perk that allowed you to dual wield sledgehammers, but alas, these are both pipe dreams.

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Just now, MechanicalLens said:

I wish there was a perk that allowed you to dual wield sledgehammers, but alas, these are both pipe dreams.

lol duel wielding pistols and knives is not too much of a pipe dream, and trading damage for speed on the sledge isn't too bad of an idea in terms of is it what someone wants, but duel wielding sledge hammers, sounds hulky lol

2 minutes ago, Tmodloader said:

You mean like, using a club?

kinda, but using the sledge, its attack is so slow, yet so powerful, i would be totally cool with a perk to allow a trade off, id even take it as a perk where you need like level 8 strength just to pull off

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2 minutes ago, Phoenixshade35 said:

kinda, but using the sledge, its attack is so slow, yet so powerful, i would be totally cool with a perk to allow a trade off, id even take it as a perk where you need like level 8 strength just to pull off

I'm just wondering like, what's different between that and a club besides what I'd imagine is a little more range?

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4 minutes ago, Phoenixshade35 said:

lol duel wielding pistols and knives is not too much of a pipe dream, and trading damage for speed on the sledge isn't too bad of an idea in terms of is it what someone wants, but duel wielding sledge hammers, sounds hulky lol

Come on? ;) Don't tell me you've never wanted to smash a zombie's skull in between two giant steel sledgehammers? ;)

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2 minutes ago, MechanicalLens said:

Come on? ;) Don't tell me you've never wanted to smash a zombie's skull in between two giant steel sledgehammers? ;)

Oh I have, i think anyone has, and that makes it a beautiful dream to be sure.

 

I want a pipe rocket launcher - A Potato Gun - That would be fun for so many hours in game once you get a potato farm going

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19 minutes ago, Phoenixshade35 said:

Oh I have, i think anyone has, and that makes it a beautiful dream to be sure.

 

I want a pipe rocket launcher - A Potato Gun - That would be fun for so many hours in game once you get a potato farm going

For myself I either want a marshmallow gun or a paint gun. 😛

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5 hours ago, Darinth said:

So... I know we're at a staggering 500 POIs that will be spawned in RWG. In A18, there were only 3 POIs that spawned for T5 quests. Were the other POIs that existed all added to RWG? I believe there were 2 towers and a hospital? Were any others added? This is actually one of the big questions for my group. We're really hoping for some more variety in the T5 quest POIs. :)

I tried out about 8 maps for A19 so far, NEVER had that Higashi Tower spawned.

Either the chances are reaaaally low, or its bugged.

I mean they said all would be spawned before the first prefab gets a second placement if i understood correctly but i saw plently of smaller prefabs spawned allready multiple times (still a lot of improvement, ca 1 per town, never duplicate in the same city)

1 hour ago, MechanicalLens said:

I wish there was a perk that allowed you to dual wield sledgehammers, but alas, these are both pipe dreams.

A Perk or a Candy that lets you go berserk for 10 minutes ! Sign me up !

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5 minutes ago, Guppys Fur said:

I tried out about 8 maps for A19 so far, NEVER had that Higashi Tower spawned.

Either the chances are reaaaally low, or its bugged.

I mean they said all would be spawned before the first prefab gets a second placement if i understood correctly but i saw plently of smaller prefabs spawned allready multiple times (still a lot of improvement, ca 1 per town, never duplicate in the same city)

I'm going for bugged now, back in i believe a17 i did have it spawn in an RNG world, only time i got to see it, same with dishong tower, i so want them to appear again in a world someday

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1 minute ago, Phoenixshade35 said:

I'm going for bugged now, back in i believe a17 i did have it spawn in an RNG world, only time i got to see it, same with dishong tower, i so want them to appear again in a world someday

Gotta admit im kinda obsessed with it.
I think in A16 it was introduced and boy did i have some fun there exploring and raiding it with my former girl friend. Long nights where spent there. Good times :D

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So did you guys do something to directional sound in the update before last and its still not fixed? I could hear where things were happening last update or before it had direction, now I can't, I can hear something is happening but where I can't tell. Not like before. I was thinking is was just me for a while but after my last horde night it feels like something is up.

If this has been brought up sorry, I haven't been watching the forum.

 

If not it will at least eliminate a possibility, could be a something got changed in a windows update. Something feels off though.

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8 minutes ago, STyK_ said:

So did you guys do something to directional sound in the update before last and its still not fixed? I could hear where things were happening last update or before it had direction, now I can't, I can hear something is happening but where I can't tell. Not like before. I was thinking is was just me for a while but after my last horde night it feels like something is up.

If this has been brought up sorry, I haven't been watching the forum.

 

If not it will at least eliminate a possibility, could be a something got changed in a windows update. Something feels off though.

Nothing with directions of sounds should have changed.

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1 hour ago, Tmodloader said:

I'm just wondering like, what's different between that and a club besides what I'd imagine is a little more range?

Yeah, it has pretty good range... a little short of the spear. 

 

I have seen a tier 5 steel sledge with 122 power attack damage, so yeah, it has a lot of damage, and its perk line does knockdown to the person you hit and can also knockdown those near your target. 

 

 

That reminds me, how hard would it be to have attack range listed on melee weapons?  Not super important, but would be cool to see.

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37 minutes ago, pregnable said:

That reminds me, how hard would it be to have attack range listed on melee weapons?  Not super important, but would be cool to see.

I don't think all weapons (blades?) do have a free line on the window.

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I have a quality 4 iron ax with the serrated blade & the structural brace mod and this SOB carves the Z's up!!

 

Supposedly it's not meant to be a weapon but dayumn!! I got rid of my spear & just double use it for killing & for wood. Love it!!

Weird though it only has 2 mod slots on it. I could swear it had more before but maybe I'm wrong. 🤷

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5 hours ago, Tmodloader said:

The new melee range feels a lot better than previously while crits make the game significantly harder. Really great work.

Seeing a visual bug where sometimes blocks don't change visually when upgraded and sometimes bushes don't disappear when picked, ect. Not sure if I can send logs or something

Sadly I still think the crits don't happen nearly often enough. Granted, I don't get hit that often, but my friends do and we have yet to face anything else than one single concussion, in about 35 hours of playtime. It's almost a non-feature for us.

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