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Alpha 19 Dev Diary


madmole

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7 hours ago, MechanicalLens said:

but nothing about "zombie survival game" screams "underwater exploration" to me.

Tool] NITROGEN , a random world generator for 7DtD - Page 14 - Tools - 7  Days to Die

 

If there were half-submerged POI's with the loot room well below the surface would you hear the screaming then?

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Just now, Roland said:

Tool] NITROGEN , a random world generator for 7DtD - Page 14 - Tools - 7  Days to Die

 

If there were half-submerged POI's with the loot room well below the surface would you hear the screaming then?

I would love some partially submerged pois, would make taking skills to help with swimming even more worth while, i could even see people living in those slightly submerged pois thinking its awesome, imagine the builds using waterbound pois

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3 minutes ago, Phoenixshade35 said:

I would love some partially submerged pois, would make taking skills to help with swimming even more worth while, i could even see people living in those slightly submerged pois thinking its awesome, imagine the builds using waterbound pois

One of my fondest dreams.  Maybe one day.  :)

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3 hours ago, Phoenixshade35 said:

Out of curiosity, should it be done so its just one solid object and not staged objects together, do u think it will improve peoples performance with less to go in places?

 

And for the others forum question (though im pretty sure it doesn't)  Does changing from the wrench, to ratchet to impact actually give you more per tier or is it only you gathering faster?  im certain its the latter but im curious myself none the less

Patch notes when it is done will reveal all, we don't have a 100% design yet.

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10 hours ago, madmole said:

I'm done with A19 unless there is a bug I can help with. I'm working with concept artists on special infected and pipe weapon visual design. That stuff will all be really cool.

I'm looking forward to the special infected in particular. Pipe weapons are cool too, but 7D really needs some new baddies.

 

Could you tell us a little about some of your inspirations/influences for the specials? I realize the concept art phase is pretty early in the whole scheme so there's probably not a lot you want to share just yet, but I'm curious and it wouldn't hurt to ask. To be more speccific, are you aiming for a similar look we have to the infected right now, or do you have other aesthetics in mind? Like really leaning on the grotesque/body horror (Resident Evil or The Last of Us style) or maybe something more fantasy/SF (like System Shock, Dead Space, The Witcher...) I'm just intrigued because some of the current designs like the crawler and the wight are more than just "dead humans, but animate and hungry" and I'm wondering if you're aiming for more of that or less.

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10 hours ago, MechanicalLens said:

Currently Screamers are very easy to dispatch of, unless you're in a mine you've dug for yourself at night.

Yes the screamers themselves are quite weak but the hordes they call scale with your gamestage. On higher gamestage it is normal that in the screamer horde there is another screamer and she is calling another horde with another screamer and so on. I had screamer hordes with about 30 zombies by not killing the first screamer in time. So screamers can be quite challenging and a bunch of radioactive zombies in your mine is not fun at all.

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On 8/15/2020 at 12:35 AM, Jost Amman said:

Sorry for the OT, but I'd like to point something out about how some words are used in relation to the 7D2D game.

 

Nerd Poling : the improvised "pole" made by stacking wood (or metal) frames on top of each other to quickly reach higher ground.

Nerd Polling : interviews to a sufficiently wide group of Nerds about some ludicrous matter.

 

Horde Night : a synonymous for Blood Moon night, the night in which the horde comes for you!

Hoard Night : a special night when thieves come together and steal a flabbergasting amount of stuff.

 

Defense Turret : an automatic turret that shoots at enemies if connected to power and loaded with ammo.

Defense Turrent : a small tower that projects from the wall of a building, especially a medieval castle.

 

- The Grammar Nazi :heh:

The biggest mystery for me will be how people keep spelling words wrong that they can clearly see written correctly hundreds of times in previous posts or replies and when in doubt have many means to look up. Is it laziness? Most likely. Some form of disability? Possible. Or pseudo edginess trying to trigger grammar nazis? Hey, it's the internet after all. Thanks for dealing with this phenomenon in a slightly (but not too) snarky and creative way.

 

P.S.  The noun "synonym" instead of the adjective "synonymous" is in order, since you preface it with an indefinite article. 😛

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A19: I just generated a new random world for A19 b180 after clearing all game data (except for the game settings) and I have this huge glitch where the trader and the surrounding buildings were generated two times on top of each other... it's very weird since I can walk into the trader and all, but there's a visual "overlay" on top of the "real" building where you can see parts of the other building but you can walk through them like they are not real...

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38 minutes ago, Jost Amman said:

A19: I just generated a new random world for A19 b180 after clearing all game data (except for the game settings) and I have this huge glitch where the trader and the surrounding buildings were generated two times on top of each other... it's very weird since I can walk into the trader and all, but there's a visual "overlay" on top of the "real" building where you can see parts of the other building but you can walk through them like they are not real...

I know it takes time, but you can probably wipe and generate the same seed again. If happens again, you can report it.  

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@Kam R.

I'm one of those that constantly struggles with spelling & grammar. Have my whole life. I was lucky and had a 5th grade teacher who could relate. He himself wasn't a natural born speller and one day recognized that a big part of the problem was that I was trying to force everything to be consistent and logical. Because that's the way my brain works. I hate simple memorization. Things only really make sense if I fully understand the fundamental underlying reasons and logic.

 

So Math, Physics, Chemistry, Computers, things that are consistent, those give me no trouble. Yet something that should be a simple spelling rule; if two vowels are seperated by a single consanant then the first vowel will sound as a long vowel (and I probably have this incorrect) constantly trips me up.

 

Is it 'quality' or 'quallitty'? While I will usually <-- see? notice that there are too many letters in the latter, sometimes I won't. Luckily I've always been a reader so, as you say, I have ample examples to pull from that help quite a bit. Yet relying on things just 'looking right' only works sometimes. I've noticed that if I've been doing a lot of *nix command line, where things look like a hopped up monkey spazing out on a keyboard, then it's far more likely that even bizarre spellings won't trigger the, "hmm, that doesn't seem right...". So it won't even occur to me that I need to look up the proper spelling.

 

Guess you could look at it this way. My sister has the same bad luck around sharp objects as Pegasus. I actually keep a very dull knife just for her to use when she visits. And as a joke I place it along with a first aid kit out on the counter before she arrives, heh :)

Spelling & grammar are my sharp kitchen knife. I will cut myself. Regardless of how good my intentions are.

 

Try not to laugh out loud, offer a bandaid, and know that, just like the cat who falls off the table, I am all to aware of my own clumsyness.. :classic_wink:

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6 hours ago, madmole said:

Patch notes when it is done will reveal all, we don't have a 100% design yet.

Ah, who cares about accurate factual data, we are in the golden age of fake news 😁

 

My guess is that all the materials from at least cobblestone if not wood upwards to steel will be just one generic block. Its block health will determine how it looks. If you then upgrade a reinforced concrete block to steel the generic block will just get 5000(?) health added to it internally and change its appearance to steel. If a zombie then hits it for more than 5000 damage it just will automatically change its apperance again to reinforced concrete.

 

Advantages:

* Nothing special to do for the CPU if the block downgrades, the change of the texture probably can happen automatically in the graphics card (not sure about this, but in any case it will cost less CPU cycles)

 

* Building block menues will trivially all have the same block shapes available now

 

The only question that is still open would be about wet concrete. Either it is still has its own block id, gets removed or it needs a special flag and handling in the block data.

 

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Everybodys a comedian!! 🤣

 

No question "to" vs. "too" is krytonite to me!  (and that's probably incorect too? or this... damnit!)

 

Mega....!  'FileMachete' actually came from a discussion on these boards a long time ago (this is my second acct, first one went away when old email provider did bad things). Machetes aren't hardened to the level say a hunting knife is, they should be soft enough that you can (and should) sharpen them using a Mill @%$*#! file.

Edit: that'll be a 'Mill Illegitimate file" then...

 

I know you were just joshing though :classic_biggrin:

Edited by FileMachete (see edit history)
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1 minute ago, FileMachete said:

Everybodys a comedian!! 🤣

 

No question "to" vs. "too" is krytonite to me!  (and that's probably incorect too? or this... damnit!)

 

Mega....!  'FileMachete' actually came from a discussion on these boards a long time ago (this is my second acct, first one went away when old email provider did bad things). Machetes aren't hardened to the level say a hunting knife is, they should be soft enough that you can (and should) sharpen them using a Mill @%$*#! file.

 

I know you were just joshing though :classic_biggrin:

Ohhhhh boy, I could have a field day with this one. 😁

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21 hours ago, madmole said:

Nerd poling will not matter if you need a key from a zombie to unlock the loot chest. You'll have to go through the whole POI and hit a certain number of volumes before the special one spawns. We haven't done this yet, but it was talked about. Taking out nerd poling is a futile action because you can build ladders etc. Take out the incentive to nerd pole, problem solved.

This is the best solution I've seen by far. But I'd also suggest that on POI reset you spawn a backup key inside of a desk or night stand too, to help avoid situations where the keyholder zombie runs off or dies somewhere not easily accessible. That way, there will always be a guaranteed way to find the loot chest key.

I like the idea of phasing out downgrade blocks too. Making the health pool obvious and swapping out models during damage seems like an elegant solution.

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Hey, does anybody know offhand what the minimum gamestage &/or secret stash need to be in order to possibly buy or loot an Auger?

 

 

Edit:

 

Might be reading the xmls wrong but I think,

 

Augers aren't limited to just traders secrect stash (like turrets, solar cells & crucibles are)

 

but also looks like they're only offered for sale as Qual 1, 2 & 3.

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for Quests I think you can get the schematic for T2s and the tool itself for T3s. Take this more as a guess though.

---

no idea on looting v gamestage

Edited by FileMachete (see edit history)
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