STyK_ 66 Posted August 13, 2020 Share Posted August 13, 2020 5 hours ago, Yopo said: Or just leave it alone and accept it as a possible play style. Might be hard to believe that not everyone wants to go hard every playthough or even causal for that matter. Sometime ya just wanna have a relaxing stress free night of just breaking and bending the game to your will for a change. Ultimately if TFP feel they need to fix it they will. But I’m sure there will be other ways. There’s always a way I think it comes down to more then you want to beable to cheese the game so it should be left, their are difficulties that are easier, pretty sure you could just turn the zeds off in the xml if you wanted. You already have zeds lined up on a conveyor for those that want to exploit that way. Its a survival game and should be treated as such. The company integrity as a game producer in question how about? Begs the question of what the next game will be like if they are willing to leave things like that. Don't think leaving exploits in was part of the kickstarter goals do you? What other survival game would just leave exploits in because someone wants to play less then casual? 1 Link to post Share on other sites
Vechs 19 Posted August 13, 2020 Share Posted August 13, 2020 I found some footage of a guy shooting your Pipe Shotgun. 😛 Link to post Share on other sites
Demandred1957 58 Posted August 13, 2020 Share Posted August 13, 2020 18 minutes ago, faatal said: You can already do plenty of physics defying things. Not nearly as many as they can.. Like how you "fixed" the slippery slope thing... Now they can walk across that np...But I can't.. wut? 56 minutes ago, AtomicUs5000 said: You've been mentioning those holes a lot lately. Sounds to me like something's coming down the road. already here in part. I was in the "old" fire station, and had a wolf break through the wall block one up from the bottom, and he jumped through that hole.. Link to post Share on other sites
Galifrey1965 22 Posted August 13, 2020 Share Posted August 13, 2020 11 hours ago, Jost Amman said: You can disagree without being rude or vulgar, but I guess to each one his standards... Well if you regard dumb as rude and vulgar, clearly we do have different standards! Link to post Share on other sites
unholyjoe 481 Posted August 13, 2020 Share Posted August 13, 2020 (edited) 4 hours ago, AtomicUs5000 said: Awesome, thanks a lot. I want to see how good this can be. Laz and I have been using it quite extensively in our prefabs and neither of us is disappointed. (if you use them correctly, they offer greater game play by the different ways to trigger sleepers surprising the players) Edited August 13, 2020 by unholyjoe (see edit history) 2 Link to post Share on other sites
AtomicUs5000 237 Posted August 13, 2020 Share Posted August 13, 2020 4 minutes ago, unholyjoe said: Laz and I have been using it quite extensively in our prefabs and neither of us is disappointed. (if you use them correctly, they offer greater game play by the different ways to trigger sleepers surprising the players) This is awesome. You can actually set things up so that if a player enters a POI through some way you don't want, a harder set of zombies can be spawned. Link to post Share on other sites
unholyjoe 481 Posted August 13, 2020 Share Posted August 13, 2020 (edited) yep and i even set up hidden zombies behind fake walls that will attack after you think you are clear to proceed. and we can set a sleeper volume up to not be used in a quest just in case you decided to add a deterrent force. (that way they arent part of the quest requirement). Edited August 13, 2020 by unholyjoe (see edit history) 2 Link to post Share on other sites
AtomicUs5000 237 Posted August 13, 2020 Share Posted August 13, 2020 1 minute ago, unholyjoe said: yep and i even set up hidden zombies behind fake walls that will attack after you think you are clear to proceed. and we can set a sleeper volume up to not be used in a quest just in case you decided to add a deterrent force. (that way they arent part of the quest requirement). Ah yes, that's good thinking with the quests. Deactivation of a volume when another volume was triggered would be icing on this cake. Link to post Share on other sites
SittingDuck 76 Posted August 13, 2020 Share Posted August 13, 2020 Electric Fences stopped to work and did spark at the fence post sometime during my hordenight... is that a feature? can we get a tooltip? how long does it take to work again? Link to post Share on other sites
EmpV 6 Posted August 13, 2020 Share Posted August 13, 2020 Any chance there could ever be feral zombie rabbits? I can’t think of anything more terrifying at night. 1 Link to post Share on other sites
AtomicUs5000 237 Posted August 13, 2020 Share Posted August 13, 2020 3 minutes ago, SittingDuck said: Electric Fences stopped to work and did spark at the fence post sometime during my hordenight... is that a feature? can we get a tooltip? how long does it take to work again? You have to repair the end post. It wears out. 6 minutes ago, EmpV said: Any chance there could ever be feral zombie rabbits? I can’t think of anything more terrifying at night. Link to post Share on other sites
pregnable 77 Posted August 13, 2020 Share Posted August 13, 2020 I never use stuff like this, but since you guys were talking about base builds with drops down to bedrock, can't you still do this? Link to post Share on other sites
Yopo 19 Posted August 13, 2020 Share Posted August 13, 2020 1 hour ago, STyK_ said: I think it comes down to more then you want to beable to cheese the game so it should be left, their are difficulties that are easier, pretty sure you could just turn the zeds off in the xml if you wanted. You already have zeds lined up on a conveyor for those that want to exploit that way. Its a survival game and should be treated as such. The company integrity as a game producer in question how about? Begs the question of what the next game will be like if they are willing to leave things like that. Don't think leaving exploits in was part of the kickstarter goals do you? What other survival game would just leave exploits in because someone wants to play less then casual? You’ve completely missed the point. I’m sorry you failed reading and comprehension. You poor poor boy 1 Link to post Share on other sites
Callum123456789 32 Posted August 13, 2020 Share Posted August 13, 2020 So then..... I sell a lot of stuff always do lots of quests I save lots of dukes for no reason and I'm currently on day 85 and I realise that my character is literally a millionaire lol I have like 1.1 million dukes holy sh** Link to post Share on other sites
wolfbain5 198 Posted August 13, 2020 Share Posted August 13, 2020 @madmole you ever gonna bring the cigar in line with the stat glasses price wise at the trader? I mean seriously, purchased for 90 dukes for a +1 str? 1 1 Link to post Share on other sites
STyK_ 66 Posted August 13, 2020 Share Posted August 13, 2020 5 minutes ago, Yopo said: You’ve completely missed the point. I’m sorry you failed reading and comprehension. You poor poor boy No, I will never acknowledge using exploits as a game style, this is literally backwards thinking you poor lady. Its one thing to use them while the game is still broken but its something completely different to expect them to stay that way for the sake of the way you play. Especially at the expense of what I have already stated. I'm sorry if you fail to comprehend how a game is actually supposed to be played. 1 Link to post Share on other sites
Phoenixshade35 99 Posted August 13, 2020 Share Posted August 13, 2020 I think it would be neat if the traders offered a special quest to find a series of items, basically multiple places you have to go to, can even have digging quests, once this long quest is done you get yourself either a legendary item, or a part of the legendary item for them to craft for u later, that could be a neat incentive Link to post Share on other sites
Roland 3,030 Posted August 13, 2020 Share Posted August 13, 2020 31 minutes ago, STyK_ said: No, I will never acknowledge using exploits as a game style The problem is that some of the things you label as exploits aren’t labeled as exploits by literally anyone else... I respect your high standards but you may be setting yourself up for disappointment. 2 Link to post Share on other sites
faatal 1,467 Posted August 13, 2020 Share Posted August 13, 2020 2 hours ago, Demandred1957 said: Not nearly as many as they can.. Like how you "fixed" the slippery slope thing... Now they can walk across that np...But I can't.. wut? Is this a contest? The zombies were just telling me the other day that players can harvest and carry massive amounts of stuff, then magically build these huge bases. They want you nerfed. I can walk across it just fine other than some sliding down. 2 10 Link to post Share on other sites
Roland 3,030 Posted August 13, 2020 Share Posted August 13, 2020 Just now, faatal said: Is this a contest? The zombies were just telling me the other day that players can harvest and carry massive amounts of stuff, then magically build these huge bases. They want you nerfed. I can walk across it just fine other than some sliding down. The zombies talk to you now? I’ve been trying to reach that level for years. 2 1 Link to post Share on other sites
STyK_ 66 Posted August 13, 2020 Share Posted August 13, 2020 10 hours ago, n2n1 said: more AI exploit: No matter how complex the AI is, there will always be exploits. Do a simple and effective AI. Sorry @Rolandbut that is an exploit, no if and or buts about it. Yes I have a high standard and wish TFP did too but this isn't debatable, thats literally game braking. 1 Link to post Share on other sites
AtomicUs5000 237 Posted August 13, 2020 Share Posted August 13, 2020 11 minutes ago, Roland said: The zombies talk to you now? I’ve been trying to reach that level for years. Single player charisma. 6 minutes ago, STyK_ said: Sorry @Rolandbut that is an exploit, no if and or buts about it. Yes I have a high standard and wish TFP did too but this isn't debatable, thats literally game braking. That's The Hopping Dead Season 1 or maybe it's just a test for the feral rabbits someone wanted. 1 Link to post Share on other sites
STyK_ 66 Posted August 13, 2020 Share Posted August 13, 2020 6 minutes ago, AtomicUs5000 said: The Hopping Dead Season 1 excellent! yes that another name alterative to add to the list for 7DTD if they leave that in, thank you sir! Link to post Share on other sites
faatal 1,467 Posted August 13, 2020 Share Posted August 13, 2020 19 minutes ago, STyK_ said: Sorry @Rolandbut that is an exploit, no if and or buts about it. Yes I have a high standard and wish TFP did too but this isn't debatable, thats literally game braking. That is just a stupid bug with ladders. Ladders don't work that great in general, even for the player. I already put it on my todo list. 5 4 Link to post Share on other sites
Eighmy_Lupin 17 Posted August 13, 2020 Share Posted August 13, 2020 1 hour ago, STyK_ said: Sorry @Rolandbut that is an exploit, no if and or buts about it. Yes I have a high standard and wish TFP did too but this isn't debatable, thats literally game braking. Please tell me you aren't trying to insinuate that you care more about the game than TFP..... Link to post Share on other sites
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