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12 minutes ago, Phoenixshade35 said:

The fear factor is what i would go for with it, your simply mining in your mine and now you got 4-5 ferals on you without a screamer, it would keep people on their toes thats for sure.

Unless it's just my game, that's already a thing.

On my high lvl saves, I was always having ferals and stuff beating on my mine hatch..

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12 minutes ago, madmole said:

but the issue is if you put any block other than an arch up there, it clips, looks wrong and would get us a bug ticket so we can't really do it properly without some kind of new tech that had the arched block paintable and achored above the door. Way too much engineering when you can just put a plate or something behind it and just use a square door.

Could mimic some rw doors where they sort of have the look of an arched door, but the arch is a leaded glass window. Or made the arch look like the door.

(just throwing it out there, I'm not a creative enough builder to ever use something like this)

 

7dtd_ArchedWindowOverDoor__OIP.CIF1uHizwFKCbG-u-mlwmgAAAA.jpg

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4 minutes ago, Demandred1957 said:

With emphasis on the IF i turned it on.

 

yeah thats pretty much exactly what vedui came up with.

Actually, come to think of it, didn't JaWoodle come up with a very similar design back in the day? (ie A18) My long-term memory just clicked.

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35 minutes ago, madmole said:

I put that feral sense at night idea on the roadmap. Don't say we never listen to you guys :) Obviously I'll need to get everyone on board and make sure its pretty easy to do, but I can see that being a great feature to make the game more challenging and scary.

 

Sounds good. 

 

Not sure how it would work with a sneaking agility build at night though. 

 

If they could not find you while sneaking, then all is good. 

 

If they can zero in on you while sneaking, then it would make sneaking weaker than it already is, and might need a buff. 

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16 minutes ago, MechanicalLens said:

@madmole Here's a demonstration. :) Minimum effort for taking out the trash. 😜

 

 

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

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1 minute ago, pregnable said:

 

Sounds good. 

 

Not sure how it would work with a sneaking agility build at night though. 

 

If they could not find you while sneaking, then all is good. 

 

If they can zero in on you while sneaking, then it would make sneaking weaker than it already is, and might need a buff. 

thats why i added in the area to it as well, they know generally where you are, but if your a stealth build i imagine you could still snipe them no problem

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11 minutes ago, MechanicalLens said:

Actually, come to think of it, didn't JaWoodle come up with a very similar design back in the day? (ie A18) My long-term memory just clicked.

Yes he did and a few variant uses.  My favorite was using it as a "draw bridge" to get into JaWoodle park.

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1 minute ago, madmole said:

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

That is why I have an auto shotgun. ;) And if and when a couple zombies occasionally get stuck, I just flick the lever a couple more times and it takes care of them real quick. :) Again, credit goes to Vedui and JaWoodle (I thought JaWoodle, but I wasn't sure, and I didn't know about Vedui until a few minutes ago), but with the trench around the outside, I think I've perfected it to some degree. ;)

3 minutes ago, Zarzthor said:

Yes he did and a few variant uses.  My favorite was using it as a "draw bridge" to get into JaWoodle park.

I never really got into his JaWoodle Park vids, so I had to do a bit of digging to find them; like I said, I swore I had seen this design before, but I couldn't exactly remember where.

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3 minutes ago, madmole said:

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

Don't worry they get through, at least dogs, wolves, and spider zombies do. 

 

I use the hatch as a half door on my horde base and stand behind it playing whack-a-zed, though they whack me back plenty.  Very often if I'm not paying enough attention the above mentioned will get through the hatch and rip me up.  They might just be glitching through but they get through.  I just play it like they came over the hatch and deal with them, hopefully before they deal with me.

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2 minutes ago, Zarzthor said:

Don't worry they get through, at least dogs, wolves, and spider zombies do. 

 

I use the hatch as a half door on my horde base and stand behind it playing whack-a-zed, though they whack me back plenty.  Very often if I'm not paying enough attention the above mentioned will get through the hatch and rip me up.  They might just be glitching through but they get through.  I just play it like they came over the hatch and deal with them, hopefully before they deal with me.

That's why you have a back-up row. ;) Having an entire row of powered vault hatches raise simultaneously is incredibly satisfying. Another great feature is a vehicle can drive over them no problem when they're lowered, so you could even use that part of the defense as the entrance/exit to your base, if you don't mind living in the same structure that you defend against the zombies with.

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12 minutes ago, madmole said:

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

Ugh. Please no. It's already to the point i wish I was a zombie, so I can do all the physics breaking things they can do..

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I have a backup but I don't do the row of hatches. Just a fall back position with another hatch and then a escape route if that fails. 

 

I typically build my horde base at one of the office building ruins that are at least two floors high and then provide easy access for the zeds to my choke point and fight them there.  Normally I'm playing with a friend and in our current game I'm at the choke point and he's on the third floor shooting them as they come in as I can't see anything except what's right in front and a little front left.  It's his job to try and deal with cops and demos as they come in.  Last nights horde a demo slipped past his notice and I was mid-swing as he stepped into view.  Guess where I hit.  All I saw was green to red and ran to the fall back position.  Luckily my buddy heard me go "OH #$)&" and fell back from overhead so he didn't fall through into the mess.

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Just now, Zarzthor said:

I have a backup but I don't do the row of hatches. Just a fall back position with another hatch and then a escape route if that fails. 

 

I typically build my horde base at one of the office building ruins that are at least two floors high and then provide easy access for the zeds to my choke point and fight them there.  Normally I'm playing with a friend and in our current game I'm at the choke point and he's on the third floor shooting them as they come in as I can't see anything except what's right in front and a little front left.  It's his job to try and deal with cops and demos as they come in.  Last nights horde a demo slipped past his notice and I was mid-swing as he stepped into view.  Guess where I hit.  All I saw was green to red and ran to the fall back position.  Luckily my buddy heard me go "OH #$)&" and fell back from overhead so he didn't fall through into the mess.

I've briefly tried single-wide corridors lined with hatches before. Didn't like it, I felt too claustrophobic in there. But to each their own, you know.

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Oh it's not single wide, the choke point is just a reinforced doorway.  So if they break through I'm surrounded pretty quickly..  I don't get into building elaborate horde bases since I know they'll get wrecked at some point.  Plus when I play SP I almost always play semi-nomad with no loot respawn so i'm only in a area until I've used it up, loot wise. I don't strip buildings to the ground though.  I play kind of what it would be like in RL and eventually you have to move on as there is nothing left to raid.

Edited by Zarzthor
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1 hour ago, madmole said:

but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

You've been mentioning those holes a lot lately.
Sounds to me like something's coming down the road.

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1 hour ago, madmole said:

That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.

That is far from the most complex version of that type of horde base that I've seen so far and crude compared to RobX's version on Youtube. As he fully automated it with cameras/timers to control the doors and traps for a full AFK base.

 

Edit - Basically it has cameras positioned to only trigger if zombies are on the sideways door and drops them into a pit of traps. Now to keep zombie block damage to a min it has paths to repeat the process lined with dart traps timed with cameras to only shoot when needed.

 

Edited by Danidas (see edit history)
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5 minutes ago, Danidas said:

That is far from the most complex version of that type of horde base that I've seen so far and crude compared to RobX's version on Youtube. As he fully automated it with cameras/timers to control the doors and traps for a full AFK base.

 

 

And that is why I don't mess around with electricity. There's little point in my eyes, since I just end up Googling up similar designs on YouTube and 5+ videos immediately pop show demonstrating far more advanced bases and techniques.

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1 hour ago, Demandred1957 said:

Ugh. Please no. It's already to the point i wish I was a zombie, so I can do all the physics breaking things they can do..

You can already do plenty of physics defying things.

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5 hours ago, Yopo said:

Or just leave it alone and accept it as a possible play style. Might be hard to believe that not everyone wants to go hard every playthough or even causal for that matter. Sometime ya just wanna have a relaxing stress free night of just breaking and bending the game to your will for a change. Ultimately if TFP feel they need to fix it they will. But I’m sure there will be other ways. There’s always a way

I think it comes down to more then you want to beable to cheese the game so it should be left, their are difficulties that are easier, pretty sure you could just turn the zeds off in the xml if you wanted. You already have zeds lined up on a conveyor for those that want to exploit that way. Its a survival game and should be treated as such. The company integrity as a game producer in question how about? Begs the question of what the next game will be like if they are willing to leave things like that. Don't think leaving exploits in was part of the kickstarter goals do you? What other survival game would just leave exploits in because someone wants to play less then casual?

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