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Alpha 19 Dev Diary


madmole

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15 minutes ago, madmole said:

I don't do doors and its not really possible since the door would eat into the voxel space above it.

Poop.  Even if you made it two high?  No, that wouldn't work because you couldn't put an arch there.  We need a door/arch combo block.  LOL

 

Still, love the new arches.

 

We need an inside arch corner too ... to fill the space if you have arches on all four sides of a block (multiple archways) and want to fill in between them so it doesn't look weird.

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13 minutes ago, madmole said:

Knives really suck early game though. If anything I'd buff the hunting knife so it is right in the middle of bone knife and machete.

I can definitely agree with that decision. The hunting knife right now is fairly weaksauce.

 

Speaking of stealth, right now firearms with a silencer mod attached raise your stealth meter to roughly 90% per shot. What's the point of them then, unless I should report this as a bug?

Just now, enragedcamel said:

Real quick: are there plans to bring back jail doors? They were awesome, wish they hadn't been removed.

 

Also, being able to upgrade iron bars to steel bars would be amazing. Hopefully not that hard to add. :)

1. Jail doors are probably not going to be added back in due to AI pathing issues.

 

2. There was a discussion regarding steel bars that went on somewhere in the A18 dev diary. TFP concluded that adding an extra thousand HP to the current 2,500 (if you upgraded them to steel) wouldn't make any kind of real difference, and anything above that would just make them overpowered.

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3 minutes ago, MechanicalLens said:

2. There was a discussion regarding steel bars that went on somewhere in the A18 dev diary. TFP concluded that adding an extra thousand HP to the current 2,500 (if you upgraded them to steel) wouldn't make any kind of real difference, and anything above that would just make them overpowered.

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

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2 minutes ago, enragedcamel said:

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

If you're having issues shooting targets, then just leave the vault door open so you can get a better angle on them. ;)

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4 minutes ago, enragedcamel said:

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

I know it's strange, and probably worth a cringe by the OCD folks... but what if you purposely damaged it to bring it where it needs to be?

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1 minute ago, Phoenixshade35 said:

thats literally what i do, i live in a box, with a perfectly level area so when zombies come up they can easily be dispatched without much if any issue

Another option is to surround yourself with walls and have a powered garage door be the only way the zombies can get to you. Whenever a batch of the undead walk over it, you powered it up and send the zeds falling into a pit of death lined with traps. ;) Then you close the trap (out of sight, out of mind) and rinse and repeat.

edit: power it up

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2 minutes ago, MechanicalLens said:

Another option is to surround yourself with walls and have a powered garage door be the only way the zombies can get to you. Whenever a batch of the undead walk over it, you powered it up and send the zeds falling into a pit of death lined with traps. ;) Then you close the trap (out of sight, out of mind) and rinse and repeat.

edit: power it up

That does sound like a lot of fun, id need to see it in action first haha

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28 minutes ago, pregnable said:

 

Yeah, I mean part of it is balancing the attributes and exp gain in general.  There are a lot of ways to do it. 

 

I am not sure where I would put it in other attributes... Strength and Intelligence do not really need it lol. 

 

I think In the shadows would be pretty safe though, because the power gaming it would encourage is really exactly what you should be doing as a sneaking agility build. 

 

You would be trying to sneak around and get every kill you could with a sneak attack, and you might want to run around at night sneaking to get kills, with the risk vs reward of what might spawn, heh. 

 

Plus, then people would get it early and probably sneak attack damage and realize how fun some POIs are and see that a lot of the jump scares will not trigger while you are sneaking. 

Yeah I get what your saying. Balance definitely ain’t easy. And I know first hand how fun stealth play can be at max. If there was a way to make it appeal more to other while still being balance more ppl would see it’s worth to invest a play into it early on. Just not sure exp is a good way to go about it but also I don’t really have any better ideas atm

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Just now, MechanicalLens said:

Want me to get a working model ready? Haha I could post it here.

if you wanted to, im currently getting my 4th day in for my channel, my new run is 50% loot and im only using knives, pistols and bows, explosives are saved for horde night and tier 5 pois, though i may carry some landmines for the pois i go into for some laughs

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1 hour ago, AtomicUs5000 said:

@faatalWould you mind if you get a chance someday, directing me to a POI that utilizes these grouped volumes? I've seen plenty of POIs with overlapping volumes, but none that work in the way you have described. What does a sleeper volume group look like in the POI editor? Was there anything added to the POI editor to allow easy grouping of sleeper volumes? Are sleeper volumes assigned to sleeper volume groups in a POI's xml?

Store gun 02...😀

 

...they are connected via group ID in the in-game prefab editor.

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Another thought, im bad today, i think someone mentioned the traders specializing in stuff for what they sell, would it go something like....

 

Trader Joel - Jack of all trades, carries a bit of everything, but not as much as a specialist

Trader Jenn - More medical supplies and less of everything else

Trader Rekt - More Guns and Explosives to Wreck the opponents and not as much of other items

Trader Bob - More Building Supplies and Armor than everyone else

Trader Billy (Made Up for Billy Bob) - Carries more food than other supplies

Trader Cid (Reference to Final Fantasy) - Carries more Parts and Mechanical items than other items

 

Just as a thought but would that be something that could work?

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3 hours ago, JCrook1028 said:

64 alive or 64 blood moon? Two totally different things. 64 alive is default. 64 blood moon is not. One is on basic tab the other is on adv tab. Which are you referring to with your 64?

Both maxed out. It was implied.

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42 minutes ago, Phoenixshade35 said:

I just had a thought, could be an option for added difficulty should one choose, what if there was an option to toggle horde sense at night, where zombies and some animals that spawn will home in on your general area, would make the night time more interesting thats for sure

What would be different with this as opposed to setting it to BM every night?

EDIT: You mean just the natural spawns would always investigate somewhere close to your proximity at night?

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Are there any plans to expand on the electrical circuit features? It would be cool if you could make a powered door that closes when powered. I want to have a switch that turns on my base defenses and closes the door(s), and you can't open the door again until you turn off the defenses!

 

Also, I was confused by the interaction between generator banks and battery banks. I expected to be able to connect them in series and the generator would strictly charge the batteries while the battery bank supplied power. I realized (after banging my head on some turrets that just wouldn't power on) it doesn't work that way -- if the generator is turned on, it powers the whole circuit, bypassing the batter bank's output. I had a lot more batteries than engines, so I figured I could boost my max power output using the battery while still trickle-charging, but no dice!

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1 hour ago, Phoenixshade35 said:

if you wanted to, im currently getting my 4th day in for my channel, my new run is 50% loot and im only using knives, pistols and bows, explosives are saved for horde night and tier 5 pois, though i may carry some landmines for the pois i go into for some laughs

Alright, but it's going to be ugly. 😛 No fancy paint job or deco or anything like that, just a basic template.

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44 minutes ago, Phoenixshade35 said:

Another thought, im bad today, i think someone mentioned the traders specializing in stuff for what they sell, would it go something like....

 

Trader Joel - Jack of all trades, carries a bit of everything, but not as much as a specialist

Trader Jenn - More medical supplies and less of everything else

Trader Rekt - More Guns and Explosives to Wreck the opponents and not as much of other items

Trader Bob - More Building Supplies and Armor than everyone else

Trader Billy (Made Up for Billy Bob) - Carries more food than other supplies

Trader Cid (Reference to Final Fantasy) - Carries more Parts and Mechanical items than other items

 

Just as a thought but would that be something that could work?

This is already a thing, traders have specialties. They're due for an inventory overhaul and it'll probably be more apparent once that's complete.

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