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44 minutes ago, pregnable said:

I think it would be cool if some of the less popular play styles received an exp bonus for playing as intended. 

 

Like agility... it is more about sneaking, and you could make a point that you should probably get from the shadows and sneak damage first, but it is slower, so most people will probably not get it at the start. 

 

If from the shadows had an exp multiplier when you got a successful sneak attack kill, it would encourage some people to get it sooner, and actually try to sneak and see how enjoyable that gameplay is, while not feeling like they are moving too slowly and gimping their exp. 

 

From the shadows would be a good choice for extra exp since it is negated by careful play and does not increase your damage... it is something you would probably get later on usually. 

 

If you are getting like 2,000 exp per sneak attack kill, you are probably going to find sneaking around getting kills very enjoyable. 

 

 

Not really necessary... just a thought. 

As nice as it would be, I think things like that would also inadvertently create a meta to builds that gain the most exp possible, even if all experience buffs were the same it would just be which is the most effective and efficient build to do so, which some see as kinda already a thing but since exp buffs arnt directly evolved in it, it’s mostly over looked. 

Tho at the same time there always a kinda meta to thinks, just comes down to how ppl wanna do it their way I reckon. 

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4 hours ago, RipClaw said:

Looks great. Would something like a round inside corner be possible or or would that have too many polygons?

What I wish would be a stair inside corner like this:

 

Download.jpeg.c80053e744878fc0de38b34578586081.jpeg

Yeah I made the outside corner, but noticed the lack of an inside stair corner, it would be great for sunken living rooms, etc.

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1 hour ago, STyK_ said:

He's giving people what they want to see, don't hate on him, that's where the views are unfortunately. Make it so the game can't do this or accept that is what the game is by not putting the proper rules in place. This is the game giant meme I warned you about. #you can't force self-control

Or just leave it alone and accept it as a possible play style. Might be hard to believe that not everyone wants to go hard every playthough or even causal for that matter. Sometime ya just wanna have a relaxing stress free night of just breaking and bending the game to your will for a change. Ultimately if TFP feel they need to fix it they will. But I’m sure there will be other ways. There’s always a way

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7 minutes ago, Pegasus said:

 

Oooo  nice!   So when are you going to add round topped doors that will work with arches?

I don't do doors and its not really possible since the door would eat into the voxel space above it.

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I have noticed something that i feel needs a small tweak, doesn't need it but i feel it does, the bone shiv compared to the hunting knife, both level 3, no mods, only 4 points of power attack damage difference, i think the bone shiv should be a little less, just a small thought

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6 minutes ago, enragedcamel said:

A quick summary then, maybe? Or is it all undecided still?

When you see an alpha 19 thread go up, we will add stuff to it.

All I can say is most likely pipe weapons, POI work and more HD zombie replacements, possibly some new / old special infected.

4 minutes ago, Phoenixshade35 said:

I have noticed something that i feel needs a small tweak, doesn't need it but i feel it does, the bone shiv compared to the hunting knife, both level 3, no mods, only 4 points of power attack damage difference, i think the bone shiv should be a little less, just a small thought

Knives really suck early game though. If anything I'd buff the hunting knife so it is right in the middle of bone knife and machete.

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21 minutes ago, Yopo said:

As nice as it would be, I think things like that would also inadvertently create a meta to builds that gain the most exp possible, even if all experience buffs were the same it would just be which is the most effective and efficient build to do so, which some see as kinda already a thing but since exp buffs arnt directly evolved in it, it’s mostly over looked. 

Tho at the same time there always a kinda meta to thinks, just comes down to how ppl wanna do it their way I reckon. 

 

Yeah, I mean part of it is balancing the attributes and exp gain in general.  There are a lot of ways to do it. 

 

I am not sure where I would put it in other attributes... Strength and Intelligence do not really need it lol. 

 

I think In the shadows would be pretty safe though, because the power gaming it would encourage is really exactly what you should be doing as a sneaking agility build. 

 

You would be trying to sneak around and get every kill you could with a sneak attack, and you might want to run around at night sneaking to get kills, with the risk vs reward of what might spawn, heh. 

 

Plus, then people would get it early and probably sneak attack damage and realize how fun some POIs are and see that a lot of the jump scares will not trigger while you are sneaking. 

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2 minutes ago, madmole said:

When you see an alpha 19 thread go up, we will add stuff to it.

All I can say is most likely pipe weapons, POI work and more HD zombie replacements, possibly some new / old special infected.

Knives really suck early game though. If anything I'd buff the hunting knife so it is right in the middle of bone knife and machete.

i can agree with that, i have yet to get one, too early in this world to find a machete for a comparison, but we shall see

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15 minutes ago, madmole said:

I don't do doors and its not really possible since the door would eat into the voxel space above it.

Poop.  Even if you made it two high?  No, that wouldn't work because you couldn't put an arch there.  We need a door/arch combo block.  LOL

 

Still, love the new arches.

 

We need an inside arch corner too ... to fill the space if you have arches on all four sides of a block (multiple archways) and want to fill in between them so it doesn't look weird.

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13 minutes ago, madmole said:

Knives really suck early game though. If anything I'd buff the hunting knife so it is right in the middle of bone knife and machete.

I can definitely agree with that decision. The hunting knife right now is fairly weaksauce.

 

Speaking of stealth, right now firearms with a silencer mod attached raise your stealth meter to roughly 90% per shot. What's the point of them then, unless I should report this as a bug?

Just now, enragedcamel said:

Real quick: are there plans to bring back jail doors? They were awesome, wish they hadn't been removed.

 

Also, being able to upgrade iron bars to steel bars would be amazing. Hopefully not that hard to add. :)

1. Jail doors are probably not going to be added back in due to AI pathing issues.

 

2. There was a discussion regarding steel bars that went on somewhere in the A18 dev diary. TFP concluded that adding an extra thousand HP to the current 2,500 (if you upgraded them to steel) wouldn't make any kind of real difference, and anything above that would just make them overpowered.

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3 minutes ago, MechanicalLens said:

2. There was a discussion regarding steel bars that went on somewhere in the A18 dev diary. TFP concluded that adding an extra thousand HP to the current 2,500 (if you upgraded them to steel) wouldn't make any kind of real difference, and anything above that would just make them overpowered.

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

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2 minutes ago, enragedcamel said:

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

If you're having issues shooting targets, then just leave the vault door open so you can get a better angle on them. ;)

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4 minutes ago, enragedcamel said:

The problem is that vault doors have a @%$*#!load of hp, and putting iron bars around them (so that you have something to shoot through) makes iron bars the obvious weak point.

I know it's strange, and probably worth a cringe by the OCD folks... but what if you purposely damaged it to bring it where it needs to be?

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1 minute ago, Phoenixshade35 said:

thats literally what i do, i live in a box, with a perfectly level area so when zombies come up they can easily be dispatched without much if any issue

Another option is to surround yourself with walls and have a powered garage door be the only way the zombies can get to you. Whenever a batch of the undead walk over it, you powered it up and send the zeds falling into a pit of death lined with traps. ;) Then you close the trap (out of sight, out of mind) and rinse and repeat.

edit: power it up

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2 minutes ago, MechanicalLens said:

Another option is to surround yourself with walls and have a powered garage door be the only way the zombies can get to you. Whenever a batch of the undead walk over it, you powered it up and send the zeds falling into a pit of death lined with traps. ;) Then you close the trap (out of sight, out of mind) and rinse and repeat.

edit: power it up

That does sound like a lot of fun, id need to see it in action first haha

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28 minutes ago, pregnable said:

 

Yeah, I mean part of it is balancing the attributes and exp gain in general.  There are a lot of ways to do it. 

 

I am not sure where I would put it in other attributes... Strength and Intelligence do not really need it lol. 

 

I think In the shadows would be pretty safe though, because the power gaming it would encourage is really exactly what you should be doing as a sneaking agility build. 

 

You would be trying to sneak around and get every kill you could with a sneak attack, and you might want to run around at night sneaking to get kills, with the risk vs reward of what might spawn, heh. 

 

Plus, then people would get it early and probably sneak attack damage and realize how fun some POIs are and see that a lot of the jump scares will not trigger while you are sneaking. 

Yeah I get what your saying. Balance definitely ain’t easy. And I know first hand how fun stealth play can be at max. If there was a way to make it appeal more to other while still being balance more ppl would see it’s worth to invest a play into it early on. Just not sure exp is a good way to go about it but also I don’t really have any better ideas atm

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Just now, MechanicalLens said:

Want me to get a working model ready? Haha I could post it here.

if you wanted to, im currently getting my 4th day in for my channel, my new run is 50% loot and im only using knives, pistols and bows, explosives are saved for horde night and tier 5 pois, though i may carry some landmines for the pois i go into for some laughs

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1 hour ago, AtomicUs5000 said:

@faatalWould you mind if you get a chance someday, directing me to a POI that utilizes these grouped volumes? I've seen plenty of POIs with overlapping volumes, but none that work in the way you have described. What does a sleeper volume group look like in the POI editor? Was there anything added to the POI editor to allow easy grouping of sleeper volumes? Are sleeper volumes assigned to sleeper volume groups in a POI's xml?

Store gun 02...😀

 

...they are connected via group ID in the in-game prefab editor.

Edited by Laz Man (see edit history)
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