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Alpha 19 Dev Diary


madmole

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4 minutes ago, madmole said:

Zombies move around. He snuck in there to take a nap.

Pistols are tier 1 weapons, magnums tier 2, desert vulture tier 3, so finding a purple pistol at that point seems reasonable.

Gotta keep looting then. *Shrug* :)

 

By the way, you might want to look into the spawn rates of wooden bows, crossbows, and maybe hunting rifles. I'm not the only one who has been seldom, if ever, seeing them in loot. (Unless the former two are considered tier 2 loot.)

*That would be iron crossbows

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12 minutes ago, Blake_ said:

To fix it properly in an OCD way can take several days if the base is big. Your base can take 1 full day to fix properly. The most difficult thing to repair are the blocks that are out of sight inside the wall, as you have to aim just against the corner to be able to even notice. At least we can repair them.

 

It would be awesome to have a way to autorepair the base lategame. 

I'd have to see the base before and after horde night shots, and know what your settings are on before I could ever believe what you are saying. Maybe if its some dumb ramp cheese trap base design that is a house of cards or something, but not a proper normal "tower defense" base.

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Think about a base that's even a simple square tower with walls that are two layers thick.  If it gets damaged by an AoE type of thing like vulture or cop spit, the outside corner is easy to fix, but the inside corner that you can't see because it's covered up by other blocks is not so easy.

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1 minute ago, TheRani said:

Think about a base that's even a simple square tower with walls that are two layers thick.  If it gets damaged by an AoE type of thing like vulture or cop spit, the outside corner is easy to fix, but the inside corner that you can't see because it's covered up by other blocks is not so easy.

Not sure about walls, but concerning floors, you can simply use arrow slits placed flat against the ground as the floor layer. You'll be able to repair said arrow slits and the block beneath them. As I've brought up before, you could also use this design to create some hidden wiring and lighting.

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Part of the fun is seeing the base after the attack and fixing it up and trying to make improvements so its not as bad next time.   If you don't want your base to get damaged turn down the zombie block damage.. reduce their counts... or make hordes less frequent.

 

 

This all goes back to people wanting everything easy but yet feel like they are accomplishing something.

 

TFP, you guys were on to something when making the default difficulty a stage lower.   Now, take it all the way.   Make all the easiest possible settings default, including 7 day horde = off.... so then people can get the sense of "I'm awesome at this at this game and I need to turn up the difficulty"  instead of "OMG these hordes make me need to repair my base!"  At that point.. its on them!

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20 minutes ago, madmole said:

I'd have to see the base before and after horde night shots, and know what your settings are on before I could ever believe what you are saying. Maybe if its some dumb ramp cheese trap base design that is a house of cards or something, but not a proper normal "tower defense" base.

I think one of the problems are some players are OCD and every single block must be repaired to mint condition in order for them to be satisfied.  If they can't reach a block because it took damage through another block, they can't sleep at night until they burrow through and repair it... 🤣

 

My brother's friend upgraded one of his base blocks to steel  by accident and he literally could not rest until he upgraded everything else around it to match......

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Just now, Laz Man said:

I think one of the problems are some players are OCD and every single block must be repaired to mint condition in order for them to be satisfied.  If they can't reach a block because it took damage through another block, they can't sleep at night until they burrow through and repair it... 🤣

 

True. 😛 If a steel block is missing even 1 HP, it must be repaired! 😜

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13 minutes ago, SnowDog1942 said:

Part of the fun is seeing the base after the attack and fixing it up and trying to make improvements so its not as bad next time.   If you don't want your base to get damaged turn down the zombie block damage.. reduce their counts... or make hordes less frequent.

 

 

This all goes back to people wanting everything easy but yet feel like they are accomplishing something.

 

TFP, you guys were on to something when making the default difficulty a stage lower.   Now, take it all the way.   Make all the easiest possible settings default, including 7 day horde = off.... so then people can get the sense of "I'm awesome at this at this game and I need to turn up the difficulty"  instead of "OMG these hordes make me need to repair my base!"  At that point.. its on them!

I'm all for it, but this is a dangerous notion very few games decide on.
They fear if players don't have an option to go easier than default, and they die, they become discouraged and quit playing sooner.
Then again, it might justify having an achievement for dying 500 times. It's been how many years?... I have less than 60.

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From playing on a new game with loot abundance down to 50%, im realizing that 100% loot gives too much loot, like yes 200 is overdoing it and mainly selected for fun im sure, but playing with 50 feels more apocalyptic, when stable drops i might do 75% just to see how it feels, never played with less than 100 before and its definitly changing how i want to prioritize my skill sets.

 

When it comes to the crafting arguement i don't think i have crafted armor in a very long time, i usually find it everywhere so i never take the perk, even though it doesn help with mobility, same with guns, i think what i mostly craft is bows early on and that is it, never an incentive to craft at all.

 

All in all im noticing that by lowering my loot is putting an increased need to craft in there, and traders are going to be a definite thing to venture to in order to help.

 

When it comes to repairing my horde base, i generally do it either at night, or i spend the whole day of the next horde day repairing it lol.

 

Thats why i suggested the random crafting tiers, it would help with wanting to craft more because you might get lucky early, might never get lucky at all, be more of a luck factor.

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19 minutes ago, Laz Man said:

I think one of the problems are some players are OCD and every single block must be repaired to mint condition in order for them to be satisfied. 

It's worse when the block is painted. Then a little damage looks like the block is about to crumble to dust.

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5 minutes ago, MechanicalLens said:

Do you have 3/5 Better Barter or above?

Yep, 3/5 for the last 6 days. And I'm doing the Nerd glasses trick to see both secret stashes. I thought it was just bad luck, but now I'm starting to suspect a conspiracy (or glitch ;)

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8 minutes ago, Deadmeat said:

I've noticed. I'm day 40 and I've been hitting 3 traders every 3 days since week 1. Not one crucible for sale. 

You must invest at least 3 points in Better Barter for traders to have them in their secret stash.

 

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Just now, Deadmeat said:

Yep, 3/5 for the last 6 days. And I'm doing the Nerd glasses trick to see both secret stashes. I thought it was just bad luck, but now I'm starting to suspect a conspiracy (or glitch ;)

I'm on day 24 (90 minute days) and I'm still riding around on a bicycle. It seems that RNG hates us both. ;) 

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1 minute ago, Deadmeat said:

Yep, 3/5 for the last 6 days. And I'm doing the Nerd glasses trick to see both secret stashes. I thought it was just bad luck, but now I'm starting to suspect a conspiracy (or glitch ;)

my problem is 25% loot and no barter perks. Yeah if your not seeing it with perks with the traders current state that could be an issue. I guess see how long it takes if you even find one to buy.

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1 hour ago, madmole said:

Pistols are tier 1 weapons, magnums tier 2, desert vulture tier 3, so finding a purple pistol at that point seems reasonable.

Magnum is Tier 2?  Where does the SMG slot in there?

 

I have  a question regarding vehicles.   When they get some attention will we have the option to drive in first person?  I think it;s so much more immersive (I've been a driving simulator guy for a long time).  I know I can drive in first person with God mode enabled, but an option to switch between the two would be very appreciated.

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5 minutes ago, Alpacko said:

go play some pvp. problem solved 😎

I would, but I've always been told it's garbage... and I believe the people saying that because TFP have never put pvp on the priority list.
Would love some kind of last man standing server that disallows new entries and resets after a win.
Team deathmatch where the admins can define some max kills value where the game is over.
Capture the flag where you actually make the bases to hold the flag would bring back that old game type for sure.

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4 minutes ago, AtomicUs5000 said:

I would, but I've always been told it's garbage... and I believe the people saying that because TFP have never put pvp on the priority list.
Would love some kind of last man standing server that disallows new entries and resets after a win.
Team deathmatch where the admins can define some max kills value where the game is over.
Capture the flag where you actually make the bases to hold the flag would bring back that old game type for sure.

A buddy and I talked about doing something like that with a small group, staying within one of the towns, no loot respawn, etc.  Wanted to edit a world to set the stage but never got around to doing it.  Would be fun though :)

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15 minutes ago, AtomicUs5000 said:

I would, but I've always been told it's garbage... and I believe the people saying that because TFP have never put pvp on the priority list.
Would love some kind of last man standing server that disallows new entries and resets after a win.
Team deathmatch where the admins can define some max kills value where the game is over.
Capture the flag where you actually make the bases to hold the flag would bring back that old game type for sure.

I played PVP in A16 and they have done somethings that are detrimental since then, unless they just take them out of pvp games but I can imagine breaching another players defenses is super easy now. We were given the land claim to keep players out, making it so they can't build in now you can just build up and oh#$%^drops in, was back step IMO. Normally I would think you'd want to make the game considering PVE and PVP but they want to nearly finish the game and then do pvp. We'll see what happens in beta though. I'm not touching it till then either.

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1 minute ago, Ezed said:

A buddy and I talked about doing something like that with a small group, staying within one of the towns, no loot respawn, etc.  Wanted to edit a world to set the stage but never got around to doing it.  Would be fun though :)

A lot of things can probably be done with modding. Not the xml mods, but the SDX or whatever they're calling it now because we would need to have some variables to hold scores and special blocks that trigger events. Having a new dedi server lobby would be nice. Players could be moved there temporarily in between rounds or to load different maps. 
Possibilities are endless if only things could be set up a little better. More game types could be Mogul/Team Mogul, where your goal is to earn a certain amount of money by day x. 

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1 hour ago, Darinth said:

I know that people having difficulty doing T5 clears is a real thing... multiples of my players also have this difficulty... but I just don't understand it. I don't know if there are more T5 clear POIs available, but as of A18 the only ones that I've seen are the shamway factory, shotgun messiah factory, and 6 floor apartment... and not once have I ever had an issue where a POI was unable to be cleared. Never even personally had an issue with finding a zed spawn volume. But I've gone in to help people on multiple occasions now... I follow the path through the POI and properly check every place and I've always found the zombies on my first run through the building.

 

People often don't follow the path and destroy some doors to get somewhere fast, sometimes zombies make new ways. Sometimes people don't see how the path continues and destroy a door to continue. Lots of ways for the one true path being replaced by a labyrinth. Combine that with a few rooms where you actually need to destroy a door to get inside and find a zombie. And combine that with players with a rudimentary sense of direction who couldn't find their way out of a caravan 😉. But still think they are entitled to get the reward after failing the simple task of following a marked path.

 

In my opinion only the few places where you need to use an axe to get to a room with a zombie inside and the other thing with empty rooms where zombies don't spawn if you don't actually go inside are problems TFP is responsible for.

 

1 hour ago, Darinth said:


I 100% support a bit more guidance to find that last of the missing zeds... but am still confused by the level of difficulty a lot of people have. Also, I appreciate all of the shortcuts that exist to go up the POIs if you find them.

  Reveal hidden contents

Digging underneath the tower of the shamway factory and going up through it's center literally takes you all of the way up to the top of the POI.

You clear one room and you're at the top and looting the final cache. Then you can easily drop back down through the POI to find your cache for the fetch quests and you can be in and out of a T5 fetch in 10-15 minutes.

 

The shortcuts are there for exiting after you have arrived at the end of a dungeon, not for going up. Not sure if you are ironic here or need a hard hit with the clue bat 😉

 

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