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madmole

Alpha 19 Dev Diary

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1 hour ago, MechanicalLens said:

The truth is is that like the rest of us, you've been spoiled for years on walking into a bookstore or a POI that has a generally large conglomeration of books and having a field day. The majority of the reading material would have been picked off by survivors, most of which probably died years before the factions formed and Noah and the Duke rose to power. There's bound to be very slim pickings, especially on firearm almanacs and the like. You can't win them all, and if you can't accept that, then just do a little bit of roleplay.

Say that to the church_01 PoI, that thing is filled with book cases that WILL mostly likely get you 3-5 books.

 

I honestly would prefer a bigger variety of loot blocks that we can get those books from (for example shotgun messiah related could have the weapon books).

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3 minutes ago, RhinoW said:

Say that to the church_01 PoI, that thing is filled with book cases that WILL mostly likely get you 3-5 books.

 

I honestly would prefer a bigger variety of loot blocks that we can get those books from (for example shotgun messiah related could have the weapon books).

...Which has not been updated with the new bookshelves, but I except that to be happening at some point.

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I have a question, when pulling out the blunderbus is it supposed to have little flames flickering at the end of it for a few seconds or is this a bug?

For a second i thought i had equipped a flamethrower 

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Posted (edited)

I'm sure this has been brought up before but has it ever been considered to add "bait" into the game? Think this would be a cool option.

Maybe not since food has never really been an issue, at least not in single player. 

However, as of b178, I'm practically starving. I'm on day 7 & I just ate my last can of food. Aside from a few rabbits & chickens, I've found no game to kill. 

I'm not trying to bit*h, I realize they have been balancing the livestock but....dayumn....a brotha is starving over here!!

Edited by Outlaw_187 (see edit history)

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29 minutes ago, Darkfoxx117 said:

I have a question, when pulling out the blunderbus is it supposed to have little flames flickering at the end of it for a few seconds or is this a bug?

For a second i thought i had equipped a flamethrower 

ever see IRL the black powder guns? they will do same thing because of residue while loading... i have seen them smoke and seen flames at the barrel end. so seems natural to me when i seen this in game... but not everyone has seen this before or would appreciate it. :)

6 minutes ago, Outlaw_187 said:

I'm sure this has been brought up before but has it ever been considered to add "bait" into the game? Think this would be a cool option.

Maybe not since food has never really been an issue, at least not in single player. 

However, as of b178, I'm practically starving. I'm on day 7 & I just ate my last can of food. Aside from a few rabbits & chickens, I've found no game to kill. 

I'm not trying to bit*h, I realize they have been balancing the livestock but....dayumn....a brotha is starving over here!!

we have bait... hop onto a bicycle to bait out vultures. :)

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3 minutes ago, unholyjoe said:

ever see IRL the black powder guns? they will do same thing because of residue while loading... i have seen them smoke and seen flames at the barrel end. so seems natural to me when i seen this in game... but not everyone has seen this before or would appreciate it. :)

we have bait... hop onto a bicycle to bait out vultures. :)

🤔 If only they gave fresh meat. You are correct though. 

Afraid I'll need to venture into the winter biome. Plenty of @%$*#!s there to eat my face....I mean to hunt

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30 minutes ago, Outlaw_187 said:

🤔 If only they gave fresh meat. You are correct though. 

Afraid I'll need to venture into the winter biome. Plenty of @%$*#!s there to eat my face....I mean to hunt

Try air drops?  They usually contain food ... until you can get a sustainable food source planted.  Or venture out at night ... the big predators come out at night.

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Posted (edited)
10 hours ago, Vechs said:

wut.png.54e299077fcac2c0bc60bed670073a1c.png

 

What's going on with this quest not available thing?

It means that someone is already working on a quest in the building.

 

If you are playing single player it likely means that you glitched out during a quest.  Sometimes if you restart your game entirely (I mean log out of the game, restart steam, that kind of thing, not start a new save game) it will fix it.  Otherwise you might need to wait a game day or two ... or turn in this quest and get another.

 

If you are playing multiplayer, just wait until the person finishes their quest then you'll be able to start yours.

Edited by Pegasus (see edit history)

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35 minutes ago, Pegasus said:

It means that someone is already working on a quest in the building.

 

If you are playing single player it likely means that you glitched out during a quest.  Sometimes if you restart your game entirely (I mean log out of the game, restart steam, that kind of thing, not start a new save game) it will fix it.  Otherwise you might need to wait a game day or two ... or turn in this quest and get another.

 

If you are playing multiplayer, just wait until the person finishes their quest then you'll be able to start yours.

Another way this can happen in Single Player is if you take multiple quests from different traders and two of them end up being in the exact same POI, once you start one, you can't start the other until you've returned to the trader and gotten the reward for the first quest. At least it was like this in A18 anyway

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Posted (edited)
1 hour ago, Outlaw_187 said:

I'm sure this has been brought up before but has it ever been considered to add "bait" into the game?

I'd be great at this, I am a master baiter.

Edited by SnowDog1942 (see edit history)
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Hi I hope you're fine ?

I was wondering if the Stable A19 version will be released soon?
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As you all know, I play on 90 minute days. If you were to do some basic math, that means I've been peddling my short, flimsy legs on a bicycle for over 30 in-game days now (if you were to round it down to 60 minute daylength), and I refuse to spend any points into Grease Monkey. Enough is enough. XP I never normally cheat, but I'm desperate for that knowledge, even if it means breaking into the "restricted section"; I need that minibike chassis schematic in my life. >.<

 

Spoiler alert: I didn't find it.

 

 

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9 hours ago, Gazz said:

That's already in experimental.

Then the guy must be skipping tons of volumes and not following the path to have it not kick on and show the remaining few zed volumes.

9 hours ago, MechanicalLens said:

That... goes against a lot of what you have been advocating for the past years. Unless I am mistaken, you believe (or believed) that looting should always take priority over crafting, correct? Or were you only referring to top tier gear? (ie quality level 6's)

You can't take broad stroke philosophies and apply it to ever meta in the game. Only under certain circumstances does crafting allow you better gear than loot and that is if you prioritize specializing in what you want to craft, probably specializing in blacksmith, and then you still need parts (obtained by looting/purchasing) to craft anything game changing.

I'd say in general that both have their purpose. I would not want to wait for looting to get me some decent tools, but that is my play style, so I typically dump points into miner and blacksmith so I can get blue tools ASAP. Early game crafting gets you what you need, but later game looting gets you what you want. Crafting holds a pretty strong place yet because you just can't always find a blue whatever, but you can craft one if you invest so I think it is fine this way.

9 hours ago, Vechs said:

To temper negative feedback about high tier clears with positive:

 

The agility tree is very satisfying and fun.  I just maxed out the entire tree last play session.  The weapons in agility feel like "Pick this if you want to dabble at everything".  It's got a submachine gun that got less damage but cheaper ammo than the proper machineguns.  It's got crossbows that can snipe like sniper rifles, but without fast follow-ups.  It's got knives that are decent at melee and also free up a hotbar slot by serving to butcher animals too.

 

The versatility of the tree is pretty great, and jumping 3 blocks and maxed out stealth is very satisfying.

Yeah I think it feels pretty great in general. I'd like to see a few polish points but overall it is in good shape.

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1 hour ago, SnowDog1942 said:

I'd be great at this, I am a master baiter.

You can sell snowdogs out there, this hotdog recipe is partly suspicious, we`ve already seen too many zombie dogs all around  🤠

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8 hours ago, DaVegaNL said:

So.. Bandits being postponed another Alpha again? That's like.. I don't know.. The past 7 Alphas?

We are just not willing to push new stuff in when large sectors of the game are completely unpolished and need optimized and improved.

There is character R&D going on right now for new player outfits that replaces UMA. It just *MIGHT* work for bandits too so once players are overhauled then we can decide if bandits are skinned meshes like zombies, or assembled parts via pieces after the new player clothing/armor system is completed we can do some stress tests and see and make the right calls. Then bandits can sort of fall out of the character system instead of a separate effort.

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Posted (edited)
10 hours ago, FileMachete said:

hmm. hadn't considered that.

 

But wasn't thinking of it as a 5-10 minute duration (my bad for not clarifying that). It would raise gamestage permanently by 10.

 

Min/maxers could abuse it like you said a couple times, but they'd also have to deal with the increased difficulty, for the rest of their game, while not being at 'par' toon progression wise (multiple lvls behind zed difficulty compared to player lvl).

Honestly 10 loot gamestage at the start of the game has a far larger impact than 10 zombie gamestage, the difficulty increase is felt only sporadically when the number of dogs in a random dog horde is calculated 😉. And artificial internal values like gamestage should normally not be pulled into the limelight if you want to keep some immersion alive and dissuade people from meta-gaming.

 

 

6 hours ago, kuratowakiru said:

I loot this book poi like 3-4 times, nothing but paper. 12 x3, 36 loot chances and nothing but paper. IMO, that a bit off. 1/5 chance or something I'm fine with.  

I have more luck going to the large church or visit houses with the old bookshelf in it vs a poi that primary purpose is to... have book.

edit: and im at GS 154 too.

 

If you are not exxagerating here that would be a bug or a monumental streak of bad luck. I looted the small book-poi at the corner of the row of small shops and if I remember correctly the ~10 book shelves got me maybe 2 books. Less than the older book shelves for sure. To be sure someone would have to check the xmls (I can't at the moment).

 

Edited by meganoth (see edit history)

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12 hours ago, MechanicalLens said:

Only 8k? Weak. 😛

what??? 7.62 and shotgun shells aren't cheap but you must be hardcore with bullets then lol

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Posted (edited)
15 minutes ago, madmole said:

We are just not willing to push new stuff in when large sectors of the game are completely unpolished and need optimized and improved.

There is character R&D going on right now for new player outfits that replaces UMA. It just *MIGHT* work for bandits too so once players are overhauled then we can decide if bandits are skinned meshes like zombies, or assembled parts via pieces after the new player clothing/armor system is completed we can do some stress tests and see and make the right calls. Then bandits can sort of fall out of the character system instead of a separate effort.

You guys proved in many ways that you either do it in the right way, or not. And that`s the best part, you always go further, not around. 

Ah, and time is what, it is relative !

 

 

Edited by beerfly (see edit history)
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48 minutes ago, MechanicalLens said:

As you all know, I play on 90 minute days. If you were to do some basic math, that means I've been peddling my short, flimsy legs on a bicycle for over 30 in-game days now (if you were to round it down to 60 minute daylength), and I refuse to spend any points into Grease Monkey. Enough is enough. XP I never normally cheat, but I'm desperate for that knowledge, even if it means breaking into the "restricted section"; I need that minibike chassis schematic in my life. >.<

 

Spoiler alert: I didn't find it.

 

 

ah that's unlucky i have been able to build a gyrocopter, 4x4 and motorcycle with all schematics but o...h my the wait...was real🤣 

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5 minutes ago, Callum123456789 said:

what??? 7.62 and shotgun shells aren't cheap but you must be hardcore with bullets then lol

In my last world in A18 I had an entire storage chest full of bullet casings. Git gud. 😛

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33 minutes ago, madmole said:

I'd say in general that both have their purpose. I would not want to wait for looting to get me some decent tools, but that is my play style, so I typically dump points into miner and blacksmith so I can get blue tools ASAP. Early game crafting gets you what you need, but later game looting gets you what you want. Crafting holds a pretty strong place yet because you just can't always find a blue whatever, but you can craft one if you invest so I think it is fine this way.

Yeah I think it feels pretty great in general. I'd like to see a few polish points but overall it is in good shape.

Why is master chef under strength and not under fortitude for example??
I don't get why you need to be strong to cook some food. 
Is this a popeye sailorman thingy?
image.png.e24288ede5ff0e5fb3469e951d874d44.png
 

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Just now, MechanicalLens said:

In my last world in A18 I had an entire storage chest full of bullet casings. Git gud. 😛

i envy you oh bullet master 

Just now, smokingpaper said:

Why is master chef under strength and not under fortitude for example??
I don't get why you need to be strong to cook some food. 
Is this a popeye sailorman thingy?
image.png.e24288ede5ff0e5fb3469e951d874d44.png
 

i think the concept behind it is that you are a strong person and strong people usually know how to eat well so they can cook good foods? i think that's the way it is

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Just now, smokingpaper said:

Why is master chef under strength and not under fortitude for example??
I don't get why you need to be strong to cook some food. 
Is this a popeye sailorman thingy?
image.png.e24288ede5ff0e5fb3469e951d874d44.png
 

No, it's because you require immense strength to lift the frying pan, to stack the plates, and to carry the pot of boiling water from one side of the kitchen to the other. 😛

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53 minutes ago, MechanicalLens said:

As you all know, I play on 90 minute days. If you were to do some basic math, that means I've been peddling my short, flimsy legs on a bicycle for over 30 in-game days now (if you were to round it down to 60 minute daylength), and I refuse to spend any points into Grease Monkey. Enough is enough. XP I never normally cheat, but I'm desperate for that knowledge, even if it means breaking into the "restricted section"; I need that minibike chassis schematic in my life. >.<

 

Spoiler alert: I didn't find it.

 

 

Maybe you get lucky at at a trader. I was missing a motorcycle chassis and/or the schematic for it.
So after a while i finally found one in an aidrop! hooray.
Love how the new books look btw, 3D stuff. Bit funny though that you only get like 5 paper from this huge stack of books.

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1 minute ago, smokingpaper said:

Maybe you get lucky at at a trader. I was missing a motorcycle chassis and/or the schematic for it.
So after a while i finally found one in an aidrop! hooray.
Love how the new books look btw, 3D stuff. Bit funny though that you only get like 5 paper from this huge stack of books.

Nope, I have 3 traders so far, and they all keep on offering the handlebars for the minibike for sale over and over, but not the chassis. 😛

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