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madmole

Alpha 19 Dev Diary

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2 minutes ago, AtomicUs5000 said:

Ah... I was just looking at that recently, but haven't really seen anyone playing it yet.
Come to think of it, it appeared to me in the stream that showed off the drone, that the drone just picks a zombie nearby and starts attacking it. I suppose that's fine, but I think I would find it more like I was in control if I could do something like ctrl + click to choose which zombie it should target. Perhaps something like ctrl + left-click is shooting 9mm/turret ammo or something, and ctrl + right click tells the drone to target the zombie with rockets or some other explosive. Someone a few pages back was looking for more options to blast through walls... so maybe ctrl + right-click on some part of a wall as well.

I haven't seen the drone yet, been not wanting to watch those and i wanna play with it myself, i did a couple of videos on my youtube for hardspace, if you would like i could pm u the link to it

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16 minutes ago, Phoenixshade35 said:

program the drone to go mining

Anything that adds even a bit of late game automation to mining sounds good to me!

 

To me, "late game" should basically become a purer sandbox, alls fair kind of thing.

Encourage players to go crazy, build huge, etc.

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3 minutes ago, Phoenixshade35 said:

I haven't seen the drone yet, been not wanting to watch those and i wanna play with it myself, i did a couple of videos on my youtube for hardspace, if you would like i could pm u the link to it

Sure, please do. I like seeing gameplay before deciding to buy.

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1 minute ago, AtomicUs5000 said:

Sure, please do. I like seeing gameplay before deciding to buy.

message incoming lol

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Ok now to get back on topic, after eating some hamburgers, what do people think about compounding food, like you cook the meat and make grilled meat as always, then take the grilled meat and make stuff like a steak sandwich or a hamburger, would that be a good fit for 7 days to die?

7 minutes ago, SnowDog1942 said:

Can u massage me to?

and i sent it to u as well

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wut.png.54e299077fcac2c0bc60bed670073a1c.png

 

What's going on with this quest not available thing?

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2 minutes ago, Vechs said:

wut.png.54e299077fcac2c0bc60bed670073a1c.png

 

What's going on with this quest not available thing?

if u take 2 quests one from 2 different traders and they are in the same poi, u have to turn in the quest u finished before this one can be activated

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Just now, Phoenixshade35 said:

if u take 2 quests one from 2 different traders and they are in the same poi, u have to turn in the quest u finished before this one can be activated

But I only had this 1 quest in my journal, along with a treasure map buried chest quest.

I did log out of the server in the middle of the quest because I had to go AFK for a while, I suppose that's what bugged it up?

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Just now, Vechs said:

But I only had this 1 quest in my journal, along with a treasure map buried chest quest.

if thats the case its odd, maybe reload your game, and if the marker is still saying that then cancel the quest and take another one

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Yeah I ended up just canceling the quest.

 

On that note, some of these Tier IV and Tier V clear locations are just... to be blunt, kind of a pain in the @%$*#! to clear.  I don't like how long it takes IRL to hunt down all the little forgotten monster closets of random zombies.

 

Could we make the helper pips on the radar show up sooner or otherwise be more aggressive, or maybe let the quest complete at a 90% clear or something?

 

I've gotten really good with the agility tree at clearing these places quietly and quickly, and then I spend hours wandering around an empty prefab trying to find some random zombie that was stuffed up in a roof block or down in some side room, you get the idea, and it just kinda sucks.

A few times I've literally wandered around the prefab firing my 44 magnum in the air trying to get the stragglers to aggro me or at least start making noise so I can figure out where they are.

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2 minutes ago, Vechs said:

Yeah I ended up just canceling the quest.

 

On that note, some of these Tier IV and Tier V clear locations are just... to be blunt, kind of a pain in the @%$*#! to clear.  I don't like how long it takes IRL to hunt down all the little forgotten monster closets of random zombies.

 

Could we make the helper pips on the radar show up sooner or otherwise be more aggressive, or maybe let the quest complete at a 90% clear or something?

 

I've gotten really good with the agility tree at clearing these places quietly and quickly, and then I spend hours wandering around an empty prefab trying to find some random zombie that was stuffed up in a roof block or down in some side room, you get the idea, and it just kinda sucks.

A few times I've literally wandered around the prefab firing my 44 magnum in the air trying to get the stragglers to aggro me or at least start making noise so I can figure out where they are.

the tier 5 quests are definitly a pain for that, the 4 isnt so bad, usually the first run of doing one i go in loud and proud so i can learn where they all are hiding

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7 minutes ago, Vechs said:

 

I did log out of the server in the middle of the quest because I had to go AFK for a while, I suppose that's what bugged it up?

Yep. It will be "locked" for I believe 1 game day if you log out in the middle of a quest.

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2 hours ago, Callum123456789 said:

is there anyone else here like me who just gets s**t tons of resources to craft lot's of bullets? just a random thing 🤣

currently on day 80 and crafted like 8k bullets

Only 8k? Weak. 😛

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2 hours ago, Vechs said:

But I only had this 1 quest in my journal, along with a treasure map buried chest quest.

I did log out of the server in the middle of the quest because I had to go AFK for a while, I suppose that's what bugged it up?

Were you in a party?  They probably finished it without you.

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4 hours ago, EmpV said:

But is crafting an item really more convenient?  Maybe items that don’t now require parts, but since parts have been added back in, it is a lot of work to gather the materials to craft weapons/tools/armor. 

You can’t mine and sit in your base and craft these items. You have to be out there doing quests to earn dukes and looting parts just like everyone else. You are taking the same risks. You also can’t spam craft to get lucky specs due to the limited number of parts. 
So why couldn’t there be a small chance at least to craft a tier 6 just like there is a chance to loot a tier 6?

 

I do really enjoy looting and the new tiered loot, but I have also been trying to find usefulness in the current crafting system. The devs added parts back to the game, so I am making an effort to try to craft with them.
You are correct in saying that looting is more rewarding because the way things are balanced currently, the item parts I loot may as well be dukes.  Hopefully as things get tweaked the balance will get better. 

I'm not sure what you are talking about, crafting to me is always way more rewarding than looting. I haven't seen a single game where I looted a blue T3 gun before I crafted one. So crafting gets you to near top tier way before looting can.

Also you can craft all but the best stuff with common mats, iron tools are made from very basics, but they are pretty good. So yes you can sit in your base for the most part and craft quite a lot.

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16 hours ago, FileMachete said:

A new Candy, "That all ya got?!" when eaten it adds 10 to your gamestage.

 

Sure, already doable via the console, but only talking an Icon and a bit of xml. Would offer a vanilla way to bump GS for any that find things too easy, or don't really like the slower start.

That's why the loot perk was changed. This would only be a second loot bonus candy that you use after a POI is cleared.

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3 hours ago, Phoenixshade35 said:

One thing i think would be neat is if we could program the drone to go mining, tell it to gather a certain resource and then when its inventory is full it returns to the bedroll, that would be useful, you could mine for coal and it could mine for nitrate, sure it would take some survival out of it but it would help, i could be out looting and it could be out gathering stone for me, should it get attacked you could have a pager on you, made of junk of course that would notify you of drone has taken critical damage, please retrieve and it gives you a set of coordinates, would be a stepping stone to npcs living in your base doing your farming and stuff should u be able to recruit npcs down the road

I highly doubt there will ever be NPC's living in your base doing stuff for you. Mainly because 8 players on a server, if each had 5 npcs the zombie counts would be non existent, and also it has never been a stretch goal or roadmap item.

2 hours ago, Phoenixshade35 said:

Ok now to get back on topic, after eating some hamburgers, what do people think about compounding food, like you cook the meat and make grilled meat as always, then take the grilled meat and make stuff like a steak sandwich or a hamburger, would that be a good fit for 7 days to die?

and i sent it to u as well

There is a bit of that in the game. You make corn bread, then you can make chili dogs.

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10 hours ago, Kalen said:

IMO, mods shouldn't be swappable anyway.   Item degradation and locked mods introduces difficult decisions, which is a good thing.   Without item degradation you devalue, to some extent, looting and crafting.... two core aspects to the game.

You can set that flag in a mod but then players wouldn't use mods in items until they had QL 6 ones or could craft infinite mods.

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2 hours ago, Vechs said:

Yeah I ended up just canceling the quest.

 

On that note, some of these Tier IV and Tier V clear locations are just... to be blunt, kind of a pain in the @%$*#! to clear.  I don't like how long it takes IRL to hunt down all the little forgotten monster closets of random zombies.

 

Could we make the helper pips on the radar show up sooner or otherwise be more aggressive, or maybe let the quest complete at a 90% clear or something?

 

I've gotten really good with the agility tree at clearing these places quietly and quickly, and then I spend hours wandering around an empty prefab trying to find some random zombie that was stuffed up in a roof block or down in some side room, you get the idea, and it just kinda sucks.

A few times I've literally wandered around the prefab firing my 44 magnum in the air trying to get the stragglers to aggro me or at least start making noise so I can figure out where they are.

This is a known issue. We are planning on enabling the helper that leads you to the next volume of zombies before you are at 90% or whatever, because I've had that same thing happen to me a dozen times, and 2 hours of real time into a T5 and get ripped off out of your reward because you can't find a few remaining monster closet sucks.

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2 minutes ago, madmole said:

This is a known issue. We are planning on enabling the helper that leads you to the next volume of zombies before you are at 90% or whatever, because I've had that same thing happen to me a dozen times, and 2 hours of real time into a T5 and get ripped off out of your reward because you can't find a few remaining monster closet sucks.

That's already in experimental.

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15 minutes ago, madmole said:

I'm not sure what you are talking about, crafting to me is always way more rewarding than looting. I haven't seen a single game where I looted a blue T3 gun before I crafted one. So crafting gets you to near top tier way before looting can.

Also you can craft all but the best stuff with common mats, iron tools are made from very basics, but they are pretty good. So yes you can sit in your base for the most part and craft quite a lot.

That... goes against a lot of what you have been advocating for the past years. Unless I am mistaken, you believe (or believed) that looting should always take priority over crafting, correct? Or were you only referring to top tier gear? (ie quality level 6's)

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As for the whole item degradation topic:

A lot of the suggestions are way too complex and fiddly or worse - introduce a whole bunch of junk items that you are supposed to carry around.

 

I'm not convinced it's a good idea to begin with but what is doable:
- Only allowed to repair at a workbench. Easily circumvented by keeping a workbench in your vehicle.

 

What would be modable:

- No item repairs ever. It really is pointless to want item degradation... but not.

- Book series to add +1 crafting quality.

 

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2 hours ago, Vechs said:

But I only had this 1 quest in my journal, along with a treasure map buried chest quest.

I did log out of the server in the middle of the quest because I had to go AFK for a while, I suppose that's what bugged it up?

You said server. That situation also happens when another player (within your team) had quested there and didn't turn in the quest yet after completing it. You aren't playing alone is my guess. Difficult to help you for certain because you deliverately cutted the screenshot so we can't see your name or if you are with someone. Thankfully we know better.

 

 

 

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To temper negative feedback about high tier clears with positive:

 

The agility tree is very satisfying and fun.  I just maxed out the entire tree last play session.  The weapons in agility feel like "Pick this if you want to dabble at everything".  It's got a submachine gun that got less damage but cheaper ammo than the proper machineguns.  It's got crossbows that can snipe like sniper rifles, but without fast follow-ups.  It's got knives that are decent at melee and also free up a hotbar slot by serving to butcher animals too.

 

The versatility of the tree is pretty great, and jumping 3 blocks and maxed out stealth is very satisfying.

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