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madmole

Alpha 19 Dev Diary

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13 minutes ago, Jost Amman said:

Foundations! Dig deep foundations into the hill and you will never have to worry about that again! :peep:

Ah, okay. 

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14 hours ago, madmole said:

Can everyone take their toxic little arguments down about 300%. Thank you.

 

Laz and Toban carry on with nice creative works that inspire us to do something constructive in our personal apocalypses.

Repainted the whole thing based on your recommendations and did a short video.  It is much brighter and closer to the reference photo.  Ill post it later once its done uploading.  Here are some comparison photos for now.

Castle Comparison.jpg

Castle References.jpg

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Has anyone else been encountering trees placed inside the large boulders upon world gen? Not a lot, I've only encountered this a couple of times.

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Posted (edited)
3 minutes ago, MechanicalLens said:

Has anyone else been encountering trees placed inside the large boulders upon world gen? Not a lot, I've only encountered this a couple of times.

That's the famous "Tree in the Rock", if you can cut that tree you'll become The King Lumberjack! :first:

27 minutes ago, Laz Man said:

Repainted the whole thing based on your recommendations and did a short video.  It is much brighter and closer to the reference photo.  Ill post it later once its done uploading.  Here are some comparison photos for now.

Spoiler

Castle Comparison.jpgCastle References.jpg

Amazing job! 🤯

Edited by Jost Amman (see edit history)

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11 hours ago, madmole said:

What baffles me is all these "experts" chime in on my twitter castles and act like they would be horrid for base defense. I've got two meter thick walls and so may oh @%$*#! towers they would never get to me. No it wouldn't be efficient and repair would take some work the next day, but I would survive without firing a single round if I wanted to IMO.

The glowing eyes are the dead giveaway because in first person a cow looks small.

Agreed. We've defended our castle builds before, it can be done. But we do the same as you, and many others and build 2 bases. A home and a battleground base. It just makes more sense to protect your stuff just in case. But I'd do that whether I build a castle or live above shamways. I always want to protect my stuff lol

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Can we just once thank the guy who had the idea to let zombies fight against animals? I could watch frozen lumberjacks fighting against mountain lions or bears for hours 😄

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21 minutes ago, Toban said:

Agreed. We've defended our castle builds before, it can be done. But we do the same as you, and many others and build 2 bases. A home and a battleground base. It just makes more sense to protect your stuff just in case. But I'd do that whether I build a castle or live above shamways. I always want to protect my stuff lol

Just keep all of your workstations and your storage on top of a tall, multi-block thick wood frame pillar next to your horde base. It'll all be fine. ;)

12 minutes ago, PoloPoPo said:

Can we just once thank the guy who had the idea to let zombies fight against animals? I could watch frozen lumberjacks fighting against mountain lions or bears for hours 😄

Have you tried spawning in 50 strippers to do battle with 50 bears? The results are... interesting. 🤣

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9 hours ago, falloutcloud said:

Not just any cat. The undead cat from Pet Cematary. 

*Says in her best Gage voice* "Church!*

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11 hours ago, madmole said:

I love it when realism trumps feature requests. Uh no Arizona does not have polar bears, and computers do not have 100 gig video cards yet so we can't add stuff forever. We're lucky to have what we have, and we're not getting any new animals except maybe a dire wolf model.

If you're going to the trouble of redoing the art, might I suggest a change to a zombie wolf?

 

It's come up on the Steam forum recently that dire wolves don't fit well with the other entities.  You've established a consistent visual language where glowing eyes indicate a 'feral' zombie throughout the rest of the game... except for dire wolves, which have glowing eyes BUT give meat instead of rotten flesh.  Plus, dire wolves are the only extinct animal in the game.  Arizona doesn't have polar bears, but no place on Earth has dire wolves, and it's been that way for about 10,000 years.  I assumed dire wolves were added not because they're a logical choice for this zombie game, but because you wanted another animal and could get away with coloring and scaling the existing wolf instead of making a separate model.

 

Now, you could tweak the art, the lore, and possibly the name to make the dire wolf belong more.  But I think it'd be a better use of time to just follow the same path as the bear, and make an obviously zombified wolf with nasty gory chunks torn out of its hide.

 

I have to say the meat from all the dire wolves has been nice, though.

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3 minutes ago, Crater Creator said:

If you're going to the trouble of redoing the art, might I suggest a change to a zombie wolf?

 

It's come up on the Steam forum recently that dire wolves don't fit well with the other entities.  You've established a consistent visual language where glowing eyes indicate a 'feral' zombie throughout the rest of the game... except for dire wolves, which have glowing eyes BUT give meat instead of rotten flesh.  Plus, dire wolves are the only extinct animal in the game.  Arizona doesn't have polar bears, but no place on Earth has dire wolves, and it's been that way for about 10,000 years.  I assumed dire wolves were added not because they're a logical choice for this zombie game, but because you wanted another animal and could get away with coloring and scaling the existing wolf instead of making a separate model.

 

Now, you could tweak the art, the lore, and possibly the name to make the dire wolf belong more.  But I think it'd be a better use of time to just follow the same path as the bear, and make an obviously zombified wolf with nasty gory chunks torn out of its hide.

 

I have to say the meat from all the dire wolves has been nice, though.

The 11th Commandment is as follows: Thou shall not touch the dire wolf's meat.

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1 hour ago, Laz Man said:

Repainted the whole thing based on your recommendations and did a short video.  It is much brighter and closer to the reference photo.  Ill post it later once its done uploading.  Here are some comparison photos for now.

Castle Comparison.jpg

Castle References.jpg

You did such a great job at recreating it mate. The bottom left pic looks so cool. Looking forward to the video. 

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Or better yet, forget the dire wolf (3 canids are enough) and put that time to making a kickass shark, crocodilian, fish, or whatever water-based animal sparks inspiration.  I know zombies swim now, but I think we'll need something unique to the water 'biome' when that water overhaul finally comes to pass.

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Posted (edited)
8 hours ago, Demandred1957 said:

Mainly because i don't care about the blood moon horde... That is the least of my worries since i use a glock9 style base... The only time it's a issue is when i am up in the high hundreds days and i fall through a door/hole in the base right into the mob.

It's the rest of the time i have a issue with.

And the stupid op bears, mountain lions, and dire wolves..

I would like to, but a lot of the mods just make me feel like I'm "cheating" (not to crap on others gameplay).

But then again, I just play on default, so toning things down via settings just doesn't sit right either.

I am not Rambo, or JoJo, but I don't want to have to turn things down from default (which is what anybody should be able to play on hence the name) to get a fun experience.

kinda conflicted I know, but that's just the way it is.

Yeah, F explosives, except for the frag grenade.. And even then I have almost killed myself with those on more than a few times.

By the sound of it, your world is royally effing you in the butt with no foreplay. I would reset. Also I watch Glock 9 and he plays a tough game. He likes it, it's fun for him but not everyone will enjoy it as much as him.( P.s did you watch him on Needs Gaming lol. ) Maybe up the loot, and give that a go. Messing around with settings isn't a "dirty" thing, it's how you learn what you like for your play style. We've been playing it years and I can tell you my first time I refused to play without the ability to fly up if dogs came lol 😂🤣🙈 we play crazy settings now because sometimes getting murdered is funny. Not like you can enjoy that twice in real life 🤷 Find what's fun. Then post to us when you have that perfect play through!

2 hours ago, Laz Man said:

Repainted the whole thing based on your recommendations and did a short video.  It is much brighter and closer to the reference photo.  Ill post it later once its done uploading.  Here are some comparison photos for now.

Castle Comparison.jpg

Castle References.jpg

You did crazy good with this. 🤯🌷

44 minutes ago, Crater Creator said:

If you're going to the trouble of redoing the art, might I suggest a change to a zombie wolf?

 

It's come up on the Steam forum recently that dire wolves don't fit well with the other entities.  You've established a consistent visual language where glowing eyes indicate a 'feral' zombie throughout the rest of the game... except for dire wolves, which have glowing eyes BUT give meat instead of rotten flesh.  Plus, dire wolves are the only extinct animal in the game.  Arizona doesn't have polar bears, but no place on Earth has dire wolves, and it's been that way for about 10,000 years.  I assumed dire wolves were added not because they're a logical choice for this zombie game, but because you wanted another animal and could get away with coloring and scaling the existing wolf instead of making a separate model.

 

Now, you could tweak the art, the lore, and possibly the name to make the dire wolf belong more.  But I think it'd be a better use of time to just follow the same path as the bear, and make an obviously zombified wolf with nasty gory chunks torn out of its hide.

 

I have to say the meat from all the dire wolves has been nice, though.

Zombie wolf could be exciting! I can imagine seeing it it running up to me as I bob in mi pants (Translation, do a little poo in my underwear!)🙈💩

Edited by Laynie
Butt has 2 T's (see edit history)

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8 hours ago, Demandred1957 said:

Mainly because i don't care about the blood moon horde... That is the least of my worries since i use a glock9 style base... The only time it's a issue is when i am up in the high hundreds days and i fall through a door/hole in the base right into the mob.

It's the rest of the time i have a issue with.

And the stupid op bears, mountain lions, and dire wolves..

I would like to, but a lot of the mods just make me feel like I'm "cheating" (not to crap on others gameplay).

But then again, I just play on default, so toning things down via settings just doesn't sit right either.

I am not Rambo, or JoJo, but I don't want to have to turn things down from default (which is what anybody should be able to play on hence the name) to get a fun experience.

kinda conflicted I know, but that's just the way it is.

Yeah, F explosives, except for the frag grenade.. And even then I have almost killed myself with those on more than a few times.

Reminds me of exactly me in early weeks in 7dtd, I was curious to move on than survive. Of course, that had its effect, a bad one.

The main problem was I was in a rush, always, not giving time to take care of the details, strategy, plans, not for hours, but for days or week ahead.

 

No one is Rambo, but we act like we are better than him once we learn how the game works.

 

Keep kicking, even make a new safe, why not, you gonna have some fun sooner than you think :)

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Posted (edited)
7 hours ago, STyK_ said:

is anyone else's primitive bow broken? and by broken I mean invisible arrows when drawing? and when you hit your target the arrows float in the air and twitch.

I'm assuming everyone is experiencing this? Most annoying bug I've seen so far. 

I'm kinda getting used to it now. 

 

Also is it just me or as of last patch/update b177 & obviously this current b178, does the primitive bow reload kinda suck now? It's very slow and just doesn't feel right.

Edited by Outlaw_187 (see edit history)
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Optimisation is wholesome delight to tackle I know, and I hope we can reach a place one day where we can really push this game to the max and fully utilise our PC's.

 

Vsync is off

Options on HIGH

LOD medium settings.

 

20200808145932-1.jpg

Screenshot-1.png

 

That situation above for instance I am outputting 77fps average stationary on a RWG map. Yet CPU, GPU are clearly way out from being pushed to any extreme and my system isn't top end by any means.

 

The headroom is profoundly encouraging with what we could achieve here if the bottle neck of 'some-kind' was pinched and streamlined some what.

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40 minutes ago, Outlaw_187 said:

I'm assuming everyone is experiencing this? Most annoying bug I've seen so far. 

I'm kinda getting used to it now. 

 

Also is it just me or as of last patch/update b177 & obviously this current b178, does the primitive bow reload kinda suck now? It's very slow and just doesn't feel right.

I feel like its different too but its likely just the arrow missing. One little thing like that and it all feels a little weird. Hard to tell when I have the bow fully drawn.

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Posted (edited)
7 hours ago, STyK_ said:

I feel like its different too but its likely just the arrow missing. One little thing like that and it all feels a little weird. Hard to tell when I have the bow fully drawn.

I was feeling that as of b177 update too. It's like the bow didn't want to reload or something. 

Idk, it just feels off. You're right though, the arrow missing is just @%$*#!ed, lol. Plus how twitchy the arrows are that stick out of the Z's & some just float in the air. Some silly @%$*#!.

Edited by Crater Creator
language filter (see edit history)

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Posted (edited)
7 hours ago, Outlaw_187 said:

I was feeling that as of b177 update too. It's like the bow didn't want to reload or something. 

Idk, it just feels off. You're right though, the arrow missing is just @%$*#!ed, lol. Plus how twitchy the arrows are that stick out of the Z's & some just float in the air. Some silly @%$*#!.

Ironic that the knuckles got fixed only for us to now have broken bows.

I am wondering with the Spear changes in the latest build if it some how affected the Arrows... 

Either way, hopefully for a fast fix with this as bows are a foremost item that gets used a lot with a new game.

 

Edited by Crater Creator
language filter (see edit history)

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Posted (edited)
2 hours ago, Crater Creator said:

If you're going to the trouble of redoing the art, might I suggest a change to a zombie wolf?

 

It's come up on the Steam forum recently that dire wolves don't fit well with the other entities.  You've established a consistent visual language where glowing eyes indicate a 'feral' zombie throughout the rest of the game... except for dire wolves, which have glowing eyes BUT give meat instead of rotten flesh.  Plus, dire wolves are the only extinct animal in the game.  Arizona doesn't have polar bears, but no place on Earth has dire wolves, and it's been that way for about 10,000 years.  I assumed dire wolves were added not because they're a logical choice for this zombie game, but because you wanted another animal and could get away with coloring and scaling the existing wolf instead of making a separate model.

 

Now, you could tweak the art, the lore, and possibly the name to make the dire wolf belong more.  But I think it'd be a better use of time to just follow the same path as the bear, and make an obviously zombified wolf with nasty gory chunks torn out of its hide.

 

I have to say the meat from all the dire wolves has been nice, though.

 

2 hours ago, Crater Creator said:

Or better yet, forget the dire wolf (3 canids are enough) and put that time to making a kickass shark, crocodilian, fish, or whatever water-based animal sparks inspiration.  I know zombies swim now, but I think we'll need something unique to the water 'biome' when that water overhaul finally comes to pass.


I agree with all points made here.
Since A16 I think, dire wolves haven't really been that special to me. It was cool to come across, and initially I feared them, but a pack of wolves was and still is the real threat.
I too would rather see a wolf zombie or something completely different. Perhaps a wolf version of the screamer that summons a pack of wolves. White, not black... with a blood-stained muzzle and chest.

Edited by AtomicUs5000 (see edit history)

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14 hours ago, n2n1 said:

@MM

For what reason is there no deterioration in the quality of the item after repair?

 

Why is this done? this makes the item eternal in the presence of repair whales.

We have talked about perma degradation but I'm not sure it would be fun replacing your gear constantly (which means swapping all your mods, dye), and when you finally got a legendary purple when those come out, to see it degrade away and become useless over time might suck. Imagine spending 90k dukes on a gyro and then you have to buy another one because it cannot be repaired any more times.

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I also agree we have enough canine furry fellows but I also agree the extra meat is nice. 

Give us a whole new animal/threat like gators, monitor(spelling?) lizards, hell throw an ostrich at us, lol.

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13 minutes ago, AtomicUs5000 said:

 


I agree with all points made here.
Since A16 I think, dire wolves haven't really been that special to me. It was cool to come across, and initially I feared them, but a pack of wolves was and still is the real threat.
I too would rather see a wolf zombie or something completely different. Perhaps a wolf version of the screamer that summons a pack of wolves. White, not black... with a blood-stained muzzle and chest.

The howler

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18 hours ago, madmole said:

All that stuff has been designed for a while, but there is no way it is going on the roadmap for A20. All hands on deck for RWG getting hopefully a gold version for A20, some new special infected, and new art sums up A20 most likely. We'll reveal stuff as it gets done.

What happened to the event-driven encounter system? It seems to have been forgotten about... but that's supposed to be our replacement for the lessened outdoor zombies in the past few alphas. A21?

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7 minutes ago, madmole said:

We have talked about perma degradation but I'm not sure it would be fun replacing your gear constantly (which means swapping all your mods, dye), and when you finally got a legendary purple when those come out, to see it degrade away and become useless over time might suck. Imagine spending 90k dukes on a gyro and then you have to buy another one because it cannot be repaired any more times.

To be honest that's one of the things that made A16's end game quite interesting, the whole taking care of your gun thing was pretty cool (finding better parts to repair and improve your weapon's statistics) and if you didn't build for weapon crafting, you would lose a lot of quality per repair. That's something i fondly miss, looting and mixing parts on the workbench, until you get the juicy purple quality ones.

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