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@madmole How it is with mining? I know that you can find veins easily when finding a ore at the surface. But what If I want a mine in my own base? Do I have to mine to bedrock how it used to be? Or can ore now be found only at the top layers?

 

Edited by Onarr (see edit history)

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i have always thought that i cheese the hordes, hell some can consider it as such, my base right now

 

7x7 corners 4 solid high, bottom row with poles, then i add bars in the middle, 3rd block high around poles again, outside i do plates and upgrade them first before the inside, wood bars on top 2 out so it wont collapse and i can retreat if needed, doubled it up so if one gets breached i can run to the other, rinse and repeat.

 

is it cheap, sure, but as the hordes get harder i evolve it stage for stage, im a minimalist cause i enjoy exploring, looting and mining more than building, but push comes to shove i dont hide, cheesing the zombies is a viable stratagy should it be used, cause the game only gets harder

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Just now, Onarr said:

@madmole How it is with mining? I know that you can find veins easily when finding a ore at the surface. But what If I want a mine in my own base? Do I have to mine to bedrock how it used to be? Or can ore now be found only at the top layers?

 

Why bother? Find a vein or settle your base on a vein is what I do. I don't find digging through stone looking for ore fun though. It could spawn anywhere, but I just have multple mines and build hatches and stuff on them, and mark them on my map. Typically they are not far at all from my base, usually in chunk distance or not much further... a 10 second motorcycle ride.

My point is the time it would take to ladder/stair to bedrock to where you might have found some ore can be saved biking to the surface mine that starts yielding ore on the first hit. By the time you find ore under your base and build ladders/stairs/find ore I've already got 20,000 GP crafted and still plenty of more ore to mine.

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2 hours ago, STyK_ said:

 

you guys don't want to balance your game, you just want everyone to shut up and take it as it is.

You are missing everyone's point entirely.

 

Game is already balanced for default settings, but you make it "unbalanced" by making everything harder.. So of course zombies will be stronger, faster and so will be zombie dogs, animals etc. I don`t understand your logic coming here and complaining about your own hard game settings when you are the one choosing them!?

 

Also, many people answered your questions multiple times, you are just beating dead Orsey now.

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10 minutes ago, madmole said:

I've said many times we want to officially support dead is dead at some point, because there is value in it. Hell even mc has it.

I'm just trying to make sure it the permadeath we want. Adding lives isn't permadeath. Now if you made a dead is dead option and the options were number of lives with 0 in the options then I could get behind that, I think we all could.

4 minutes ago, v3tro said:

You are missing everyone's point entirely.

 

Game is already balanced for default settings, but you make it "unbalanced" by making everything harder.. So of course zombies will be stronger, faster and so will be zombie dogs, animals etc. I don`t understand your logic coming here and complaining about your own hard game settings when you are the one choosing them!?

 

Also, many people answered your questions multiple times, you are just beating dead Orsey now.

already been discussed, apparently the new primative fire arms will level the playing field.

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4 minutes ago, STyK_ said:

I'm just trying to make sure it the permadeath we want. Adding lives isn't permadeath. Now if you made a dead is dead option and the options were number of lives with 0 in the options then I could get behind that, I think we all could.

already been discussed, apparently the new primative fire arms will level the playing field.

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

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Just now, madmole said:

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

if we were to earn free green mushrooms (love mario) it could be survivor and trader related, could be from surviving the hordes, anything.

 

Though i still can't wait for npcs to be in the game, recruitable and hostile would make it a game changer, take the apocolypse alone or with friends, ai or otherwise haha.

 

the dead is dead sounds interesting, when you die it could do a rotating camera above where your bedroll is and display your stats when you die, like bullets fired and such, could be neat as an idea

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MadMole,  much respect. reading your posts help me recognize ( if not learn ) that patience is a good thing.

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26 minutes ago, madmole said:

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

Well then I'm just fighting for something to be done about nerd polling, I know what said and its too bad you want the game only have one world with the all powerful frame, doesn't mean I have to stop fighting against it my way. And the AI difficulty scroll bar or something to be done about needing more destruction and less predictable pathing, cheese pathing bases shouldn't work IMO.

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All this talk of classes just makes me laugh.

I don't think the average player looks at the skill trees and says 'Oh I'm going to do a Strength or Agility build!'

They look at what they need to build / improve things, put points in it, and play the game.

Blunderbuss look like garbage weapons, are slow to reload, are inaccurate unless shot at point blank range, but definitely the strongest stone age weapon out there.

Refusing to use them on nightmare / insane settings after playing on Alpha 19 is a silly self-imposed rule.

No one is going to kill a bear or direwolf without multiple (if they even can at all) early game, and this talk of "agility" "perception" builds is just silly RPG stuff that this game has elements of but in no way can be portrayed as being one.

They are just buffs, and as a previous poster said, adding points to shotgun tree on day 1 at most gives you a 10% bonus to damage.

I have over 1000 hours in this game (half of this 5-6 years ago in early alphas, and just came back during a18) and I had no idea people even talked about classes until a month ago.

LOL gitgud (I'm not)

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VRAM Usage Much has happened with fine tuning this procedure Its at the moment for me at least running really well and I am wondering if the game gives those with 11gb of Vram (1080ti) some love and uses it to the max before purging to reduce those (small but still noticeable) micro stutters.?

 

I ask as so far I do ponder as I  seem to see the game not use any more than 7gb ?

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16 minutes ago, STyK_ said:

Well then I'm just fighting for something to be done about nerd polling, I know what said and its too bad you want the game only have one world with the all powerful frame, doesn't mean I have to stop fighting against it my way. And the AI difficulty scroll bar or something to be done about needing more destruction and less predictable pathing, cheese pathing bases shouldn't work IMO.

Everything should work to some degree, but not be bullet proof guaranteed unless it is a lot of work and requires a maintenance cost and has a scaled reward based on the effort.

22 minutes ago, lug said:

MadMole,  much respect. reading your posts help me recognize ( if not learn ) that patience is a good thing.

You can thank my personal trainer for that. He's arguably helped me grow more emotionally than I have physically.
He's also a forum member here but I forget his forum nick name so here is his web site, for a shameless long overdue plug.
https://www.theliftingschool.com/

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24 minutes ago, STyK_ said:

Well then I'm just fighting for something to be done about nerd polling, I know what said and its too bad you want the game only have one world with the all powerful frame, doesn't mean I have to stop fighting against it my way. And the AI difficulty scroll bar or something to be done about needing more destruction and less predictable pathing, cheese pathing bases shouldn't work IMO.

Keep fighting the good fight. 

Taking NP away isn’t gonna fix anything tho. Same results will still be meet. 

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24 minutes ago, BumbaCLot said:

All this talk of classes just makes me laugh.

I don't think the average player looks at the skill trees and says 'Oh I'm going to do a Strength or Agility build!'

They look at what they need to build / improve things, put points in it, and play the game.

Blunderbuss look like garbage weapons, are slow to reload, are inaccurate unless shot at point blank range, but definitely the strongest stone age weapon out there.

Refusing to use them on nightmare / insane settings after playing on Alpha 19 is a silly self-imposed rule.

No one is going to kill a bear or direwolf without multiple (if they even can at all) early game, and this talk of "agility" "perception" builds is just silly RPG stuff that this game has elements of but in no way can be portrayed as being one.

They are just buffs, and as a previous poster said, adding points to shotgun tree on day 1 at most gives you a 10% bonus to damage.

I have over 1000 hours in this game (half of this 5-6 years ago in early alphas, and just came back during a18) and I had no idea people even talked about classes until a month ago.

LOL gitgud (I'm not)

Classes are definitely a thing as there are hard choices to be made early game with perk selection. I do think it becomes more evident if you start over and log a lot of hours. There is overlap, but most people primarily spec hard into one tree to make the most of the attribute points invested.

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5 hours ago, meganoth said:

 

Probably you meant "glide" instead of "hover".

 

I get the best results by going into the smallest decline possible a few hundred meters before the target. If you target a level landing zone it is autopilot from then on and pressing E at the moment immediately before hitting the ground

 

Wait. Not anymore the little guy's advocat? It is about your game now? 😉

Nope, more hovering than gliding. Going in gently, pulling back, slowly spinning in circles, and lightly touching the ground after several seconds.

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1 hour ago, madmole said:

Why bother? Find a vein or settle your base on a vein is what I do. I don't find digging through stone looking for ore fun though. It could spawn anywhere, but I just have multple mines and build hatches and stuff on them, and mark them on my map. Typically they are not far at all from my base, usually in chunk distance or not much further... a 10 second motorcycle ride.

My point is the time it would take to ladder/stair to bedrock to where you might have found some ore can be saved biking to the surface mine that starts yielding ore on the first hit. By the time you find ore under your base and build ladders/stairs/find ore I've already got 20,000 GP crafted and still plenty of more ore to mine.

Well I enjoy using dynamite. Yes you can just find vein and mine it, but I want my mine to be under my base, so when I return I can get into it. I enjoy building large mining complexes too, I just want to make sure that the ores actually do spawn.

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4 hours ago, Cork55 said:

One players "hardest" settings equals another players "easiest" settings. When he plays on nightmare settings with horde nights every night, uses nothing more than a stone axe for the entire game, uses no perk points and turns off all loot, then perhaps he might be worthy of his silly icon. Until then, he is just trying to swing his little e-peen around the forums.

You use a stone axe?  Wimp!!

Try all the hardest settings plus 10 minute days.

No Tools, No Armor, No weapons, except for your two fists and your super human skills... Like I do.

 

Its still to easy.   😎

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22 minutes ago, madmole said:

Classes are definitely a thing as there are hard choices to be made early game with perk selection. I do think it becomes more evident if you start over and log a lot of hours. There is overlap, but most people primarily spec hard into one tree to make the most of the attribute points invested.

I'm not saying there aren't hard choices to make, but sprinkling points everywhere isn't so detrimental as to take classes seriously. You hurt yourself a lot more 'not' sprinkling or playing the game based on early loot found then some "I'm going to do this playthrough/class this time".

 

Finding schematics your first week is a lot more impactful and allows way more options on how to play then leveling up in one and only one tree. No?

Or do you agree that role playing and not using blunderbuss ever is balanced like the other poster claimed?

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Still to this day I have rarely ever used any guns in this game...I have and make tons of ammo and store weapons...just dont use them...

BUT I will say , I do tend to break out a shotgun and use some ammo on horde nights day 40+ between punching everything to death!

I do love punching things to death(finally!) Has always been my MO since Fallout 1+2 , Tactics , Elder Scrolls , Skyrim , FO76 and now here...

So glad you put that in this game!

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22 minutes ago, Aldranon said:

You use a stone axe?  Wimp!!

Try all the hardest settings plus 10 minute days.

No Tools, No Armor, No weapons, except for your two fists and your super human skills... Like I do.

 

Its still to easy.   😎

I bow to your greatness Aldranon. :hail:

 

These are certainly interesting discussions.

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3 hours ago, madmole said:

Why bother? Find a vein or settle your base on a vein is what I do. I don't find digging through stone looking for ore fun though. It could spawn anywhere, but I just have multple mines and build hatches and stuff on them, and mark them on my map. Typically they are not far at all from my base, usually in chunk distance or not much further... a 10 second motorcycle ride.

My point is the time it would take to ladder/stair to bedrock to where you might have found some ore can be saved biking to the surface mine that starts yielding ore on the first hit. By the time you find ore under your base and build ladders/stairs/find ore I've already got 20,000 GP crafted and still plenty of more ore to mine.

 

I usually need the stone at the start of the game, so stone is the ore I am looking for heh. 

 

Does not take that long to dig in a 45 degree angle to bedrock, and by then you usually hit multiple ore veins.  The stone makes the ramp for you. 

 

Then you can dig underground roads or clear out the bedrock spot for your forges and cement mixers and run them up to your base as needed. 

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17 minutes ago, pregnable said:

 

I usually need the stone at the start of the game, so stone is the ore I am looking for heh. 

 

Does not take that long to dig in a 45 degree angle to bedrock, and by then you usually hit multiple ore veins.  The stone makes the ramp for you. 

 

Then you can dig underground roads or clear out the bedrock spot for your forges and cement mixers and run them up to your base as needed. 

Or just strip mine from the top down.  A mine about 10x10, with support pillars to bedrock and a hatch ... then just dig in a giant square all the way down ... set it up in a area with surface ore and by the time you reach bedrock you'll have hit just about every type of ore imaginable (except for oil shale, unless you're in the desert) and have enough rocks to make as much concrete as your heart desires.  But I'm also OCD ... and the random tunnels produced by following ore veins makes me twitchy. And, I like to dig. It relaxes me.  When the zombies come knocking on my hatch I just open the hatch then shoot them as they come in.  Then quietly go back to digging.

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@MM   Resetting chunks rather than respawning loot is a brilliant idea!! It solves multiple issues especially on busy, longterm multiplayer servers. Besides poi’s resetting, I’m assuming everything will reset including cars. It would solve running out of sources for brass and other finite resources without resorting to mods.  I’ve done some chunk resetting myself but it isn’t a simple process. I know many many would approve including those realism fans who say respawning loot makes no sense. You can justify chunk resetting by saying it’s a new town that needs exploring. Hats off to whoever came up with that idea. Simply brilliant.

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14 hours ago, MechanicalLens said:

Not arguing, just saying: taking on a zombie bear is way more difficult than taking on one zombie dog. I know because I just died to one, even with a full clip of 7.62 ammo from a yellow AK to the face. Not complaining (other than maybe said POI should be moved to T2 quest status, if it hasn't been already, but it's apples and oranges here.

As someone that owns a 7.62x39 AK variant irl, I just gotta say the damage the bears can take is just insanely unrealistic. I went through almost a full clip on a living bear, point blank range to the face, before I killed it. Bears are tough yeah, but they ain't taking more than 1-2 rounds from a AK especially headshots.. I can punch neat bullet sized holes in 3/8 " thick mild steel plate with mine, shooting fmj standard issue russian ammo.

I mean..o.k.? Bears and other living predators should be tough and a real threat, but Humans rule the world because of our tools, and when you are using the right tool (guns vs anything else) you should tear through them like tissue paper.. Now if you don't have a gun, or get jumped/surprise attacked, yeah I could see you getting @%$*#! handed. But when You are doing the jumping with a AK, they shouldn't stand a chance, and go down 5 rnds MAX..

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2 hours ago, BumbaCLot said:

I'm not saying there aren't hard choices to make, but sprinkling points everywhere isn't so detrimental as to take classes seriously. You hurt yourself a lot more 'not' sprinkling or playing the game based on early loot found then some "I'm going to do this playthrough/class this time".

 

Finding schematics your first week is a lot more impactful and allows way more options on how to play then leveling up in one and only one tree. No?

Or do you agree that role playing and not using blunderbuss ever is balanced like the other poster claimed?

Specializing with a build is better than letting randomness dictate your choices IMO. I decide during world gen what my build will be, or typically weeks before actually.

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