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Alpha 19 Dev Diary


madmole

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Just now, Adam the Waster said:

I think a Makeshift pistol that uses 9mm would be nice! it could be reloaded like a normal pistol but i think a cool look would be something like the Mauser (i don't know why i like the idea of that)

 

here are some examples of what i imagen the pipe weapons to look like (these are from metro but again this is just what i imagine they would look like but in TFP style!)

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pistol

Lolife | Metro Wiki | Fandom

Shotgun/Blunderbuss

Ashot | Metro Wiki | Fandom

AR

Pin on NEED TO BUILD

Rifle 

Preved | Metro Wiki | Fandom

intellect Gun/Air gun/Junk rifle

  Tihar | Metro Wiki | Fandom

 

 

  

 

great examples, i played metro and loved how they made the guns, i was thinking that maybe the flint/pipe weapons could do shared ammo, so blunderbuss ammo can be renamed pellet ammo or something, but these ideas work well as well

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51 minutes ago, STyK_ said:

Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix. 

So what’s this so called cheeky cheese exploit that will never be fixed that you are referring too?

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1 minute ago, Phoenixshade35 said:

great examples, i played metro and loved how they made the guns, i was thinking that maybe the flint/pipe weapons could do shared ammo, so blunderbuss ammo can be renamed pellet ammo or something, but these ideas work well as well

That could work too! for early on Players they can make "Makeshift ammo" it is a General term for all the Makeshift weapons and uses Iron, Paper, Rocks and Gunpowder! it reuses the Blunderbuss ammo model! but it is called makeshift ammo! 

 

it goes to all of those makeshift guns but you can uses real ammo so the gun can work better!

 

They can have both styles! Flint/black powder style! and normal guns!

 

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9 minutes ago, Yopo said:

So what’s this so called cheeky cheese exploit that will never be fixed that you are referring too?

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

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2 minutes ago, Adam the Waster said:

That could work too! for early on Players they can make "Makeshift ammo" it is a General term for all the Makeshift weapons and uses Iron, Paper, Rocks and Gunpowder! it reuses the Blunderbuss ammo model! but it is called makeshift ammo! 

 

it goes to all of those makeshift guns but you can uses real ammo so the gun can work better!

 

They can have both styles! Flint/black powder style! and normal guns!

 

i love it, could make for some interesting limited tier gameplay, its got me stoked, but they would have to make it a slight bit harder to find the t0 weapons or it could be too easy

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9 minutes ago, STyK_ said:

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

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1 minute ago, Yopo said:

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

if im not mistaken i believe that the problem is lack of realism and also that some types of playstyle are to easy and cheesing the zombies shouldnt be a thing, i have tossed down frames to stop zombies from coming and hitting me giving me an advantage, it is cheesy i admit, but it functions for this style of gameplay

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17 minutes ago, Yopo said:

Ok I’m having a hard time following what you just explained. 

Sounds like you just built a crude wall. Where the bottom blocks are frame and the top blocks are upgraded to solid wood.then Stood on it and hit Zed with a spear.

Once the upgrade block breaks, you fall. And why would the frame take damage if the zombie is hitting the full block and not the frame itself. 

I don’t see that as a cheesy exploit so I must be missing some context here 

can you reexplain this again

 

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Edit: Just confirmed while editing, no dog house at the gas station poi to suggest that there is a dog there. Not blind I guess. 

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9 minutes ago, STyK_ said:

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Ok cool mate 

you still haven’t really explain to me what it is your talking about. 

Not showing where to find it so I can see it being done doesn't help either. 

So at this point can’t say if it’s real cheese or not. Chances are it might be a valid surival strategy that you happen to dislike so you call cheese exploit. Don’t know haven’t seen what the heck your talking about 

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51 minutes ago, STyK_ said:

Over spiking is cheesy, thats why I don't do it, I don't repair during the horde and I made out just fine last time, my base building strat. had nothing to do with how I died. I don't have that many kills by day 7. I had 1250 after 47 days on two hours. Thats low, I was on the verge of changing that. If you say new T0 weapons will level the field then ok. How about leading with that rather then belittling and getting mods and the rest of the community involved in it. 

I didn't belittle anyone. The fact is you are playing with self imposed freakshow rules and then expect us to react to it. Dogs are not OP so we aren't going to react. You are the one coming here and bragging about your skills so I think anyone coming down on you is your own doing, nothing I said. I think it is cool you choose to play hardcore with self imposed gimps, but you can't expect us to change the game because it doesn't fit your role play.

44 minutes ago, STyK_ said:

If you put frames down and then upgrade other frames on top and stand on them the zeds will attack the upgraded frames not doing any damage to the lower and if you use a pole weapon you can hit them but they can't hit you. You can do this outside any poi and pull them in reasonable numbers and bat way above your average.

 

Edit: I mean its better then using mods to slow the zeds and mess with pathing but it is still cheesy and an exploit

That seems weird, you would think they would go for the weakest block, the frame on the bottom. We have ranged and AOE zombies coming that will shake this up I think.

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there are not that many, by getting me to name them your asking me to name the guy, don't want to do him any harm hell I'm subbed to him cause he makes excellent plays when he doesn't rely on cheese. You'll know them, they are always on the top of the 7 days to die Twitch board. Who would have thought permadeath getting most views, wonder why.

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23 minutes ago, STyK_ said:

I don't do that, don't throw words in that don't belong and twist things. I'd tell you who to watch to see it for yourself but I'm not calling names like I've seen others do on here. Its a well known cheesy strat. He even knows its cheesy.

Edit: Just confirmed while editing, no dog house at the gas station poi to suggest that there is a dog there. Not blind I guess. 

That doesn't really matter to me. Dogs are not OP in the first place and can be outrun. Nobody said you have to fight every entity to the death.

1 minute ago, STyK_ said:

there are not that many, by getting me to name them your asking me to name the guy, don't want to do him any harm hell I'm subbed to him cause he makes excellent plays when he doesn't rely on cheese. You'll know them, they are always on the top of the 7 days to die Twitch board. Who would have thought permadeath getting most views, wonder why.

It might be more fun to watch because one wrong move and its over. I doubt many people play that way though,  only a small percentage of the hardcore players IMO. I know there are lots of people who do it, but lots is still a tiny % of the millions who play. I've said many times we want to officially support dead is dead at some point, because there is value in it. Hell even mc has it.

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i have always thought that i cheese the hordes, hell some can consider it as such, my base right now

 

7x7 corners 4 solid high, bottom row with poles, then i add bars in the middle, 3rd block high around poles again, outside i do plates and upgrade them first before the inside, wood bars on top 2 out so it wont collapse and i can retreat if needed, doubled it up so if one gets breached i can run to the other, rinse and repeat.

 

is it cheap, sure, but as the hordes get harder i evolve it stage for stage, im a minimalist cause i enjoy exploring, looting and mining more than building, but push comes to shove i dont hide, cheesing the zombies is a viable stratagy should it be used, cause the game only gets harder

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Just now, Onarr said:

@madmole How it is with mining? I know that you can find veins easily when finding a ore at the surface. But what If I want a mine in my own base? Do I have to mine to bedrock how it used to be? Or can ore now be found only at the top layers?

 

Why bother? Find a vein or settle your base on a vein is what I do. I don't find digging through stone looking for ore fun though. It could spawn anywhere, but I just have multple mines and build hatches and stuff on them, and mark them on my map. Typically they are not far at all from my base, usually in chunk distance or not much further... a 10 second motorcycle ride.

My point is the time it would take to ladder/stair to bedrock to where you might have found some ore can be saved biking to the surface mine that starts yielding ore on the first hit. By the time you find ore under your base and build ladders/stairs/find ore I've already got 20,000 GP crafted and still plenty of more ore to mine.

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2 hours ago, STyK_ said:

 

you guys don't want to balance your game, you just want everyone to shut up and take it as it is.

You are missing everyone's point entirely.

 

Game is already balanced for default settings, but you make it "unbalanced" by making everything harder.. So of course zombies will be stronger, faster and so will be zombie dogs, animals etc. I don`t understand your logic coming here and complaining about your own hard game settings when you are the one choosing them!?

 

Also, many people answered your questions multiple times, you are just beating dead Orsey now.

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10 minutes ago, madmole said:

I've said many times we want to officially support dead is dead at some point, because there is value in it. Hell even mc has it.

I'm just trying to make sure it the permadeath we want. Adding lives isn't permadeath. Now if you made a dead is dead option and the options were number of lives with 0 in the options then I could get behind that, I think we all could.

4 minutes ago, v3tro said:

You are missing everyone's point entirely.

 

Game is already balanced for default settings, but you make it "unbalanced" by making everything harder.. So of course zombies will be stronger, faster and so will be zombie dogs, animals etc. I don`t understand your logic coming here and complaining about your own hard game settings when you are the one choosing them!?

 

Also, many people answered your questions multiple times, you are just beating dead Orsey now.

already been discussed, apparently the new primative fire arms will level the playing field.

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4 minutes ago, STyK_ said:

I'm just trying to make sure it the permadeath we want. Adding lives isn't permadeath. Now if you made a dead is dead option and the options were number of lives with 0 in the options then I could get behind that, I think we all could.

already been discussed, apparently the new primative fire arms will level the playing field.

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

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Just now, madmole said:

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

if we were to earn free green mushrooms (love mario) it could be survivor and trader related, could be from surviving the hordes, anything.

 

Though i still can't wait for npcs to be in the game, recruitable and hostile would make it a game changer, take the apocolypse alone or with friends, ai or otherwise haha.

 

the dead is dead sounds interesting, when you die it could do a rotating camera above where your bedroll is and display your stats when you die, like bullets fired and such, could be neat as an idea

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26 minutes ago, madmole said:

The main idea is dead is dead. Dead is dead lite TM would be explored optionally. I might like myself, as an old arcade fan of the 70's 80's asteroids and defender you had to earn those lives somehow and as they ran out it was intense, but one death isn't earth shattering.

Well then I'm just fighting for something to be done about nerd polling, I know what said and its too bad you want the game only have one world with the all powerful frame, doesn't mean I have to stop fighting against it my way. And the AI difficulty scroll bar or something to be done about needing more destruction and less predictable pathing, cheese pathing bases shouldn't work IMO.

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All this talk of classes just makes me laugh.

I don't think the average player looks at the skill trees and says 'Oh I'm going to do a Strength or Agility build!'

They look at what they need to build / improve things, put points in it, and play the game.

Blunderbuss look like garbage weapons, are slow to reload, are inaccurate unless shot at point blank range, but definitely the strongest stone age weapon out there.

Refusing to use them on nightmare / insane settings after playing on Alpha 19 is a silly self-imposed rule.

No one is going to kill a bear or direwolf without multiple (if they even can at all) early game, and this talk of "agility" "perception" builds is just silly RPG stuff that this game has elements of but in no way can be portrayed as being one.

They are just buffs, and as a previous poster said, adding points to shotgun tree on day 1 at most gives you a 10% bonus to damage.

I have over 1000 hours in this game (half of this 5-6 years ago in early alphas, and just came back during a18) and I had no idea people even talked about classes until a month ago.

LOL gitgud (I'm not)

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VRAM Usage Much has happened with fine tuning this procedure Its at the moment for me at least running really well and I am wondering if the game gives those with 11gb of Vram (1080ti) some love and uses it to the max before purging to reduce those (small but still noticeable) micro stutters.?

 

I ask as so far I do ponder as I  seem to see the game not use any more than 7gb ?

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