Jump to content

Alpha 19 Dev Diary


madmole

Recommended Posts

8 minutes ago, AtomicUs5000 said:

I guess some people have moral issues with it. I don't. To me, I don't care what shape, age, sex, creature etc becomes zombified... it is no longer what it once was. It is now a zombie, and must die. However, I do think it looks cheesy. I have yet to see a single movie or show where someone successfully makes a zombie child and it actually looks believable and scary. Maybe for others, it's scary as hell... but for me, it always looks really stupid.
Madmole did say, "No child zombies are coming. Something small perhaps." Hoping for that.

They did shrink Arlene down I think and the crawler is pretty small.  Maybe one of the special infected will by a shorty...😅

 

Speaking of shows, I still remember one of the 1st episodes of TWD where Rick takes out that zombie child.  I would imagine it has a greater emotional impact on those who have children...

Link to comment
Share on other sites

8 minutes ago, JCrook1028 said:

Yea Idk why TFP only included part of the code for it but Khaine has updated his mod so the slots are lockable using that.

SWEET!!  Thanks!  Without locking slots it was a pain for me.  Hopefully they will add that too at some point.

Link to comment
Share on other sites

13 minutes ago, Laz Man said:

They did shrink Arlene down I think and the crawler is pretty small.  Maybe one of the special infected will by a shorty...😅

 

Speaking of shows, I still remember one of the 1st episodes of TWD where Rick takes out that zombie child.  I would imagine it has a greater emotional impact on those who have children...

Maybe. I have 3 kids, 2 step-kids, three grandchildren, a dog, and two cats. It never once in my life crossed my mind that I would think of myself as a murderer for killing a child zombie but not an adult one. I would definitely feel emotional watching a child turn. It's the same as watching a child die. If it happened to my own kids, I would probably have to have someone else do it for me... but I would hope someone would do it for me. I couldn't let my child's body be used after death for more death by a virus, fungus, supernatural force, or anything.

 

But staying on topic, regarding the smaller zombie... I just want something that can squeeze through small openings. Some creature crawling on walls and ceilings would be extra awesome.

Edited by AtomicUs5000 (see edit history)
  • Like 1
Link to comment
Share on other sites

16 minutes ago, AtomicUs5000 said:

Maybe. I have 3 kids, 2 step-kids, three grandchildren, a dog, and two cats. It never once in my life crossed my mind that I would think of myself as a murderer for killing a child zombie but not an adult one. I would definitely feel emotional watching a child turn. It's the same as watching a child die. If it happened to my own kids, I would probably have to have someone else do it for me... but I would hope someone would do it for me. I couldn't let my child's body be used after death for more death by a virus, fungus, supernatural force, or anything.

 

But staying on topic, regarding the smaller zombie... I just want something that can squeeze through small openings. Some creature crawling on walls and ceilings would be extra awesome.

Having the crawler zombie spawning in exposed air vents, dropping down on the player, would be awesome.

  • Like 1
Link to comment
Share on other sites

3 minutes ago, MechanicalLens said:

Having the crawler zombie spawning in exposed air vents, dropping down on the player, would be awesome.

One thing I love about the game is the level design possibilities with sleepers.  Since the world is 100% destructible and you can paint almost anything immersively, you can put them almost anywhere...😅

Link to comment
Share on other sites

3 hours ago, madmole said:

Yes, Coffee is my most essential item in the house.

Of course people could probably scavenge up parts and build a coffee maker, but it wouldn't look like a sweet modern one.

Once we go gold I will make some mods I think, and you build a coffee pot from stuff after finding a schematic and then you need it for actual coffee brewing. I love more workstations but Rick wants to keep the game simple, and I can respect that. So mods can be a great way to tune the game to your own personal tastes. I'd add several more work stations to make players work way harder to do everything.

Not happening, having multiple stack sizes per user would be very problematic to solve. Not even going into why. If pack mule seems underwhelming we'll just lock way more slots at spawn.

That sucks, More work stations would be fun :(   —- it doesnt need to be complicated.  

Link to comment
Share on other sites

On 8/3/2020 at 10:08 PM, Daruma said:

More to my point, recent Reddit quote from someone returning to the game after the current patch:

 

"Are zombies still omniscient with PhDs in Civil Engineering and Physics?"

 

Edited to add a few more quoted criticisms:

 

"It used to be a fun crafting/survival game with zombies. Now it's a scramble-to-survive run-and-shoot against corpse-like meth heads."

 

"In what universe can an uncoordinated, brainless, reanimated corpse hone in on an underground dwelling survivor and dig through stone to find them?"

 

"Hmmm.. we could go through the portcullis on a headfirst charge, oorrr we COULD run around to the back left corner, hit the rampart by the mountain, knock it over and do a triple back flip off the side to gain entrance on the roof. THEN we could GPS to exactly 0.234455/-1.340499 and dig through the roof! That will land us in the hallway where we can attack that pesky human from behind!"

 

^ Lol. I feel like I'm reading Tumblr memes, but it's about craziness of the upgraded zombie AI. 😛

 

"I stopped playing as soon as zombies started digging. Zombies shouldn't be able to dig. And if I want to build an underground complex to avoid them I should be perfectly capable of that. Having the developer intentionally make them dig to counter player builds feels like the developer is intentionally playing the game against us by changing the rules."

 

And probably the most valid criticism:

 

"I've gotten the impression that the devs only added the ability to build because other games have it, but want to turn it into more of a run and shoot."

 

So... it's definitely not just me. And I wouldn't try to lock it down to 2% of the community either. 

 

Okay.
 I personally invite you to stop playing it if it bothers you so much.
 What's more, I am in charge of giving you back what you paid for this game.
 Tell me your Paypal.

 But please, NEVER come back here
  • Thanks 1
  • Haha 1
Link to comment
Share on other sites

29 minutes ago, rubens9311 said:

Okay.
 I personally invite you to stop playing it if it bothers you so much.
 What's more, I am in charge of giving you back what you paid for this game.
 Tell me your Paypal.

 But please, NEVER come back here

 

nb4 pm that says he paid $3,400,000 for the game

Link to comment
Share on other sites

2 hours ago, AtomicUs5000 said:

I guess some people have moral issues with it. I don't. To me, I don't care what shape, age, sex, creature etc becomes zombified... it is no longer what it once was. It is now a zombie, and must die. However, I do think it looks cheesy. I have yet to see a single movie or show where someone successfully makes a zombie child and it actually looks believable and scary. Maybe for others, it's scary as hell... but for me, it always looks really stupid.
Madmole did say, "No child zombies are coming. Something small perhaps." Hoping for that.

In Dead Space was zombie-child. It's was creepy. And in DooM 3 was child-fly mutants. BZZZZZZZZZ!

Link to comment
Share on other sites

3 hours ago, Pegasus said:

Well the issue isn't so much vertical blocks like walls ... but more horizontal blocks, like ceilings.  Is there a way to set it so if a horizontal block is in a group of say a total of 9 (3x3) that it blocks precipitation (rain and snow) directly underneath said blocks?

 

The issue isn't so much with temperature blocking features but with precipitation blocking.  yes, people could game the system with things like bars that would block the rain when they're not supposed to unless you edited the precipitation blocking features of each block which would be a pain in the rump ... but it'd be better having some blocks blocking rain that shouldn't than having no blocks preventing rain when they should.

Vertical blocks should matter, since an opening is letting in cold air. Temperature would matter as much as rain in a survival situation where we determine if you are freezing or burning up.

 

It is not as simple as can the block above me stop rain, because blocks can be rotated. A plate or half block can or can't fill a vertical or horizontal hole depending on the rotation.

 

We will probably fix heat/cold survival before gold, which would include checking if enclosed, but not until A21+.

  • Like 1
Link to comment
Share on other sites

7 hours ago, Amanitasec said:

Any leaks about when we can expect A19 stable? I know the answer is "when its done" but how many issues are on go? Friends of mine, are playing through GeForce Now (because of no power on the PC) and there are no option to play the A19 through experimental tab. So now we are not playing, and they are still paying for the GeForce Now. Any clues? 

With the new patch that came out today, if everything is fine ... 
next week we will have the first stable one.
 These are words written by MM in a couple of posts back.


 I look forward, maybe a 19.1
Link to comment
Share on other sites

19 minutes ago, InsKill said:

In Dead Space was zombie-child. It's was creepy. And in DooM 3 was child-fly mutants. BZZZZZZZZZ!

True, they are definitely the best of the bunch... although I bet if you take them out of their dark and creepy settings and have them running under the sun through fields of cotton and chrysanthemum, they wouldn't look so great.

Link to comment
Share on other sites

37 minutes ago, pregnable said:

 

nb4 pm that says he paid $3,400,000 for the game

 
As long as they don't come to screw here. 
I would think of a loan to pay for that. And he would pay the same to the one who a few days ago came to mess with his console game.
 I hope it is not you. I had your same avatar ha.
Link to comment
Share on other sites

9 hours ago, Xtrakicking said:

Honestly, I didn't even intend to get into a Twilight debate. It was just an example of many other movies that were successful, yet negatively received (another example: Star Wars prequels); but anyways, like I said, Twilight's general response was negative. Some people liked it, yes, but it was endlessly mocked and ridiculed.

 

In regards to this game: It is considered one of the best survivals to date, and there's no other zombie game like it. Even back in A1, when you only had "boring walkers", that was the general consensus of this game. Obviously, the fact that there are more things than that is cool, but my point is that the game will still be awesome even if we don't have convoluted and bizarre enemies left and right.

That popular and even great new things getting mocked early on seems to be a part of the human condition.

Some people get angry if their imaginings of what is true or correct, get changed.

 

I couldn't get into twilight myself, but it did have an impact with my daughter!

Just like Harry Potter, the themes were the same, young people with powers and secrets that were too much for others to handle.   🙂

 

Scientists are maybe the worst of them all when it comes to preconceived ideas (that often turn out to be completely wrong).

 

Edit: Sorry, forgot the point of it!

And that brings us to 7D2D. 

-A voxel game that is different than others.

-Zombies that are not the same as zombie movies.

-A Shooter that is not like normal shooters.

-A survival game that is not like other survivors.

 

Its so new, on so many themes, that if it didn't get mocked and ridiculed, a lot, then I would be sure I was no longer on Earth (the insane asylum of the universe).    😋

Edited by Aldranon (see edit history)
  • Haha 1
Link to comment
Share on other sites

7 hours ago, madmole said:

If pack mule seems underwhelming we'll just lock way more slots at spawn.

 

Nah, you just need some more good armor mods. 

 

A perk that negates the need for pocket mods would be more attractive it there were more good mods to put in its place. 

  • Like 2
Link to comment
Share on other sites

The real problem there is that there are so many worn mod slots total.

Up to 4 on a weapon but up to 22 or so worn.

 

Fewer/merged armor locations would have a whole bunch of advantages for gameplay and other areas but that's for another game...

Edited by Gazz (see edit history)
Link to comment
Share on other sites

8 hours ago, madmole said:

Yeah we might have some guys with some mutated lumps on them like the fat cop, but this guy will be more humanoid and wield a sledgehammer. Heavily muscled but have some troll/ogre/giant like features. Special infected are considered smarter so tool use is not out of the question. I'm kind of thinking he was a miner slave for the duke. The duke somehow attached the sledgehammer to their arm so they cannot run away nor lose their tool. I have to bounce ideas around yet and get concepts made so none of it is set in stone.

I like the idea that special zombies would be smarter. We all have blown up countless of not so threatening zombies that can be avoided. I'm ready for a real challenge with range enemies and  unconventional zombie types. There is potential to be fleshed out by adding different types of enemies. I actually don't come to this game for the zombies but I do for the open world sandbox nature of 7dtd. The thing that's lacking is the combat engagement that I have with the zombies. I really don't have to do much when I come into a house with shotgun killing grunt zombies. The bandit update is what I'm looking forward to but relatively intelligent special zombies would be the icing on the bandit cake.

Extending the variety to grunts would be welcomed as well. Maybe have one overall wearing farmer zombie hold a pitch fork and maybe throw it. The pitch forks melee attack would have a longer reach than the other zombies. 

Link to comment
Share on other sites

  • Roland locked this topic
  • Roland unlocked this topic
  • Roland locked and unpinned this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...