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51 minutes ago, MechanicalLens said:

Also, I think I have just discovered my favorite new

extreme sport. 🤣 Now I just need a name for it...

Okay complete noob here. How you do that ?

 

Also question about fall height in this game. Can I die from falling from a certain height or do I just keep breaking legs ?

 

I’ve never died by falling and we need that sense of danger when navigating high up on a POI and not just simply limb inconvenience as a consequence. 

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19 minutes ago, Gazz said:

Banana rocket jumping. Just to keep people guessing where to find bananas.

 

Even if you say "Romero zombies" then those zombies are clever enough to ride a horse or fire a gun. All seen in Romero movies...

Agreed. So sad he's gone :(

I don't get why people get so high rate over a mythical creature that doesn't really exist. I like to see a different take on stuff.  

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Just now, Toban said:

Agreed. So sad he's gone :(

I don't get why people get so high rate over a mythical creature that doesn't really exist. I like to see a different take on stuff.  

I point all the people that don't like smart zombies to the 2007 film Ahh Zombies/Wasting Away. Not only because one guy ends up being a head and a hand in a bowling ball bag, but also because it too has zombies that are smart!

MV5BMTU5MjA0NTc2N15BMl5BanBnXkFtZTgwNDIzNDIxODE_._V1_.jpg

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5 hours ago, madmole said:

I thought Gazz said it already is this way, player crafted items have random stats, at least once you get to iron.

I believe it was around plus or minus 15% stats on it. I was thinking of a larger range but I'm not entirely sure if a larger range would be anti-fun. Anyway just random brainstorming, you guys know how to make the game fun. Thanks for replying to posts on here! Looking forward to future ideas. 

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10 minutes ago, Jay_ombie said:

Okay complete noob here. How you do that ?

 

Also question about fall height in this game. Can I die from falling from a certain height or do I just keep breaking legs ?

 

I’ve never died by falling and we need that sense of danger when navigating high up on a POI and not just simply limb inconvenience as a consequence. 

1. I had taken the Oh Shiz Drops candy, which prevents all fall damage for 5 minutes.

 

2. Dev Rocket Boots, available in the dev section in the creative menu.

 

Have fun. ;)

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14 minutes ago, Jay_ombie said:

Okay complete noob here. How you do that ?

 

Also question about fall height in this game. Can I die from falling from a certain height or do I just keep breaking legs ?

 

I’ve never died by falling and we need that sense of danger when navigating high up on a POI and not just simply limb inconvenience as a consequence. 

"Limb inconvenience" has lead me to some adrenaline pumping situations but also some boredom. It is definitely a pretty tangible consequence still. How high up of falls are you surviving?

I'm pretty certain you die from a certain height yes.

Edited by Tmodloader
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3 hours ago, Matt 1977 said:

Well waiting for stable lol. Day 12 , winter biome, heading to trader and ran into Dire wolf. Started running ...... right into cougar. What happened next is not fit for the internet lol. 1st time ived died in ages, not sure if early A18 or A17. 

What a coincidence. New video has the clip, mines worse, I had every chance not to get killed but I didn't think it was a dire wolf and I couldn't see the eyes till it was too late. Tried to test my new shotgun with choke on it too, did nothing, hate that damn dog! Thats twice that 'mystical creatures' pulled that on me. When am I going to get killed by zombies in the zombie game? 🤣 On my Bday the day before day 48 horde night.

So Permadeath Insane Nightmare, 1250ish Kills 1 Death 94 hours alive. I didn't clip the scoreboard and it was too late by the time I thought about it. I'll remember in the next playthough, noob content creator what can I say. Give me stable so I can get back to work! 😄

Edited by STyK_ (see edit history)
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12 minutes ago, Laynie said:

I point all the people that don't like smart zombies to the 2007 film Ahh Zombies/Wasting Away. Not only because one guy ends up being a head and a hand in a bowling ball bag, but also because it too has zombies that are smart!

 

That movie is a comedy, though. There's a difference.

8 hours ago, Roland said:

Except it wasn’t a sudden addition. Digging zombies was in the game from the start. It was gone for a few alphas and then returned.  Digging zombies have been in more alphas since Kickstarter than they haven’t been. 
 

Google it!

Ahh, the good ol times when every night was horde night and the zombies would make giant holes in the ground trying to get to you.

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19 minutes ago, Xtrakicking said:

That movie is a comedy, though. There's a difference.

Ahh, the good ol times when every night was horde night and the zombies would make giant holes in the ground trying to get to you.

You're missing the point. Any creater can decide their own rules for a creature they create. Look at films and books with zombies, vampires and werewolves. Everyone has their own rules for the creature they are telling a story about. Some zombies crave brains, some vamps don't have fangs and some werewolves walk on two legs. My point is, in 7 days to die they can make their zombies keep pet ants if they like. It's their story to tell and they can tell it however they want. 

run-funny-snowman-zombie-memes-49942349.png

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54 minutes ago, Laynie said:

You're missing the point. Any creater can decide their own rules for a creature they create. Look at films and books with zombies, vampires and werewolves. Everyone has their own rules for the creature they are telling a story about. Some zombies crave brains, some vamps don't have fangs and some werewolves walk on two legs. My point is, in 7 days to die they can make their zombies keep pet ants if they like. It's their story to tell and they can tell it however they want. 

 

Here's the thing. I'm not saying creators can't do whatever they want, I'm saying that they must have an understanding of their own product and genre, and build elements upon it that belong to the world they've constructed, otherwise it will collapse on itself. The consequences of adding elements to your creation that feel out of place, or feel like they belong to an entirely different world/genre, is that the consumers will be confused as to what exactly it is they're playing/watching/reading, and the experience will probably be overall less enjoyable. Let's take Twilight, as an example. Can you make it so the vampires in your novel sparkle in the sun? Of course you can. Will some people like that? Of course some will. Was it then positively received? Nope. Not at all. Because some of the decisions they took for their story just didn't work.

 

Tl;dr: Being able to do whatever you want doesn't mean everything you do will work.

 

That being said, this is just a general opinion. When it comes to zombies being able to dig, I've got no problem with that. It doesn't feel out of place, and it fixes issues like players hiding away from hordes inside a 2x1 hole in the ground.

Edited by Xtrakicking (see edit history)
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14 minutes ago, Xtrakicking said:

Here's the thing. I'm not saying creators can't do whatever they want, I'm saying that they must have an understanding of their own product and genre, and build elements upon it that belong to the world they've constructed, otherwise it will collapse on itself. The consequences of adding elements to your creation that feel out of place, or feel like they belong to an entirely different world/genre, is that the consumers will be confused as to what exactly it is they're playing/watching/reading, and the experience will probably be overall less enjoyable. Let's take Twilight, as an example. Can you make it so the vampires in your novel sparkle in the sun? Of course you can. Will some people like that? Of course some will. Was it then positively received? Nope. Not at all. Because some of the decisions they took for their story just didn't work.

 

Tl;dr: Being able to do whatever you want doesn't mean everything you do will work.

 

That being said, this is just a general opinion. When it comes to zombies being able to dig, I've got no problem with that. It doesn't feel out of place, and it fixes issues like players hiding away from hordes inside a 2x1 hole in the ground.

Every creator knows they cant please everyone. Side note, not important really, but Twilight movies made 3.3 billion worldwide and the novel sold over 100 million copies. Stephenie Meyer made a lot of people happy with her books and the movies that followed. Twilight, has sold over 100 million copies, with translations into 37 different languages. Meyer was the bestselling author of 2008 and 2009 in the U.S., having sold over 29 million books in 2008, and 26.5 million in 2009.

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10 minutes ago, Laynie said:

Every creator knows they cant please everyone. Side note, not important really, but Twilight movies made 3.3 billion worldwide and the novel sold over 100 million copies. Stephenie Meyer made a lot of people happy with her books and the movies that followed. Twilight, has sold over 100 million copies, with translations into 37 different languages. Meyer was the bestselling author of 2008 and 2009 in the U.S., having sold over 29 million books in 2008, and 26.5 million in 2009.

I'm not arguing that Twilight wasn't successful, but it is well known that it wasn't well received.

 

"Twilight received mixed reviews from critics. Based on 219 reviews collected by Rotten Tomatoes, the film has a rating of 49%, with a weighted average score of 5.41/10." from Wikipedia.

 

Contless people made a mockery of Twilight and the many mistakes it made. Does "better love story than Twilight" ring a bell? Even the main actor, Robert Pattinson, has made many interviews stating how much he dislikes the saga, and how his portrayal of Edward Cullen stained his image.

 

Anyways, the argument "can't please everyone" is just a catch-all phrase for every criticism. The point still stands.

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5 minutes ago, Xtrakicking said:

I'm not arguing that Twilight wasn't successful, but it is well known that it wasn't well received.

 

"Twilight received mixed reviews from critics. Based on 219 reviews collected by Rotten Tomatoes, the film has a rating of 49%, with a weighted average score of 5.41/10." from Wikipedia.

 

Contless people made a mockery of Twilight and the many mistakes it made. Does "better love story than Twilight" ring a bell? Even the main actor, Robert Pattinson, has made many interviews stating how much he dislikes the saga, and how his portrayal of Edward Cullen stained his image.

 

Anyways, the argument "can't please everyone" is just a catch-all phrase for every criticism. The point still stands.

That and George RR "I"m going to get you into a character and then kill them off" Martin.   I swear, I could not force myself to get past chapter 2, and it's a bestseller and a tv series.

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41 minutes ago, Xtrakicking said:

I'm not arguing that Twilight wasn't successful, but it is well known that it wasn't well received.

 

"Twilight received mixed reviews from critics. Based on 219 reviews collected by Rotten Tomatoes, the film has a rating of 49%, with a weighted average score of 5.41/10." from Wikipedia.

 

Contless people made a mockery of Twilight and the many mistakes it made. Even the main actor, Robert Pattinson, has made many interviews stating how much he dislikes the saga, and how his portrayal of Edward Cullen stained his image.

 

Anyways, the argument "can't please anyone" is just a catch-all phrase for every criticism. The point still stands.

Sorry I mis-typed I meant, cant please everyone... not anyone. Some people are just never happy is my point. If TFP's do something one way, it upsets someone, if they change it, it upsets someone else. So you see not everyone is happy... I think the zombies in 7 are fine, if they get changed, I will probably like them still, because they want to eat me and I want to kill them. Seems like a good deal to me. I have played loads of games over the years and I can tell you I have never been 100% happy with any game. WoW had too many idiots and I found their quests to be annoying sometimes... And there was the Panda thing🙄 ATLAS has terrible devs and a toxic community. ARK, I love the game but there are too many flaws to list here. I am sure loads of people are upset with all manor of aspects to the games they play. But the creator has to do what they feel is right for their project. 

This is just how I feel about things, you are welcome to feel how you want too. P.s The twilight movies weren't for me, but I enjoyed the books and a different take on one of my favorite creatures 🧛‍♂️

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6 hours ago, faatal said:

Inside vs outside is a very vague concept in a voxel world made out of all kinds of odd shapes. Not easy to determine and not fast.

Awww.  Okay.  Thank you for answering. :)  

 

I suppose it's really not high on the priority scale.  It's just weird to be standing under my vault hatch 50 some odd meters underground and get the "you are wet" message.

 

 

7 hours ago, faatal said:

Not easy. Chunks are many pieces of data distributed across different arrays in a type of compression and it is not simple. Then you have tons of code that says give me the block at xyz or set the block and now it is multiple blocks? Some hybrid? To be sane, it would need to remain a primary block at a location, but possibly a secondary block could be added for visuals, but I would not be doing separate heath and collision resolving for it or it just gets more complicated and slower.

 

That would be cool ... if we could have a concrete block behind and then add a "veneer" type block as a covering.  

6 hours ago, Matt 1977 said:

Well waiting for stable lol. Day 12 , winter biome, heading to trader and ran into Dire wolf. Started running ...... right into cougar. What happened next is not fit for the internet lol. 1st time ived died in ages, not sure if early A18 or A17. 

Hahaha.  And then you run from the cougar into a very angry bear...  Been there, done that ... have the scars on my butt to prove it.

 

Is it just me or do the bears no seem to be much more cranky?

5 hours ago, DaVegaNL said:

Some people just really, really, really love stone!
Don't know who, though.

Me!  I love mining ... it's soothing for some reason.  Dig dig dig ... eat/drink ... dig dig dig ... find a diamond ... dig dig dig ... find some gold ... diggity dig.

 

When I'm frustrated I picture the faces of people who have annoyed me ... very cathartic.

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3 hours ago, Jay_ombie said:

Okay complete noob here. How you do that ?

 

Also question about fall height in this game. Can I die from falling from a certain height or do I just keep breaking legs ?

 

I’ve never died by falling and we need that sense of danger when navigating high up on a POI and not just simply limb inconvenience as a consequence. 

As far as I know you no longer die, nor do zombies.

 

We used to have that ... and people complained.  

 

Personally, I'd take killing my stupid self from falling (yes, more than once ... I'm not the most coordinated person in the world) if it meant that zombies would die again from fall damage.

 

But, I'm sure other people don't feel that way.

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49 minutes ago, Pegasus said:

As far as I know you no longer die, nor do zombies.

 

We used to have that ... and people complained.  

 

Personally, I'd take killing my stupid self from falling (yes, more than once ... I'm not the most coordinated person in the world) if it meant that zombies would die again from fall damage.

 

But, I'm sure other people don't feel that way.

Zombies dont take fall damage ?, thats a little poo poo as the most elaborate and constructive genius type bases with the now fabulous Junk Turret would surely benefit from this ?????

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1 hour ago, Laynie said:

Sorry I mis-typed I meant, cant please everyone... not anyone. Some people are just never happy is my point.

Sorry! That was my mistake. I meant everyone. I tried editing it, but it was too late 😛

 

1 hour ago, Laynie said:

But the creator has to do what they feel is right for their project. 

Yeah, but I would argue not at the cost of ruining the world they've already constructed. This is the worst case scenario, obviously, but it can still happen. I'm kind of stressed with what exactly the new special zombies will be like for this reason, to be honest. Let's just hope it's good.

 

And yes, not everyone will be happy, but that doesn't mean that what they add should be out of place. 

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What im waiting for is to be able to string multiple generators to the same grid instead of wiring everything seperate.  Or i would love a poi with a massive generator that could be repaired and used, could be an interesting mechanic.  either way im still having fun

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26 minutes ago, Jay_ombie said:

Zombies dont take fall damage ?, thats a little poo poo as the most elaborate and constructive genius type bases with the now fabulous Junk Turret would surely benefit from this ?????

They do take damage. They have to fall at least 25 blocks and take 33% health damage. My numbers might not be exact, but somewhere around there. There are couple Youtubers that have videos on this.

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8 hours ago, Matt 1977 said:

Well waiting for stable lol. Day 12 , winter biome, heading to trader and ran into Dire wolf. Started running ...... right into cougar. What happened next is not fit for the internet lol. 1st time ived died in ages, not sure if early A18 or A17. 

Thanks to no more stun locked aggressive animals :) Well and we buffed their HP a bit.

7 hours ago, bloodmoth13 said:

I feel like im getting scolded here for thinking of a solution to someones problem?

A certain amount in an area is fine, land claim sized should be big enough to make it fine, even with 4 corners overlapping and players trying their best to create lag its probably not going to be a big deal. Tie the vanity items to the player who placed it, if their land claim goes then their vanity item goes. I wasnt forgetting multiplayer, i had that in mind specifically, land claim zones should be big enough so that clusters wont be a problem, and thats really stretching to create a problem here.

 

'at this point' i never said they are adding them now and this is how they have to add them, its 'if they want to add them then this could be a solution', its not a problem so long as they NEVER intend to add them. fine, idc, but if they do, and it is a problem, then heres a solution! not sure why anyone feels the need to say the problem doesnt exist, its utterly pointless to say, its a possible problem to overcome at some potential point in the future, if not having a solution is why they dont bother then coming up with one might be a good idea.

At no point should a survivor have coffee pot manufacturer on his resume. Even a skilled carpenter can only go so far with crooked planks, a hand saw, etc. Just because it is a crafting game, doesn't mean players should be able to craft everything, especially things which serve no purpose in tower defense. I do think it would be cool if you could collect these items but because of all the restraints there has to be it should be a mod and not something we add. Even if you were only allowed 1 per chunk or claim it feels like a half finished feature. Why limit me? It is an endless rabbit hole of bugs, feature requests and problems that gains nothing a mod cannot do better  if we open that can of worms.

 

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6 hours ago, Toban said:

Can I just say that Zombies can do whatever TFP want. Check out many zombie films and many of them mix it up, so why can't TFP?

I watched a film last week where the zombies talked to each other. Does that mean they aren't zombies? No. It just means that the film creator wanted to do something different. 

Alpha 16 zombies just ran in circles and the game was so easy it became boring. Shooting down on zombies that where easily manipulated wasn't fun. I like the new challenge and I've had the game for 6 years and don't miss any of the old alphas. The game today is far superior to any previous alphas in my opinion. Buy hey, that's just my opinion.

Yeah we took away their ability to just fart around and survive so they are mad. Or we fixed their favorite exploit. They game needs to be a constant struggle, with the player getting a few wins here and there, but struggle is what makes it feel worth while when you do survive.

6 hours ago, MechanicalLens said:

@madmole Can confirm that player-crafted items have random stats. :)

There you go, spam crafting is back. Now before people complain about the tool stamina craft 3 or 4 and make sure you have a light one!

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Hi Madmole,

 

I heard about Rick being sick; hope he's doing alright.

If it's Shingles like someone mentionned, I feel for him because I had it around one eye a few years ago, and it was bad enough that it could have affected my eyesight permanently; but it was dealt with in time and I'm fine now. It was scary and painful for sure.

 

Hope to see you and Rick play with Lathan one evening... That would be fun!

 

I wish Rick the best and hope he gets better soon.

 

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5 hours ago, Gromit said:

Good, I was worried for a moment there you'd actually made a 15k tri coffee pot. It reminded me Final Fantasy XIV's flowerpots that were more detailed than the characters.

It is actually 1295 tris. At the time this was almost as much as a zombie so it stuck out in my head as super high polygon lol. But a block has 2 to 12 triangles depending on it's usage so that gives you an idea how reckless it would be to allow players to have access to them.

5 hours ago, Xtrakicking said:

Ahh, the good ol times when every night was horde night and the zombies would make giant holes in the ground trying to get to you.

Still possible with options! Set hordes to every night and increase block damage.

5 hours ago, Jay_ombie said:

Okay complete noob here. How you do that ?

 

Also question about fall height in this game. Can I die from falling from a certain height or do I just keep breaking legs ?

 

I’ve never died by falling and we need that sense of danger when navigating high up on a POI and not just simply limb inconvenience as a consequence. 

You can definitely die. He has modded boots on.

5 hours ago, Laynie said:

I point all the people that don't like smart zombies to the 2007 film Ahh Zombies/Wasting Away. Not only because one guy ends up being a head and a hand in a bowling ball bag, but also because it too has zombies that are smart!

MV5BMTU5MjA0NTc2N15BMl5BanBnXkFtZTgwNDIzNDIxODE_._V1_.jpg

At the end of the day it is whatever we want it to be to make the game fun and challenging. Fiction is fiction and the possibilities are endless.

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9 hours ago, faatal said:

Inside vs outside is a very vague concept in a voxel world made out of all kinds of odd shapes. Not easy to determine and not fast.

Is it expensive to check if all of the voxels directly above the target voxel are empty?  Seems like that would be a reasonable "am I outside" check.

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