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madmole

Alpha 19 Dev Diary

Roland

When you download A19 you MUST start a new save. Maps generated in A18 will NOT work for A19 games. 

 

Head HERE to report bugs.

Message added by Roland

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10 hours ago, Biscoitoso said:

Sad. If the devs cant do nothing about extra deco stuff, then we need relly to the modders to do something truly usefull and not buggy.

You're missing the point. This is not about modders having to use their amazing skills to create "not buggy decorations".

Good looking decorations are expensive to render. It's about players not using them as responsively as level designers and that is what can hurt performance.

 

That is why decoration options are limited.

 

The real advantage that modders have is that they are not going to be held responsible for bad performance. =P

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1 hour ago, Gazz said:

You're missing the point. This is not about modders having to use their amazing skills to create "not buggy decorations".

Good looking decorations are expensive to render. It's about players not using them as responsively as level designers and that is what can hurt performance.

 

That is why decoration options are limited.

 

The real advantage that modders have is that they are not going to be held responsible for bad performance. =P

Lets be honest Gazz... when modders make it and terrible things happen people are gonna yell at you anyways. 😛

Not supporting the idea the you need to make these assets available for player placement, just making fun of the average gamer's inability to recognize that performance issues caused by mods aren't really your guys responsibility. :)

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I noticed something while recording a test video. The time is set to when it happens, just listen for the hit connect sound when I line them up for the kill shot, there is none till I move closer. This is an old save from B169 but I believe it could be replicated. Feel free to watch the vultures nearly get me as well. 

 

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1 hour ago, Gazz said:

You're missing the point. This is not about modders having to use their amazing skills to create "not buggy decorations".

Good looking decorations are expensive to render. It's about players not using them as responsively as level designers and that is what can hurt performance.

 

That is why decoration options are limited.

 

The real advantage that modders have is that they are not going to be held responsible for bad performance. =P

Its looks like you get offended by my words. Take it easy. Sorry if you feel like that. I am not programer, I am just a gammer who love to play this game. Sorry for my ignorance in the matters of programming. I am just asked if my request could be fulfilled. If not, ok.

And about "buggy mods", dont misunderstand me, many are bugged, many not, and sometimes just one bugged mod can destroy a entire savegame with hundreds of gameplay. It is a risk we players take sometimes trying turn the game experience more enjoyable. Thats why I have requested more decorative stuff to you, because it is much more trustworthy if the things are inside the vanilla version who has been developed, tested and revised by professionals who have the responsibility over their shoulders, the same responsibility you mentioned.

I already have understood the problem with performance even before your words. But thank you for your attention and detailed explanation.

The answer for my request was: no (at least, for now).

Life goes on.

Stay safe and well. Drink water.

 

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4 hours ago, Gazz said:

You're missing the point. This is not about modders having to use their amazing skills to create "not buggy decorations".

Good looking decorations are expensive to render. It's about players not using them as responsively as level designers and that is what can hurt performance.

 

That is why decoration options are limited.

 

The real advantage that modders have is that they are not going to be held responsible for bad performance. =P

What if we had a limit of items per land claim block? i think you could solve a lot of problems by expanding what a land claim does, there are a ton of things you could add to land claims and remove from the open world if you wanted, some things are great for building and some of those same things are terrible for the open world (nerdpoling)

 

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I know but just like in Fallout 4, that would be the first thing players mod out. lol

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1 hour ago, bloodmoth13 said:

What if we had a limit of items per land claim block? i think you could solve a lot of problems by expanding what a land claim does, there are a ton of things you could add to land claims and remove from the open world if you wanted, some things are great for building and some of those same things are terrible for the open world (nerdpoling)

 

If I understand this correctly, the exploit would be to move the LCB a bit after you hit the limit. By always building at the edge of the LCB's range you effectively eliminated the limit.

And no, it isn't a good counter to remove all decos above the limit if the LCB is removed 😉

 

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Honestly I don't quite get the argument of "too many poly's would crash the game". I can already make my game fall to it's knees by planting trees everywhere, where's the limitations to how many seeds I can plant in a single chunk ? I can make my base be a nightmare to navigate through by enabling shadows and putting too many lights everywhere, how is the game supposed to lock me out of doing that ?

 

People can always wreck their game in various ways, I find it quite sad that we're unable to make use of all the awesome decorations the artists make, because of something taken to the extreme by a handful of players. A new tool (special wrench or whatever) to be found in the world that lets you pickup various deco blocks for you to take away would be such an amazing thing to do besides opening cupboards and sinks.

Edited by beHypE (see edit history)
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Does time continue after death?
 

I set my current game to 14 day horde nights, on day 42 (a horde night), I was getting everything set, but it was late and a Sat and to be honest, I had a couple of drinks and I thought I exited the game but I hadn't and when I looked (the following AM), I had died and had that re-spawn screen where you could start on your bedroll or near it. I re-spawned but it was now day 47! I have no idea what happened to the other 5 days, even if I lived through the horde (doing nothing), I can't believe I would live 5 days without eating or drinking. 

 

Does game time keep going after you die until you choose to re-spawn?

 

Just curious as I've never see that before.

 

TIA

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15 minutes ago, beHypE said:

Honestly I don't quite get the argument of "too many poly's would crash the game". I can already make my game fall to it's knees by planting trees everywhere, where's the limitations to how many seeds I can plant in a single chunk ? I can make my base be a nightmare to navigate through by enabling shadows and putting too many lights everywhere, how is the game supposed to lock me out of doing that ?

 

People can always wreck their game in various ways, I find it quite sad that we're unable to make use of all the awesome decorations the artists make, because of something taken to the extreme by a handful of players. A new tool (special wrench or whatever) to be found in the world that lets you pickup various deco blocks for you to take away would be such an amazing thing to do besides opening cupboards and sinks.

If you want to use the deco blocks, you have several options:

 

1) Use creative menu and bring them in, then build to your heart's content.

 

2) Mod them in ... create recipes for them then build with them to your heart's content.

 

3) Get one or more of the beautiful mods that are out there that have introduced additional deco blocks. There are mods out there with absolutely beautiful furniture and building items.

 

The devs are responsible for releasing the vanilla game in a way that fulfills their vision (their's, not ours) while allowing the game to run reasonably stably on many different computer platforms. I am sure that the repeated posts of 'the game crashes my computer' make their eyeballs bleed. 

 

And what you have to understand is they're not just building the game for someone who understands computers and how game performance works. They also have to take into account the people who don't understand these things and instead see all the pretty shiny things and want to put them in one place ... and then because they don't understand that they are the cause of the issues, coming here and posting more 'the game crashes my computer' posts ... which makes the devs eyeballs bleed.  You just can't write good code when your eyeballs are bleeding.  True fact!

 

So, they release the vanilla version for the 'let's put everything in the world into one box' people ... and let the modders take care of the rest.  Hopefully by the time the box people progress to figuring out how to use mods they've learned enough that they can use the new items responsibly.

 

We are lucky that the pimps listen to us as much as they do. They could just say 'this is our game, deal with it!'  They could also make it so the game isn't moddable ... then we'd all be up a creek. There are so many players, each of whom appears to have a different 'vision' for how the game should be played and what makes the game enjoyable to them. Thankfully there are also a ton of modders (bless your clever minds and fingers) who help bring those visions to life. You can play the vanilla game or you can mod it into whatever version of the game works for you.

 

So let the devs focus on doing what only they can do ... and let the modders do what they do ... and everyone can be reasonably happy with the result.

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6 minutes ago, analog said:

Does time continue after death?
 

I set my current game to 14 day horde nights, on day 42 (a horde night), I was getting everything set, but it was late and a Sat and to be honest, I had a couple of drinks and I thought I exited the game but I hadn't and when I looked (the following AM), I had died and had that re-spawn screen where you could start on your bedroll or near it. I re-spawned but it was now day 47! I have no idea what happened to the other 5 days, even if I lived through the horde (doing nothing), I can't believe I would live 5 days without eating or drinking. 

 

Does game time keep going after you die until you choose to re-spawn?

 

Just curious as I've never see that before.

 

TIA

 

Yes, if someone is logged into the game the time will continue to run. Time only stops when no one is logged into the game.

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4 minutes ago, Pegasus said:

 

Yes, if someone is logged into the game the time will continue to run. Time only stops when no one is logged into the game.

Thanks for the info, but does that include me? It was a single player game and I was the only one playing.

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4 minutes ago, analog said:

Thanks for the info, but does that include me? It was a single player game and I was the only one playing.

Yes, it includes anyone logged into the game.  In a single player game, that means you.  Because you did not log out, even though you died, the game continued to run, waiting for you to respawn.

 

I have used that option in single player to wait out the rest of a horde night when I've died as many times as I cared to die and just wanted it to be morning already. :D

 

Also, regarding your comment about surviving five days without eating or drinking ... you didn't.  You were dead ... and ghosts don't eat or drink.

Edited by Pegasus (see edit history)

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What do ghosts use instead of a food/drink bar? Ectoplasm?

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1 hour ago, Pegasus said:

If you want to use the deco blocks, you have several options:

 

1) Use creative menu and bring them in, then build to your heart's content.

 

2) Mod them in ... create recipes for them then build with them to your heart's content.

 

3) Get one or more of the beautiful mods that are out there that have introduced additional deco blocks. There are mods out there with absolutely beautiful furniture and building items.

but ill feel like a dirty cheater  :l

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1 hour ago, beHypE said:

Honestly I don't quite get the argument of "too many poly's would crash the game". I can already make my game fall to it's knees by planting trees everywhere, where's the limitations to how many seeds I can plant in a single chunk ? I can make my base be a nightmare to navigate through by enabling shadows and putting too many lights everywhere, how is the game supposed to lock me out of doing that ?

 

People can always wreck their game in various ways, I find it quite sad that we're unable to make use of all the awesome decorations the artists make, because of something taken to the extreme by a handful of players. A new tool (special wrench or whatever) to be found in the world that lets you pickup various deco blocks for you to take away would be such an amazing thing to do besides opening cupboards and sinks.

Not really a fair comparison there.  Trees actually have a function in the game more then just decoration.  Can't really play the game.without trees to harvest wood....😅

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2 minutes ago, Laz Man said:

Not really a fair comparison there.  Trees actually have a function in the game more then just decoration.  Can't really play the game.without trees to harvest wood....😅

No tree challenge! 

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10 minutes ago, Laz Man said:

Not really a fair comparison there.  Trees actually have a function in the game more then just decoration.  Can't really play the game.without trees to harvest wood....😅

you could spend DAYS harvesting decorations and houses for wood you need, think of all the fun that would bring....  <jk>😁

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1 hour ago, Pegasus said:

Yes, it includes anyone logged into the game.  In a single player game, that means you.  Because you did not log out, even though you died, the game continued to run, waiting for you to respawn.

 

I have used that option in single player to wait out the rest of a horde night when I've died as many times as I cared to die and just wanted it to be morning already. :D

 

Also, regarding your comment about surviving five days without eating or drinking ... you didn't.  You were dead ... and ghosts don't eat or drink.

Thanks! I just wanted to understand what happened, and now I do :)

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1 hour ago, beHypE said:

Honestly I don't quite get the argument of "too many poly's would crash the game". I can already make my game fall to it's knees by planting trees everywhere, where's the limitations to how many seeds I can plant in a single chunk ? I can make my base be a nightmare to navigate through by enabling shadows and putting too many lights everywhere, how is the game supposed to lock me out of doing that ?

 

People can always wreck their game in various ways, I find it quite sad that we're unable to make use of all the awesome decorations the artists make, because of something taken to the extreme by a handful of players. A new tool (special wrench or whatever) to be found in the world that lets you pickup various deco blocks for you to take away would be such an amazing thing to do besides opening cupboards and sinks.

I suggested the same thing a while back but it seems there's not much enthusiasm for it within TFP.

 

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2 hours ago, beHypE said:

Honestly I don't quite get the argument of "too many poly's would crash the game". I can already make my game fall to it's knees by planting trees everywhere, where's the limitations to how many seeds I can plant in a single chunk ? I can make my base be a nightmare to navigate through by enabling shadows and putting too many lights everywhere, how is the game supposed to lock me out of doing that ?

 

People can always wreck their game in various ways, I find it quite sad that we're unable to make use of all the awesome decorations the artists make, because of something taken to the extreme by a handful of players. A new tool (special wrench or whatever) to be found in the world that lets you pickup various deco blocks for you to take away would be such an amazing thing to do besides opening cupboards and sinks.

That comparison doesn't quite work because trees have a limitation with how closely they can be placed together. That limitation doesn't carry over to deco blocks because while I as a player can understand that trees need space to grow I don't understand why I can't place this coffee maker next to this microwave.

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@madmole i had an odd idea for 2 perks to add as kinda more fun than functional.  What if we had a perk that the traders would stock more household items in their inventory, like fridges, stoves and the such, it could be inter intelligence, and maybe one under strength (or intelligence) that would unlock more additional blocks that can be built, or items that can be built?  I think some of the builders who don't go into the creative menu would like having those types of perks, just an idea i had as i do want more items i see in the world in my base naturally, i wouldn't mind even a mod for the wrench,ratchet,impact driver that would give a small chance to pick up the item your breaking instead of the materials.

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On 8/1/2020 at 11:58 AM, Biscoitoso said:

I understand your point of view, but its dont have any solid foundation. Because this game dont follow the reallity. In a reallity based game: your argument is OK. In a game like 7D2D it is not ok. It is not fair you let a character without any equipament fall from a skycraper without any damage just because it have ate a candy, and dont let players like me have a glass door.

We builders are a good % of your public, and customers as well, most players who play in PVE servers, play because they like build. I know a lot of guys what just play in creative. The game will not lose its "survival post apocalyptic charm" if you add some fancy decorative items and painting textures. They will be options to the ones who want use. If you doubt it, just open a voting and ask to your players: "Have the game need more decorative items?" - Yes / No. And see whats happen.

"Mod it" => What I can do if dont know how to mod? Or what I can do if dont found any mod for what I want? And what I can do if the modding community just dont answer my request?

If TFP already have very much work, then dont need creat new items, just creat recipes for the already existing ones or add to trader, like commercial doors.

Thanks for your attention.

Stay safe and well.

It would take you a few minutes to ask how to mod it, then a few minutes to do it yourself. I wasn't a great scripter for Oblivion, but I posted questions and the generous modding community replied and I figured things out. I'm pretty sure our community would do the same for you.


It just isn't a good design for the vanilla game to have 1000's of recipes, it makes the menu lag and normal players aren't interested in crafting commercial doors and seeing 1000's of recipes in the menu confuses them.

If we switch to door helper it might be possible, but I still think it is just a better as a mod. I don't have half the stuff I'd like either, but I realize I'm a 2% player and I separate my emotional desires from good business decisions, and only choose features I think are good for the majority of players.

The argument isn't if it is realistic or not. The questions are:
Will most players use this? No.

Will it cause performance issues? Yes.

Would it delay going gold, and already promised features? Yes.
Can it be easily modded? Yes.


So unless the answers are Yes, No, No (4th question doesn't matter to me) then the answer is probably always going to be no to x feature request.

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22 hours ago, Gromit said:

Have to agree with the request for some fresher paints as that is something survivors would eventually want to do. Escapism from the grim reality an' all. It might be an apocalyptic setting but I highly doubt survivors (the ones that intend to live long that is) would want to live in absolute filth either. This used to irk me with Fallout 4, especially that cafe with the mother and her drug addict son. There's still skeletons from the war still in their seats, 200 years later.

 

Have to agree with more lighting options as well. I typically have to use the mining lanterns in my builds because the electrical lights hammer performance too much and the POI lights don't work on our builds sadly.

 

Maybe but not when we are struggling with vram and performance.

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2 hours ago, kryzzk said:

you could spend DAYS harvesting decorations and houses for wood you need, think of all the fun that would bring....  <jk>😁

Actually I agree!  I think that would be a fun challenge.  Not everyone is a lumberjack by trade although we can role play one buy perking accordingly. :)

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